more line ending fixes

This commit is contained in:
4am 2020-03-22 22:02:32 -04:00
parent 0fe647f4dd
commit 3ecb5703cb
251 changed files with 1502 additions and 502 deletions

View File

@ -12,7 +12,7 @@ cat res/GAMES.CONF |
name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
# initialize attract mode configuration file for this game
echo "#\r# Attract mode for $name\r#\r" > /tmp/g
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
# add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] &&
@ -63,7 +63,7 @@ cat res/GAMES.CONF |
fi
# add eof
echo "\r[eof]" >> /tmp/g
echo "\n[eof]" >> /tmp/g
cat /tmp/g > res/ATTRACT/"$game"

View File

@ -1,5 +1,9 @@
# # Attract mode for Agent U S A #
#
# Attract mode for Agent U S A
#
ARTWORK.SHR/AGENT.USA=C
ACTION.HGR/AGENT.USA=A
AGENT.USA=0
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]
[eof]

View File

@ -1,7 +1,11 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/ANKH=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/ARGOS=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/ARKANOID=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for Asteroid Blaster #
#
# Attract mode for Asteroid Blaster
#
ACTION.HGR/ASTEROID.BLASTR=A
[eof]
[eof]

View File

@ -1,8 +1,12 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]
[eof]

View File

@ -1,8 +1,12 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BATTLE.CRUISER=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for BC's Quest For Tires #
#
# Attract mode for BC's Quest For Tires
#
ARTWORK.SHR/BCS.QUEST=C
ACTION.HGR/BCS.QUEST=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]
[eof]

View File

@ -1,2 +1,6 @@
# # Attract mode for #
[eof]
#
# Attract mode for
#
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BERZAP=A
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for Beyond Castle Wolfenstein #
#
# Attract mode for Beyond Castle Wolfenstein
#
ARTWORK.SHR/BEYOND.WOLFEN=C
ACTION.HGR/BEYOND.WOLFEN2=A
ACTION.HGR/BEYOND.WOLFEN3=A
ACTION.HGR/BEYOND.WOLFEN=A
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BLISTER.BALL=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for BlockChain #
#
# Attract mode for BlockChain
#
ACTION.GR/BLOCKCHAIN=D
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for Bouncing Kamungas #
#
# Attract mode for Bouncing Kamungas
#
ARTWORK.SHR/BOUNCING.KMNGAS=C
ACTION.HGR/BOUNCING.KMNGA2=A
ACTION.HGR/BOUNCING.KMNGAS=A
BOUNCING.KMNGAS=0
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for Brainteaser Boulevard #
#
# Attract mode for Brainteaser Boulevard
#
ARTWORK.SHR/BRAINTEASERBLVD=C
ACTION.HGR/BRAINTEASERBLVD=A
BRAINTEASERBLVD=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for Buck Rogers: Planet of Zoom #
#
# Attract mode for Buck Rogers: Planet of Zoom
#
ARTWORK.SHR/BUCK.ROGERS=C
ACTION.HGR/BUCK.ROGERS2=A
ACTION.HGR/BUCK.ROGERS3=A
ACTION.HGR/BUCK.ROGERS=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for Bill Budge's Trilogy #
#
# Attract mode for Bill Budge's Trilogy
#
ACTION.HGR/BUDGETRILOGY=A
[eof]
[eof]

View File

@ -1,4 +1,7 @@
# # Attract mode for BurgerTime #
#
# Attract mode for BurgerTime
#
ACTION.HGR/BURGERTIMEL1=A
ACTION.HGR/BURGERTIMEL2=A
ACTION.HGR/BURGERTIMEL3=A
@ -9,4 +12,5 @@ ACTION.HGR/BURGERTIMEL7=A
ACTION.HGR/BURGERTIMEL8=A
ACTION.HGR/BURGERTIMEL9=A
BURGERTIME=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]
[eof]

View File

@ -1,4 +1,7 @@
# # Attract mode for California Games #
#
# Attract mode for California Games
#
ARTWORK.SHR/CALI.GAMES=C
ACTION.DHGR/CALI.GAMES2=B
ACTION.DHGR/CALI.GAMES3=B
@ -6,4 +9,5 @@ ACTION.DHGR/CALI.GAMES4=B
ACTION.DHGR/CALI.GAMES5=B
ACTION.DHGR/CALI.GAMES6=B
ACTION.DHGR/CALI.GAMES=B
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for Cannonball Blitz #
#
# Attract mode for Cannonball Blitz
#
ARTWORK.SHR/CANNONBALL.BLTZ=C
ACTION.HGR/CANNONBALL.BLTZ=A
CANNONBALL.BLTZ=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]
[eof]

View File

@ -1,4 +1,7 @@
# # Attract mode for Captain Goodnight #
#
# Attract mode for Captain Goodnight
#
ARTWORK.SHR/CAPTN.GOODNIGHT=C
ACTION.HGR/CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A
@ -10,4 +13,5 @@ ACTION.HGR/CAPTN.GOODNIGH7=A
ACTION.HGR/CAPTN.GOODNIGH8=A
ACTION.HGR/CAPTN.GOODNIGH9=A
ACTION.HGR/CAPTN.GOODNIGHT=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/CENTIPEDE=A
[eof]
[eof]

View File

@ -1,4 +1,7 @@
# # Attract mode for Championship Lode Runner #
#
# Attract mode for Championship Lode Runner
#
ARTWORK.SHR/CHAMP.LODERUN=C
ACTION.HGR/CHAMP.LODERUN=A
ACTION.HGR/CLODE001=A
@ -52,4 +55,5 @@ ACTION.HGR/CLODE048=A
ACTION.HGR/CLODE049=A
ACTION.HGR/CLODE050=A
CHAMP.LODERUN=0
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for Apple Cider Spider #
#
# Attract mode for Apple Cider Spider
#
ACTION.HGR/CIDER.SPIDER=A
CIDER.SPIDER=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.DHGR/COLUMNS=B
[eof]
[eof]

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@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/CRAZY.MAZEY=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for Cyber Strike #
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=A
[eof]
[eof]

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@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for D-Generation #
#
# Attract mode for D-Generation
#
ARTWORK.SHR/D.GENERATION=C
ACTION.DHGR/D.GENERATION=B
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for David's Midnight Magic #
#
# Attract mode for David's Midnight Magic
#
ARTWORK.SHR/DAVIDS.MAGIC=C
ACTION.HGR/DAVIDS.MAGIC=A
[eof]
[eof]

View File

@ -1,7 +1,11 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]
[eof]

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@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/DEFENDER=A
[eof]
[eof]

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@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]
[eof]

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@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/DRELBS=C
[eof]
[eof]

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@ -1,6 +1,10 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for Eggs-It #
#
# Attract mode for Eggs-It
#
ARTWORK.SHR/EGGS.IT=C
ACTION.HGR/EGGS.IT=A
[eof]
[eof]

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@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/EPOCH=A
[eof]
[eof]

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@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]
[eof]

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@ -1,2 +1,6 @@
# # Attract mode for #
[eof]
#
# Attract mode for
#
[eof]

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@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]
[eof]

View File

@ -1,7 +1,11 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for Formula 1 Racer #
#
# Attract mode for Formula 1 Racer
#
ACTION.HGR/FORMULA.1=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for Frogger II #
#
# Attract mode for Frogger II
#
ARTWORK.SHR/FROGGER.II=C
ACTION.HGR/FROGGER.II=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for Flight Simulator II #
#
# Attract mode for Flight Simulator II
#
ARTWORK.SHR/FS2=C
ACTION.HGR/FS2=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for Fuji Crowded Speedway #
#
# Attract mode for Fuji Crowded Speedway
#
ACTION.GR/FUJI.SPEED.WAY=D
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GALAXY.GATES=A
[eof]
[eof]

View File

@ -1,8 +1,12 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GENETIC.DRIFT=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]
[eof]

View File

@ -1,5 +1,9 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GOLD.RUSH=A
[eof]
[eof]

View File

@ -1,4 +1,7 @@
# # Attract mode for The Goonies #
#
# Attract mode for The Goonies
#
ARTWORK.SHR/GOONIES=C
ACTION.HGR/GOONIES2=A
ACTION.HGR/GOONIES3=A
@ -7,4 +10,5 @@ ACTION.HGR/GOONIES5=A
ACTION.HGR/GOONIES6=A
ACTION.HGR/GOONIES=A
GOONIES=0
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GREMLINS=A
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/HADRON=A
[eof]
[eof]

View File

@ -1,7 +1,11 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]
[eof]

View File

@ -1,3 +1,7 @@
# # Attract mode for #
#
# Attract mode for
#
ACTION.HGR/HEAD.ON=A
[eof]
[eof]

View File

@ -1,6 +1,10 @@
# # Attract mode for #
#
# Attract mode for
#
ARTWORK.SHR/HEAVY.BARREL=C
ACTION.DHGR/HEAVY.BARREL=B
ACTION.DHGR/HEAVY2=B
ACTION.DHGR/HEAVY3=B
[eof]
[eof]

View File

@ -1,4 +1,8 @@
# # Attract mode for H E R O #
#
# Attract mode for H E R O
#
ARTWORK.SHR/HERO=C
ACTION.HGR/HERO=A
[eof]
[eof]

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