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add Aquatron captive demo
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@ -30,12 +30,7 @@
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#
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# TODO
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Agent USA
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Alien Ambush
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Alien Downpour
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Alien Rain
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Apple Cider Spider
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Aquatron
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Bouncing Kamungas
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Buzzard Bait
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Canyon Climber
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@ -78,6 +73,11 @@ Tubeway ][
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Vindicator
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# uncompressed but unpatched
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Agent USA
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Alien Ambush
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Alien Downpour
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Alien Rain
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Aquatron
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Hard Hat Mack
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# done
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/AQUATRON
Executable file
BIN
res/demo/AQUATRON
Executable file
Binary file not shown.
BIN
res/demo/AQUATRON.1
Executable file
BIN
res/demo/AQUATRON.1
Executable file
Binary file not shown.
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@ -1,3 +1,5 @@
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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6
res/notes/aquatron.txt
Normal file
6
res/notes/aquatron.txt
Normal file
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@ -0,0 +1,6 @@
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$7AE1: 20B20A -> 4C0001 to exit when user presses a key (context AD00C0100820B20A)
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$7D1D: E001D0 -> 4C0001 to exit at end of demo cycle (context 20A371E001D0DF205571)
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$7E11: C0 -> D0 to disable sound (context AD30C0)
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$7E38: C0 -> D0 to disable sound (context AD30C0)
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$7E43: C0 -> D0 to disable sound (context AD30C0)
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$7EA0: C0 -> D0 to disable sound (context AD30C0) (all instances of AD30C0 should be changed)
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