mirror of
https://github.com/a2-4am/4cade.git
synced 2025-04-07 16:39:56 +00:00
pad PREFS.CONF to 512 bytes because reasons
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parent
27f2a75b84
commit
4ca9500301
1
Makefile
1
Makefile
@ -71,6 +71,7 @@ dsk: md asm
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
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# cp res/prefs-sample.conf build/PREFS.CONF >>build/log
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cp res/prefs.conf build/PREFS.CONF >>build/log
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bin/padto 512 build/PREFS.CONF
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/COVER" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/PREFS.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/GAMES.CONF" >>build/log
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7
bin/padto
Executable file
7
bin/padto
Executable file
@ -0,0 +1,7 @@
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#!/bin/bash
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totalsize=$1
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outfile=$2
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filesize=`stat -f "%z" "$outfile"`
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padsize=$((512-$filesize))
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dd if=/dev/zero bs=1 count=$padsize >> "$outfile"
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
BURGERTIME=2
PRINCEUNP=2
CHAMP.LODERUN=2
LODE.RUNNER=2
POP01=2
POP03=2
POP05=2
POP08=2
POP11=2
CLODERUNNER001=2
CLODERUNNER011=2
CLODERUNNER021=2
CLODERUNNER031=2
CLODERUNNER041=2
LODERUNNER001=2
LODERUNNER011=2
LODERUNNER021=2
LODERUNNER031=2
LODERUNNER041=2
LODERUNNER051=2
LODERUNNER061=2
LODERUNNER071=2
LODERUNNER081=2
LODERUNNER091=2
LODERUNNER101=2
LODERUNNER111=2
LODERUNNER121=2
LODERUNNER131=2
LODERUNNER141=2
ACTIONAB.CONF=2
ACTIONCD.CONF=2
ACTIONEFG.CONF=2
ACTIONHIJK.CONF=2
ACTIONMNO.CONF=2
ACTIONPQR.CONF=2
ACTIONS.CONF=2
ACTIONT.CONF=2
#SPIDER.RAID=0
FAVORITES.CONF=1
DHGR.CONF=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
EA.CONF=1
SYNERGIST.CONF=1
SEGA.CONF=1
SYNAPSE.CONF=1
EPYX.CONF=1
PENGUIN.CONF=1
BALLY.CONF=1
DATAEAST.CONF=1
MATTEL.CONF=1
SUBLOGIC.CONF=1
TAITO.CONF=1
IDSI.CONF=1
OTHER.CONF=1
TRACK.AND.FIELD=0
STELLAR.7=0
GOONIES=0
ALIEN.DOWNPOUR=0
BOUNCING.KMNGAS=0
CEILING.ZERO=0
ORILEYS.MINE=0
FORMULA.1=0
FIREBIRD=0
#BUZZARD.BAIT=0
#SNAKE.BYTE=0
HIGH.RISE=0
THUNDERBOMBS=0
ROBOTRON=0
NIBBLER=0
LADY.TUT=0
STARGATE=0
FLIP.OUT=0
AGENT.USA=0
GUMBALL=0
TUBEWAY=0
CIDER.SPIDER=0
CONAN=0
MR.COOL=0
CHOPLIFTER=0
HARD.HAT.MACK=0
PACMAN=0
SERPENTINE=0
KARATEKA=0
WARP.DESTROYER=0
LOST.TOMB=0
VINDICATOR=0
REPTON=0
SAMMY.LIGHTFOOT=0
DUNG.BEETLES=0
GAMMA.GOBLINS=0
PIEMAN=0
ALIEN.AMBUSH=0
ALIEN.RAIN=0
AQUATRON=0
JUNGLE.HUNT=0
POOYAN=0
PLASMANIA=0
SPY.HUNTER=0
DINO.EGGS=0
BOLO=0
CHAMP.LODERUN=0
SPYS.DEMISE=0
PEST.PATROL=0
PITFALL.II=0
LODE.RUNNER=0
BURGERTIME=0
SPARE.CHANGE=0
SNEAKERS=0
WAVY.NAVY=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
OTHER.CONF=1
ROBOTRON=0
#LODERUNNER091=2
BURGERTIME=0
POP01=2
PQR.CONF=1
HIJKL.CONF=1
AQUATRON=0
#SNAKE.BYTE=0
STARGATE=0
#LODERUNNER141=2
BOUNCING.KMNGAS=0
EPYX.CONF=1
ALIEN.RAIN=0
ACTIONPQR.CONF=2
CHOPLIFTER=0
IDSI.CONF=1
NIBBLER=0
SEGA.CONF=1
TRACK.AND.FIELD=0
DATASOFT.CONF=1
PICCADILLY.CONF=1
WARP.DESTROYER=0
POP03=2
ACTIONHIJK.CONF=2
CLODERUNNER021=2
MATTEL.CONF=1
SIERRA.CONF=1
SPARE.CHANGE=0
POP05=2
CLODERUNNER001=2
CD.CONF=1
POP08=2
PITFALL.II=0
MR.COOL=0
TUBEWAY=0
S.CONF=1
POP11=2
#SPIDER.RAID=0
LODERUNNER101=2
#LODERUNNER121=2
DHGR.CONF=3
THUNDERBOMBS=0
CHAMP.LODERUN=0
#PRINCEUNP=2
POOYAN=0
PIEMAN=0
KARATEKA=0
#LODERUNNER061=2
#LODERUNNER021=2
EFG.CONF=1
ACTIONS.CONF=2
HIGH.RISE=0
HARD.HAT.MACK=0
REPTON=0
#LODERUNNER111=2
DATAMOST.CONF=1
LODERUNNER051=2
T.CONF=1
SIRIUS.CONF=1
LODE.RUNNER=0
#LODERUNNER031=2
#LODE.RUNNER=2
#BUZZARD.BAIT=0
SNEAKERS=0
LODERUNNER001=2
ACTIONCD.CONF=2
ACTIVISION.CONF=1
DATAEAST.CONF=1
ACTIONMNO.CONF=2
ALIEN.DOWNPOUR=0
DUNG.BEETLES=0
ACTIONAB.CONF=2
#BURGERTIME=2
BRODERBUND.CONF=1
SYNERGIST.CONF=1
MNO.CONF=1
EA.CONF=1
JUNGLE.HUNT=0
SAMMY.LIGHTFOOT=0
ACTIONT.CONF=2
PACMAN=0
CIDER.SPIDER=0
FORMULA.1=0
GUMBALL=0
FIREBIRD=0
BALLY.CONF=1
GAMMA.GOBLINS=0
ATARI.CONF=1
TAITO.CONF=1
CLODERUNNER041=2
SPYS.DEMISE=0
AB.CONF=1
GOONIES=0
CEILING.ZERO=0
#LODERUNNER011=2
CONAN=0
AGENT.USA=0
PLASMANIA=0
SUBLOGIC.CONF=1
FLIP.OUT=0
#LODERUNNER041=2
ORILEYS.MINE=0
ACTIONEFG.CONF=2
PENGUIN.CONF=1
VINDICATOR=0
#LODERUNNER131=2
MICROFUN.CONF=1
LOST.TOMB=0
PEST.PATROL=0
DINO.EGGS=0
SERPENTINE=0
LADY.TUT=0
BOLO=0
#LODERUNNER071=2
CLODERUNNER031=2
SYNAPSE.CONF=1
#LODERUNNER081=2
CLODERUNNER011=2
STELLAR.7=0
ALIEN.AMBUSH=0
#CHAMP.LODERUN=2
WAVY.NAVY=0
SPY.HUNTER=0
[eof]
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@ -1 +1 @@
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
DIAGONAL
STAGGERWHITE.UD
STAR
RADIAL
RIPPLE
FIZZLE
CRYSTAL
SUNRISE
SUNSET
CORNER.CIRCLE
RIPPLE2
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
IRIS
SPLIT.UD.INTRO
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
RIPPLE
DIAGONAL
STAGGERWHITE.UD
STAR
RADIAL
FIZZLE
CRYSTAL
SUNRISE
SUNSET
CORNER.CIRCLE
RIPPLE2
RADIAL2
RADIAL3
RADIAL4
RADIAL5
FOURSPIRAL
IRIS
SPLIT.UD.INTRO
CHECKERBOARD
HALF.FIZZLE
BAR.DISSOLVE
STAGGERWHITE.LR
DIAMOND
ONESQUARE
TWOPASS.LR
HALF.MOSAIC
STAGGER.LR
FOURSQUARE
STAGGER.UD
INTERLOCK.LR
BLOCK.MOSAIC
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
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@ -17,7 +17,7 @@
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; - kNextDFX
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;
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kGlobalPrefsBuffer = $0800
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kGlobalPrefsBuffer = $8000
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kGlobalPrefsFilename
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!byte 10
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@ -45,8 +45,7 @@ kNextDFX
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; $00/$01/$FE/$FF clobbered
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;------------------------------------------------------------------------------
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SaveGlobalPreferences
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lda #$00
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ldy #$08
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+LDADDR kGlobalPrefsBuffer
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+STAY $FE
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+LDADDR @kFluff1
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@ -72,11 +71,6 @@ SaveGlobalPreferences
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+LDADDR @kEOF
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jsr @addString
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bit $c010
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- lda $c000
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bpl -
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bit $c010
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jsr SaveSmallFile
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!word kGlobalPrefsFilename
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!word kGlobalPrefsBuffer
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