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remove Formula 1 Racer (moved to 4sports)
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@ -241,7 +241,6 @@ FORCE.7=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.72=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.73=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORCE.74=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(3FF8),Access(C3)
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FRAZZLE=Type(06),AuxType(3FF8),Access(C3)
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FRAZZLE=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
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@ -3,6 +3,5 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ACTION.HGR/FORMULA.1.RACER=A
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[eof]
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[eof]
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@ -61,8 +61,6 @@ FALCONS.1=Type(F1),AuxType(0000),Access(C3)
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(0300),Access(C3)
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FORMULA.2=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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THE.GOONIES=Type(06),AuxType(1000),Access(C3)
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THE.GOONIES=Type(06),AuxType(1000),Access(C3)
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@ -5,7 +5,6 @@
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GUMBALL
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GUMBALL
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FREE.FALL
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FREE.FALL
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GENESIS
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GENESIS
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FORMULA.1.RACER
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GUARDIAN
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GUARDIAN
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FALCONS
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FALCONS
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FAT.CITY
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FAT.CITY
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@ -8,7 +8,6 @@ GUARDIAN
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GUMBALL
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GUMBALL
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FROGGER.II
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FROGGER.II
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EGGS.IT
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EGGS.IT
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FORMULA.1.RACER
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FORCE.7
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FORCE.7
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GOLD.RUSH
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GOLD.RUSH
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GENIUS.2
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GENIUS.2
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@ -8,7 +8,6 @@ PENTAPUS
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SPIDER.RAID
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SPIDER.RAID
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INTL.GRAN.PRIX
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INTL.GRAN.PRIX
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RESCUE.RAIDERS
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RESCUE.RAIDERS
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FORMULA.1.RACER
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GUARDIAN
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GUARDIAN
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N.O.R.A.D
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N.O.R.A.D
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BUDGETRILOGY
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BUDGETRILOGY
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@ -96,7 +96,6 @@ FAT.CITY=Type(06),AuxType(4000),Access(C3)
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FIREBIRD=Type(06),AuxType(4000),Access(C3)
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FIREBIRD=Type(06),AuxType(4000),Access(C3)
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FLIP.OUT=Type(06),AuxType(4000),Access(C3)
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FLIP.OUT=Type(06),AuxType(4000),Access(C3)
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FORCE.7=Type(06),AuxType(4000),Access(C3)
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FORCE.7=Type(06),AuxType(4000),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(4000),Access(C3)
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FRAZZLE=Type(06),AuxType(4000),Access(C3)
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FRAZZLE=Type(06),AuxType(4000),Access(C3)
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FREE.FALL=Type(06),AuxType(4000),Access(C3)
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FREE.FALL=Type(06),AuxType(4000),Access(C3)
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FROGGER=Type(06),AuxType(4000),Access(C3)
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FROGGER=Type(06),AuxType(4000),Access(C3)
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@ -6,6 +6,7 @@
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- Bop'n Wrestle
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- Bop'n Wrestle
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- California Games
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- California Games
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- Fight Night
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- Fight Night
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- Formula 1 Racer
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- Karate Champ
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- Karate Champ
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- Summer Games
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- Summer Games
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- Summer Games II
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- Summer Games II
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@ -1,23 +0,0 @@
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;license:MIT
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;(c) 2019 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/FORMULA.1.RACER",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $818
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jsr $800
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lda #1
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sta $71D4 ; reset vector patch
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+DISABLE_ACCEL
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jmp $7000
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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