mirror of https://github.com/a2-4am/4cade.git
move demo-less, single-load games to TOTAL.DATA
This commit is contained in:
parent
7439fa8f73
commit
592709d66e
26
Makefile
26
Makefile
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@ -33,7 +33,7 @@ PYTHON=python3
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# version 3.1.0 or later
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EXOMIZER=exomizer mem -q -P23 -lnone
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dsk: index asmproboot asmlauncher
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dsk: index asmproboot asmlauncher extract
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cp res/blank.hdv build/"$(DISK)"
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cp res/_FileInformation.txt build/
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM -C >>build/log
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@ -56,9 +56,9 @@ dsk: index asmproboot asmlauncher
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" -C >>build/log; \
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done
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for f in \
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res/DEMO \
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res/TITLE.ANIMATED \
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res/ICONS \
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res/DEMO \
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res/TITLE.ANIMATED \
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res/ICONS \
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build/FX \
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build/PRELAUNCH; do \
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rm -f "$$f"/.DS_Store; \
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@ -67,15 +67,19 @@ dsk: index asmproboot asmlauncher
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for i in 1 2 3 4 5 6; do \
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$(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \
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done
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$(PARALLEL) '$(CADIUS) EXTRACTVOLUME {} build/X/ >>build/log' ::: res/dsk/*.po
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rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" -C >>build/log
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for f in build/X/*; do \
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" -C >>build/log; \
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done
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bin/changebootloader.sh build/"$(DISK)" build/proboothd
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index: preconditions md asmfx asmprelaunch compress
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extract: preconditions md
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$(PARALLEL) '$(CADIUS) EXTRACTVOLUME {} build/X/ >>build/log' ::: res/dsk/*.po
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rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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for f in $$(grep '^....1' res/GAMES.CONF | awk '!/^$$|^#/' | awk -F, '/,/ { print $$2 }' | awk -F= '{ print $$1 }'); do mv build/X/"$$(basename $$f)"/"$$(basename $$f)"* build/X.INDEXED/; rm -rf build/X/"$$(basename $$f)"; done
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(for f in build/X.INDEXED/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a -p build/TOTAL.DATA build/X.INDEXED > build/XSINGLE.IDX
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index: preconditions md asmfx asmprelaunch compress extract
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#
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# precompute binary data structure for mega-attract mode configuration file
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#
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@ -156,6 +160,12 @@ index: preconditions md asmfx asmprelaunch compress
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#
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[ -f build/index ] || ((for f in res/ARTWORK.SHR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ARTWORK.SHR > build/ARTWORK.IDX)
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#
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# precompute indexed files for single-load game binaries
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# note: these can be padded because they are loaded at a time when all of main memory is clobber-able
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#
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[ -f build/index ] || ((for f in build/X.INDEXED/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a -p build/TOTAL.DATA build/X.INDEXED > build/XSINGLE.IDX)
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[ -f build/index ] || bin/addfile.sh build/XSINGLE.IDX build/TOTAL.DATA > src/index/xsingle.idx.a
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#
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# create search indexes for each variation of (game-requires-joystick) X (game-requires-128K)
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# in the form of OKVS data structures, plus game counts in the form of source files
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#
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@ -254,7 +264,7 @@ mount: dsk
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osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
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md:
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mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP
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mkdir -p build/X build/X.INDEXED build/FX build/FX.INDEXED build/PRELAUNCH build/PRELAUNCH.INDEXED build/ATTRACT build/SS build/GAMEHELP
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touch build/log
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clean:
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@ -5,7 +5,7 @@
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# -p pad sizes within data file to next block size (default off)
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# parameters
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# stdin - input containing list of effects (probably FX.CONF or DFX.CONF)
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# stdin - input containing list of files (e.g. FX.CONF)
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# stdout - binary OKVS data structure
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# 1 - output filename for data file
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# 2 - input directory of files to merge into data file
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@ -49,18 +49,25 @@ tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
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# make temp assembly source file that represents the binary OKVS data structure
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source=$(mktemp)
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(echo "*=0" # dummy program counter for assembler
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echo "!le16 $(wc -l <"$records"), 0" # OKVS header
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while IFS="=" read -r key value; do
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echo "!byte ${#key}+7" # OKVS record length
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echo "!byte ${#key}" # OKVS key length
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echo "!text \"$key\"" # OKVS key
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if [ ! -e "$2/$key" ]; then # if file does not exist, use standard offset and size
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(echo "*=0" # dummy program counter for assembler
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echo "!le16 $(wc -l <"$records"), 0" # OKVS header
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while IFS="=" read -r filename dummy; do
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key=$(echo "$filename" | awk -F'#' '{ print $1 }')
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addr=$(echo "$filename" | awk -F'#' '{ print $2 }')
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if [ "${#addr}" -ne "0" ]; then # if filename is in the form 'NAME#06ADDR' then create extended index record
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addr=$(echo "$addr" | cut -c3-) # trim '06' so we get just the starting address
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echo "!byte ${#key}+9" # OKVS record length
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else
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echo "!byte ${#key}+7" # OKVS record length
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fi
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echo "!byte ${#key}" # OKVS key length
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echo "!text \"$key\"" # OKVS key
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if [ ! -e "$2/$filename" ]; then # if file does not exist, use standard offset and size
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offset="$standardoffset"
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size="$standardsize"
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else # otherwise calculate offset and size from file and options
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else # otherwise calculate offset and size from file and options
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offset=$(wc -c < "$1")
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size=$(wc -c < "$2/$key")
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size=$(wc -c < "$2/$filename")
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if [ "$pad" = true ]; then
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# If offset+size does not cross a block boundary, use file's true size.
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# Otherwise, round up size to the next block boundary.
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@ -70,10 +77,11 @@ source=$(mktemp)
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size=$(((($offset + $size + 511) & -512) - $offset))
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fi
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fi
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cat "$2/$key" >> "$1" # append this file to the end of the merged data file
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cat "$2/$filename" >> "$1" # append this file to the end of the merged data file
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fi
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echo "!be24 $offset"
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echo "!le16 $size"
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[ "${#addr}" -ne "0" ] && echo '!le16 $'"$addr"
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[ "${#3}" -ne "0" ] && echo "$key,$offset,$size" >> "$3"
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done < "$records") > "$source"
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@ -35,9 +35,10 @@ source=$(mktemp)
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if [ -z "$dhgrlog" ]; then
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dhgr="0"
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else
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dhgr=$(echo "$key" | cut -c3) # 'has DHGR title screen' flag (0 or 1)
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dhgr=$(echo "$key" | cut -c3) # 'has DHGR title screen' flag (0 or 1)
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fi
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cheat=$(echo "$key" | cut -c4) # 'cheat category' (0..5)
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cheat=$(echo "$key" | cut -c4) # 'cheat category' (0..7)
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single=$(echo "$key" | cut -c5) # 'single-load' flag (0 or 1)
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key=$(echo "$key" | cut -d"," -f2)
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if [ "$dhgr" -eq "0" ]; then
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offset=$hgrlog
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@ -55,7 +56,7 @@ source=$(mktemp)
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echo "!byte ${#value}" # OKVS value length
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echo "!text \"$value\"" # OKVS value (display name)
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echo "!byte 1"
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echo "!byte $((dhgr*128))+$cheat"
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echo "!byte $((dhgr*128))+$((single*64))+$cheat"
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echo "!be24 $offset"
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echo "!le16 $size"
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done < "$records"
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903
res/GAMES.CONF
903
res/GAMES.CONF
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@ -2,7 +2,7 @@
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# Master game list
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#
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# Format:
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# ABCD,directory=name
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# ABCDE,directory=name
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#
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# A=1 if game requires joystick, 0 if playable on keyboard
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# B=1 if game requires 128K, 0 if playable on 64K
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@ -16,460 +16,461 @@
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# 5=infinite time
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# 6=invincibility
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# 7=has in-game cheats
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# E=1 if game is single-load and can be stored in TOTAL.DATA
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#
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# all other values for A -> ignore entire line (allows inline comments)
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# A line beginning with '[' terminates the parsing
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#
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1110,SLICKS=8bit-Slicks
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0000,A.CITY.DIES=A City Dies
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1001,A.E=A E
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0000,AGENT.U.S.A=Agent U S A
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1110,AIRHEART=Airheart
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0001,ALCAZAR=Alcazar
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1001,ALF=Alf: The First Adventure
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1001,ALIEN.AMBUSH=Alien Ambush
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0001,ALIEN.DOWNPOUR=Alien Downpour
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0000,ALIEN.LANDER=Alien Lander
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0001,ALIEN.MUNCHIES=Alien Munchies
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0001,ALIEN.TYPHOON=Alien Typhoon
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1111,ALIENS=Aliens
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1006,ANGEL.1=Angel-1
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0000,ANKH=Ankh
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0001,APE.ESCAPE=Ape Escape
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0001,AC=Apple Cider Spider
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1001,APPLE.INVADER=Apple Invader
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0001,APPLE.PANIC=Apple Panic
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0001,APPLE.ZAP=Apple Zap
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1001,AO=Apple-Oids
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0007,AQUATRON=Aquatron
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1007,AB=Arcade Boot Camp
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1000,ARCHON=Archon
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0000,ARCHON.II=Archon II
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1006,ARCTIC.FOX=Arctic Fox
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0001,AA=Ardy the Aardvark
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1001,ARENA=Arena
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0006,ARGOS=Argos
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1001,ARKANOID=Arkanoid
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1006,ARTESIANS=Artesians
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1001,AS=Asteroid Blaster
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1001,AXIS.ASSASSIN=Axis Assassin
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0000,AZTEC=Aztec
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1001,BQ=BC's Quest for Tires
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1111,BAD.DUDES=Bad Dudes
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1000,BALLBLAZER=Ballblazer
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0001,BANDITS=Bandits
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1115,BATMAN=Batman
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0000,BY=Bats in the Belfry
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0001,BATTLE.CRUISER=Battle Cruiser
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0001,BATTLEZONE=Battlezone
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0001,BEACH.LANDING=Beach Landing
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0000,B1=Beach-Head
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0000,B2=Beach-Head II
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0001,BEER.RUN=Beer Run
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0100,BEJEWELED=Bejeweled
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0000,BELLHOP=Bellhop
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0001,BERZAP=Berzap
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0002,BW=Beyond Castle Wolfenstein
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1000,BEZARE=Bezare
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1000,BEZOFF=Bezoff
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0000,BT=Bill Budge's Trilogy
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1007,BLACK.MAGIC=Black Magic
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1000,BLISTER.BALL=Blister Ball
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0000,BLITZKRIEG=Blitzkrieg
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0000,BC=BlockChain
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0004,BLOODSUCKERS=Bloodsuckers
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0000,BOA=Boa
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0001,BOLO=Bolo
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0001,BH=Bongo's Bash
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0001,BORG=Borg
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1001,BOULDER.DASH=Boulder Dash
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1001,BOULDER.DASH.II=Boulder Dash II
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0001,BK=Bouncing Kamungas
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0001,BB=Brainteaser Boulevard
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1011,BRUCE.LEE=Bruce Lee
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1001,BUBBLE.BOBBLE=Bubble Bobble
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0007,BR=Buck Rogers: Planet of Zoom
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0007,BUG.ATTACK=Bug Attack
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0001,BUG.BATTLE=Bug Battle
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0003,BU=BurgerTime
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0001,BUZZARD.BAIT=Buzzard Bait
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0000,CV=C'est La Vie
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0004,CALI.RAISINS=California Raisins
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0001,CB=Cannonball Blitz
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0001,CANYON.CLIMBER=Canyon Climber
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0005,CG=Captain Goodnight
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0001,CAPTAIN.POWER=Captain Power
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0002,CS=Castle Smurfenstein
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0002,CW=Castle Wolfenstein
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0117,CATACOMBS=Catacombs
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0001,CAVRN.CREATURES=Cavern Creatures
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1001,CC=Caverns of Callisto
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1001,CEILING.ZERO=Ceiling Zero
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1001,CENTIPEDE=Centipede
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0001,CL=Championship Lode Runner
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1001,CHIP.OUT=Chip Out
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0000,CHIVALRY=Chivalry
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1007,CHOPLIFTER=Choplifter
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0001,CHRONO.WARRIOR=Chrono Warrior
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0001,COLLECT=Collect
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0010,COLUMNS=Columns
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0101,COMMANDO=Commando
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0003,CONAN=Conan
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0001,CONGO=Congo
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0001,CONGO.BONGO=Congo Bongo
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0000,CQ=Conquering Worlds
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0000,CR=Copts and Robbers
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1001,COSMIC.COMBAT=Cosmic Combat
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0002,COUNTY.FAIR=County Fair
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0001,CRAZY.MAZEY=Crazy Mazey
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0001,CREEPY.CRRIDORS=Creepy Corridors
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0001,CRICKATEER=Cricketeer
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0001,CRIME.WAVE=Crime Wave
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1001,CRISIS.MOUNTAIN=Crisis Mountain
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0001,CROSS.CITY=Cross City
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0001,CROSSFIRE=Crossfire
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0001,CRYSTAL.CASTLES=Crystal Castles
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0001,CUBIT=Cubit
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0000,CYBER.STRIKE=Cyber Strike
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0001,CYCLOD=Cyclod
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1001,CYCLOTRON=Cyclotron
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0117,DG=D-Generation
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0017,DANGEROUS.DAVE=Dangerous Dave
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0117,DD.GOES.NUTZ=Dangerous Dave Goes Nutz
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0117,DD.RETURNS=Dangerous Dave Returns
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0001,DU=Darkstar Unhinged
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1000,DM=David's Midnight Magic
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0110,DEATH.SWORD=Death Sword
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1000,DEEP.SPACE=Deep Space
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1001,DEFENDER=Defender
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1001,DJ=Defender (Joe Holt)
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0001,DEMONIC.DECKS=Demonic Decks
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1001,DEPTH.CHARGE=Depth Charge
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0001,DIAMOND.MINE=Diamond Mine
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0001,DIG.DUG=Dig Dug
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1001,DINO.EGGS=Dino Eggs
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1001,DINO.SMURF=Dino Smurf
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0000,DOGFIGHT.II=Dogfight II
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0001,DONKEY.KONG=Donkey Kong
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0000,DOUBLE.TROUBLE=Double Trouble
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0001,DRAGONFIRE=Dragonfire
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1001,DRELBS=Drelbs
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0001,DROL=Drol
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0000,DUNG.BEETLES=Dung Beetles
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0001,EARLY.BIRD=Early Bird
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0001,EI=Eggs-It
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0000,EPOCH=Epoch
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0005,ES=Escape!
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0001,EVOLUTION=Evolution
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0001,EXTERMINATOR=Exterminator
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0001,FALCONS=Falcons
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0006,FAT.CITY=Fat City
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0001,FEDERATION=Federation
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0004,FIRE.AND.ICE=Fire and Ice
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0001,FIREBIRD=Firebird
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0000,FIREBUG=Firebug
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0001,FLAK=Flak
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0110,FLAPPLE.BIRD=Flapple Bird
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0000,FLIP.OUT=Flip Out
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0001,FLOBYNOID=Flobynoid
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0004,FLOPPY=Floppy
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0001,FLY.WARS=Fly Wars
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1101,FORCE.7=Force 7
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0001,FRAZZLE=Frazzle
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0001,FREE.FALL=Free Fall
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0001,FROGGER=Frogger
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1001,FROGGER.II=Frogger II
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0001,G.I.JOE=G I Joe
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0001,GADGETZ=Gadgetz
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0000,GALACTIC.ATTACK=Galactic Attack
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0001,GALAXIAN=Galaxian
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0001,GALAXY.GATES=Galaxy Gates
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1001,GAMMA.GOBLINS=Gamma Goblins
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0101,GAUNTLET=Gauntlet
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1001,GENESIS=Genesis
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0001,GENETIC.DRIFT=Genetic Drift
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0001,GENIUS=Genius
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0001,GENIUS.2=Genius 2
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0001,GENIUS.3=Genius 3
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1006,GHOSTBUSTERS=Ghostbusters
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0000,GLUTTON=Glutton
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0001,GOLD.RUSH=Gold Rush
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0001,GORGON=Gorgon
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0001,GRAPPLE=Grapple
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0001,GREMLINS=Gremlins
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0001,GUARDIAN=Guardian
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0000,GUMBALL=Gumball
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1003,H.E.R.O=H E R O
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0000,HADRON=Hadron
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0001,HANDY.DANDY=Handy Dandy
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0007,HARD.HAT.MACK=Hard Hat Mack
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1001,HARDHAT=Hardhat
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0001,HEAD.ON=Head On
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1111,HEAVY.BARREL=Heavy Barrel
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0001,HELLSTORM=Hell Storm
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0000,HIGH.RISE=High Rise
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0001,HORIZON.V=Horizon V
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0001,HUNGRYBOY=Hungryboy
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0001,HYPER.HEAD.ON=Hyper Head On
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0000,IO=I.O. Silver
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0101,IKARI.WARRIORS=Ikari Warriors
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1005,I1=Impossible Mission
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0117,I2=Impossible Mission II
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0111,INDIANA.JONES=Indiana Jones
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1000,INFILTRATOR=Infiltrator
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1000,INFILTRATOR.2=Infiltrator 2
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0111,IE=Into the Eagle's Nest
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0001,IP=It's the Pits
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0001,J.BIRD=J-Bird
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0001,JAWBREAKER=Jawbreaker
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0001,JAWBREAKER.II=Jawbreaker II
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0006,JELLYFISH=Jellyfish
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0001,JOUST=Joust
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1001,JOUSTER=Jouster
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1001,JOVIAN.ATTACK=Jovian Attack
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0001,JUGGLER=Juggler
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0001,JUMP.JET=Jump Jet
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0001,JUMPMAN=Jumpman
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0004,JUNGLE.HUNT=Jungle Hunt
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1001,KAMIKAZE=Kamikaze
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0006,KARATEKA=Karateka
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0001,KID.NIKI=Kid Niki
|
||||
0001,KUNG.FU.MASTER=Kung Fu Master
|
||||
0007,LABYRINTH=Labyrinth
|
||||
0001,LADY.TUT=Lady Tut
|
||||
0001,LA=Lamb Chops!
|
||||
0001,LANCASTER=Lancaster
|
||||
1000,LASER.BOUNCE=Laser Bounce
|
||||
0001,LAZER.SILK=Lazer Silk
|
||||
0007,LEMMINGS=Lemmings
|
||||
0001,LEMM.SIR=Lemmings (Sirius)
|
||||
0001,LL=Lethal Labyrinth
|
||||
0000,LP=Little Computer People
|
||||
0001,LC=Lock 'n' Chase
|
||||
0007,LODE.RUNNER=Lode Runner
|
||||
1003,LOST.TOMB=Lost Tomb
|
||||
0004,LUNAR.LEEPERS=Lunar Leepers
|
||||
0001,M.I.R.V=M I R V
|
||||
1000,MAD.BOMBER=Mad Bomber
|
||||
0001,MAD.RAT=Mad Rat
|
||||
0001,MANIC.MINER=Manic Miner
|
||||
1001,MARAUDER=Marauder
|
||||
1105,MARBLE.MADNESS=Marble Madness
|
||||
0001,MB=Mario Bros.
|
||||
0001,MARS.CARS=Mars Cars
|
||||
1001,MATING.ZONE=Mating Zone
|
||||
0111,MS=Matterhorn Screamer
|
||||
1000,MAXWELL.MANOR=Maxwell Manor
|
||||
1005,MAZEBLOX=Mazeblox
|
||||
0000,MEGABOTS=Megabots
|
||||
1001,MICRO.INVADERS=Micro Invaders
|
||||
0001,MICROWAVE=Microwave
|
||||
1007,MINER.2049ER=Miner 2049er
|
||||
1001,MINER.II=Miner II
|
||||
1001,MI=Ming's Challenge
|
||||
0005,MINE.SWEEP=Mine Sweep
|
||||
0001,MINIT.MAN=Minit Man
|
||||
0007,MINOTAUR=Minotaur
|
||||
1006,MT=Mission on Thunderhead
|
||||
0001,MONSTER.MASH=Monster Mash
|
||||
0001,MZ=Montezuma's Revenge
|
||||
0001,MOON.PATROL=Moon Patrol
|
||||
0001,MOUSKATTACK=Mouskattack
|
||||
0001,MC=Mr. Cool
|
||||
1001,MD=Mr. Do!
|
||||
1001,MR=Mr. Robot
|
||||
0001,MP=Ms. Pacman
|
||||
0001,MUTANT=Mutant
|
||||
0000,N.O.R.A.D=N O R A D
|
||||
0004,NEON=Neon
|
||||
0001,NEPTUNE=Neptune
|
||||
0007,NT=Neut Tower
|
||||
1000,NEUTRONS=Neutrons
|
||||
0004,NIBBLER=Nibbler
|
||||
0000,NIGHT.CRAWLER=Night Crawler
|
||||
0007,NM=Night Mission Pinball
|
||||
0001,NIGHT.STALKER=Night Stalker
|
||||
0001,NI=Nightmare Gallery
|
||||
0001,OM=O'Riley's Mine
|
||||
0001,OID.ZONE=Oid Zone
|
||||
1001,OI=Oil's Well
|
||||
0007,ORBITRON=Orbitron
|
||||
0000,OW=Out of This World
|
||||
0001,OUTPOST=Outpost
|
||||
0000,OUTWORLD=Outworld
|
||||
0001,PACMAN=Pacman
|
||||
1000,PAIPEC=Paipec
|
||||
0001,PB=Pandora's Box
|
||||
0101,PAPERBOY=Paperboy
|
||||
1001,PEEPING.TOM=Peeping Tom
|
||||
1004,PEGASUS.II=Pegasus II
|
||||
1001,PENETRATOR=Penetrator
|
||||
0001,PENGO=Pengo
|
||||
1001,PENTAPUS=Pentapus
|
||||
0001,PEST.PATROL=Pest Patrol
|
||||
1001,PHANTOMS.FIVE=Phantoms Five
|
||||
0001,PR=Pharaoh's Revenge
|
||||
0001,PHASER.FIRE=Phaser Fire
|
||||
0000,PHOTAR=Photar
|
||||
0005,PICNIC.PARANOIA=Picnic Paranoia
|
||||
0001,PM=Pie-Man
|
||||
0001,PIG.PEN=Pig Pen
|
||||
0115,PIPE.DREAM=Pipe Dream
|
||||
1000,PITFALL.II=Pitfall II
|
||||
0000,PITSTOP.II=Pitstop II
|
||||
1001,PLANETOIDS=Planetoids
|
||||
0001,PLASMANIA=Plasmania
|
||||
1111,PLATOON=Platoon
|
||||
1000,POLLYWOG=Pollywog
|
||||
0001,POOYAN=Pooyan
|
||||
0114,PP=Prince of Persia
|
||||
0001,PULSAR.II=Pulsar II
|
||||
1111,QIX=Qix
|
||||
1001,QUADRANT.6112=Quadrant 6112
|
||||
0116,RADWARRIOR=Radwarrior
|
||||
0007,RM=Raid Over Moscow
|
||||
1001,RG=Raiders of the Lost Ring
|
||||
0001,RAINBOW.ZONE=Rainbow Zone
|
||||
0116,RAMPAGE=Rampage
|
||||
0001,RANDAMN=Randamn
|
||||
0000,RASTER.BLASTER=Raster Blaster
|
||||
1006,RI=Realm of Impossibility
|
||||
0007,REAR.GUARD=Rear Guard
|
||||
1000,RED.ALERT=Red Alert
|
||||
1114,RENEGADE=Renegade
|
||||
0001,REPTON=Repton
|
||||
0007,RESCUE.RAIDERS=Rescue Raiders
|
||||
1001,RETRO.FEVER=Retro Fever
|
||||
1000,RB=Retro-Ball
|
||||
0004,RIBBIT=Ribbit
|
||||
1001,ROACH.HOTEL=Roach Hotel
|
||||
0005,ROADBLOCK=Roadblock
|
||||
0117,ROBOCOP=Robocop
|
||||
0001,ROBOT.BATTLE=Robot Battle
|
||||
0001,ROBOTRON.2084=Robotron 2084
|
||||
0001,ROUND.ABOUT=Round About
|
||||
0001,RUN.FOR.IT=Run For It
|
||||
0001,RUSSKI.DUCK=Russki Duck
|
||||
0002,SABOTAGE=Sabotage
|
||||
1001,SABOTAGE.II=Sabotage II
|
||||
0006,SADARS.REVENGE=Sadar's Revenge
|
||||
0001,SAMMY.LIGHTFOOT=Sammy Lightfoot
|
||||
0006,SANITRON=Sanitron
|
||||
0001,SARACEN=Saracen
|
||||
0007,SEA.DRAGON=Sea Dragon
|
||||
0003,SEAFOX=Seafox
|
||||
0007,SERPENTINE=Serpentine
|
||||
1001,SHAMUS=Shamus
|
||||
0006,SHEILA=Sheila
|
||||
0001,SHORT.CIRCUIT=Short Circuit
|
||||
1001,SI=Shuttle Intercept
|
||||
0006,SC=Situation Critical
|
||||
1006,SKYFOX=Skyfox
|
||||
0001,SNACK.ATTACK=Snack Attack
|
||||
0001,SNAKE.BYTE=Snake Byte
|
||||
0001,SNEAKERS=Sneakers
|
||||
0007,SNOGGLE=Snoggle
|
||||
0110,SO=Soko-Ban
|
||||
1000,SPACE.EGGS=Space Eggs
|
||||
0000,SPACE.KADET=Space Kadet
|
||||
0001,SPACE.QUARKS=Space Quarks
|
||||
0000,SPACE.RACE=Space Race
|
||||
0000,SPACE.RAIDERS=Space Raiders
|
||||
1004,SPACE.RESCUE=Space Rescue
|
||||
1000,SPACE.WARRIOR=Space Warrior
|
||||
0007,SPARE.CHANGE=Spare Change
|
||||
0001,SPECTRE=Spectre
|
||||
0106,SPELLWIELDER=Spellwielder
|
||||
0001,SPIDER.RAID=Spider Raid
|
||||
0116,SPIDERBOT=Spiderbot
|
||||
1001,SPINDIZZY=Spindizzy
|
||||
1003,SPUTNIK.ATTACK=Sputnik Attack
|
||||
0001,SPY.HUNTER=Spy Hunter
|
||||
0000,SS=Spy vs Spy
|
||||
0000,SS2=Spy vs Spy 2
|
||||
0110,SS3=Spy vs Spy 3
|
||||
0001,SD=Spy's Demise
|
||||
1000,STAR.AVENGER=Star Avenger
|
||||
0004,STAR.BLAZER=Star Blazer
|
||||
1000,STAR.CLONES=Star Clones
|
||||
1001,STAR.CRUISER=Star Cruiser
|
||||
0005,STAR.DANCE=Star Dance
|
||||
0001,STAR.MAZE=Star Maze
|
||||
0001,STAR.THIEF=Star Thief
|
||||
1001,STARBALL=Starball
|
||||
1001,STARBLASTER=Starblaster
|
||||
1003,STARGATE=Stargate
|
||||
1006,STARGLIDER=Starglider
|
||||
1000,STARMINES=Starmines
|
||||
0000,STATION.5=Station 5
|
||||
0006,STELLAR.7=Stellar 7
|
||||
0004,SUCCESSION=Succession
|
||||
0004,SU=Suicide!
|
||||
0001,SUPER.BUNNY=Super Bunny
|
||||
0001,SUPER.PUCKMAN=Super Puckman
|
||||
0001,SUPER.TAXMAN.2=Super Taxman 2
|
||||
1001,SUPER.ZAXXON=Super Zaxxon
|
||||
0001,SWASHBUCKLER=Swashbuckler
|
||||
1006,SWORD.OF.SHEOL=Sword of Sheol
|
||||
1004,SYZYGY=Syzygy
|
||||
0006,TALON=Talon
|
||||
0001,TAPPER=Tapper
|
||||
0116,TC=TechnoCop
|
||||
0001,TELEPORT=Teleport
|
||||
0001,TERITORY=Teritory
|
||||
0010,TETRIS=Tetris
|
||||
1001,TU=Tharolian Tunnels
|
||||
0001,AF=The Asteroid Field
|
||||
0000,THE.BILESTOAD=The Bilestoad
|
||||
0006,CF=The Caverns of Freitag
|
||||
0111,TS=The Chase on Tom S's Island
|
||||
1001,THE.GOONIES=The Goonies
|
||||
0007,THE.HEIST=The Heist
|
||||
1001,LG=The Last Gladiator
|
||||
1111,THE.LAST.NINJA=The Last Ninja
|
||||
1106,MM=The Movie Monster Game
|
||||
0004,THE.SNAPPER=The Snapper
|
||||
0000,THE.SPACE.ARK=The Space Ark
|
||||
0001,S2=The Spy Strikes Back
|
||||
1000,VV=The Voyage of the Valkyrie
|
||||
0016,THEXDER=Thexder
|
||||
0001,THIEF=Thief
|
||||
0001,THRESHOLD=Threshold
|
||||
0001,THUNDER.BOMBS=Thunder Bombs
|
||||
1001,TIME.PILOT=Time Pilot
|
||||
0001,TITAN.CRONUS=Titan Cronus
|
||||
0001,TORAX=Torax
|
||||
1000,TORPEDO.TERROR=Torpedo Terror
|
||||
0004,TRACK.ATTACK=Track Attack
|
||||
0001,TREASURE.DIVE=Treasure Dive
|
||||
0000,TRIAD=Triad
|
||||
1003,TROLLS.TRIBS=Trolls and Tribulations
|
||||
0001,TROMPERS=Trompers
|
||||
1004,TSUNAMI=Tsunami
|
||||
1007,TB=Tubeway ][
|
||||
0001,TUNNEL.TERROR=Tunnel Terror
|
||||
0001,TWERPS=Twerps
|
||||
1001,UD=Up'n Down
|
||||
0111,VICTORY.ROAD=Victory Road
|
||||
0000,VIDEO.VEGAS=Video Vegas
|
||||
0001,VINDICATOR=Vindicator
|
||||
1001,VIPER.PATROL=Viper Patrol
|
||||
0001,VORTEX=Vortex
|
||||
0000,WALL.DEFENCE=Wall Defence
|
||||
0001,WARGLE=Wargle
|
||||
0006,WARP.DESTROYER=Warp Destroyer
|
||||
0001,WAVY.NAVY=Wavy Navy
|
||||
0000,WAYOUT=Wayout
|
||||
1111,RR=Who Framed Roger Rabbit
|
||||
1001,WHOMPER.STOMPER=Whomper Stomper
|
||||
0000,WILLY.BYTE=Willy Byte
|
||||
1113,WF=Wings of Fury
|
||||
1001,XEVIOUS=Xevious
|
||||
0001,ZARGS=Zargs
|
||||
1001,ZAXXON=Zaxxon
|
||||
0005,ZENITH=Zenith
|
||||
1000,ZP=Zero Gravity Pinball
|
||||
0001,ZOO.MASTER=Zoo Master
|
||||
11100,SLICKS=8bit-Slicks
|
||||
00000,A.CITY.DIES=A City Dies
|
||||
10010,A.E=A E
|
||||
00000,AGENT.U.S.A=Agent U S A
|
||||
11100,AIRHEART=Airheart
|
||||
00011,ALCAZAR=Alcazar
|
||||
10010,ALF=Alf: The First Adventure
|
||||
10010,ALIEN.AMBUSH=Alien Ambush
|
||||
00010,ALIEN.DOWNPOUR=Alien Downpour
|
||||
00000,ALIEN.LANDER=Alien Lander
|
||||
00010,ALIEN.MUNCHIES=Alien Munchies
|
||||
00010,ALIEN.TYPHOON=Alien Typhoon
|
||||
11110,ALIENS=Aliens
|
||||
10061,ANGEL.1=Angel-1
|
||||
00001,ANKH=Ankh
|
||||
00010,APE.ESCAPE=Ape Escape
|
||||
00010,AC=Apple Cider Spider
|
||||
10010,APPLE.INVADER=Apple Invader
|
||||
00011,APPLE.PANIC=Apple Panic
|
||||
00011,APPLE.ZAP=Apple Zap
|
||||
10010,AO=Apple-Oids
|
||||
00070,AQUATRON=Aquatron
|
||||
10070,AB=Arcade Boot Camp
|
||||
10000,ARCHON=Archon
|
||||
00000,ARCHON.II=Archon II
|
||||
10060,ARCTIC.FOX=Arctic Fox
|
||||
00010,AA=Ardy the Aardvark
|
||||
10011,ARENA=Arena
|
||||
00060,ARGOS=Argos
|
||||
10010,ARKANOID=Arkanoid
|
||||
10060,ARTESIANS=Artesians
|
||||
10011,AS=Asteroid Blaster
|
||||
10010,AXIS.ASSASSIN=Axis Assassin
|
||||
00000,AZTEC=Aztec
|
||||
10010,BQ=BC's Quest for Tires
|
||||
11110,BAD.DUDES=Bad Dudes
|
||||
10001,BALLBLAZER=Ballblazer
|
||||
00010,BANDITS=Bandits
|
||||
11150,BATMAN=Batman
|
||||
00000,BY=Bats in the Belfry
|
||||
00011,BATTLE.CRUISER=Battle Cruiser
|
||||
00010,BATTLEZONE=Battlezone
|
||||
00010,BEACH.LANDING=Beach Landing
|
||||
00000,B1=Beach-Head
|
||||
00000,B2=Beach-Head II
|
||||
00010,BEER.RUN=Beer Run
|
||||
01000,BEJEWELED=Bejeweled
|
||||
00000,BELLHOP=Bellhop
|
||||
00010,BERZAP=Berzap
|
||||
00020,BW=Beyond Castle Wolfenstein
|
||||
10001,BEZARE=Bezare
|
||||
10001,BEZOFF=Bezoff
|
||||
00001,BT=Bill Budge's Trilogy
|
||||
10070,BLACK.MAGIC=Black Magic
|
||||
10001,BLISTER.BALL=Blister Ball
|
||||
00001,BLITZKRIEG=Blitzkrieg
|
||||
00001,BC=BlockChain
|
||||
00041,BLOODSUCKERS=Bloodsuckers
|
||||
00001,BOA=Boa
|
||||
00010,BOLO=Bolo
|
||||
00011,BH=Bongo's Bash
|
||||
00010,BORG=Borg
|
||||
10011,BOULDER.DASH=Boulder Dash
|
||||
10011,BOULDER.DASH.II=Boulder Dash II
|
||||
00010,BK=Bouncing Kamungas
|
||||
00010,BB=Brainteaser Boulevard
|
||||
10110,BRUCE.LEE=Bruce Lee
|
||||
10010,BUBBLE.BOBBLE=Bubble Bobble
|
||||
00070,BR=Buck Rogers: Planet of Zoom
|
||||
00071,BUG.ATTACK=Bug Attack
|
||||
00011,BUG.BATTLE=Bug Battle
|
||||
00030,BU=BurgerTime
|
||||
00010,BUZZARD.BAIT=Buzzard Bait
|
||||
00000,CV=C'est La Vie
|
||||
00040,CALI.RAISINS=California Raisins
|
||||
00010,CB=Cannonball Blitz
|
||||
00011,CANYON.CLIMBER=Canyon Climber
|
||||
00050,CG=Captain Goodnight
|
||||
00010,CAPTAIN.POWER=Captain Power
|
||||
00020,CS=Castle Smurfenstein
|
||||
00020,CW=Castle Wolfenstein
|
||||
01170,CATACOMBS=Catacombs
|
||||
00010,CAVRN.CREATURES=Cavern Creatures
|
||||
10010,CC=Caverns of Callisto
|
||||
10010,CEILING.ZERO=Ceiling Zero
|
||||
10011,CENTIPEDE=Centipede
|
||||
00010,CL=Championship Lode Runner
|
||||
10011,CHIP.OUT=Chip Out
|
||||
00000,CHIVALRY=Chivalry
|
||||
10070,CHOPLIFTER=Choplifter
|
||||
00010,CHRONO.WARRIOR=Chrono Warrior
|
||||
00011,COLLECT=Collect
|
||||
00100,COLUMNS=Columns
|
||||
01010,COMMANDO=Commando
|
||||
00030,CONAN=Conan
|
||||
00011,CONGO=Congo
|
||||
00010,CONGO.BONGO=Congo Bongo
|
||||
00000,CQ=Conquering Worlds
|
||||
00000,CR=Copts and Robbers
|
||||
10011,COSMIC.COMBAT=Cosmic Combat
|
||||
00021,COUNTY.FAIR=County Fair
|
||||
00010,CRAZY.MAZEY=Crazy Mazey
|
||||
00011,CREEPY.CRRIDORS=Creepy Corridors
|
||||
00011,CRICKATEER=Cricketeer
|
||||
00010,CRIME.WAVE=Crime Wave
|
||||
10010,CRISIS.MOUNTAIN=Crisis Mountain
|
||||
00010,CROSS.CITY=Cross City
|
||||
00011,CROSSFIRE=Crossfire
|
||||
00011,CRYSTAL.CASTLES=Crystal Castles
|
||||
00011,CUBIT=Cubit
|
||||
00001,CYBER.STRIKE=Cyber Strike
|
||||
00010,CYCLOD=Cyclod
|
||||
10010,CYCLOTRON=Cyclotron
|
||||
01170,DG=D-Generation
|
||||
00170,DANGEROUS.DAVE=Dangerous Dave
|
||||
01170,DD.GOES.NUTZ=Dangerous Dave Goes Nutz
|
||||
01170,DD.RETURNS=Dangerous Dave Returns
|
||||
00010,DU=Darkstar Unhinged
|
||||
10000,DM=David's Midnight Magic
|
||||
01100,DEATH.SWORD=Death Sword
|
||||
10000,DEEP.SPACE=Deep Space
|
||||
10011,DEFENDER=Defender
|
||||
10011,DJ=Defender (Joe Holt)
|
||||
00010,DEMONIC.DECKS=Demonic Decks
|
||||
10011,DEPTH.CHARGE=Depth Charge
|
||||
00011,DIAMOND.MINE=Diamond Mine
|
||||
00010,DIG.DUG=Dig Dug
|
||||
10010,DINO.EGGS=Dino Eggs
|
||||
10010,DINO.SMURF=Dino Smurf
|
||||
00001,DOGFIGHT.II=Dogfight II
|
||||
00010,DONKEY.KONG=Donkey Kong
|
||||
00000,DOUBLE.TROUBLE=Double Trouble
|
||||
00011,DRAGONFIRE=Dragonfire
|
||||
10011,DRELBS=Drelbs
|
||||
00010,DROL=Drol
|
||||
00000,DUNG.BEETLES=Dung Beetles
|
||||
00011,EARLY.BIRD=Early Bird
|
||||
00010,EI=Eggs-It
|
||||
00001,EPOCH=Epoch
|
||||
00051,ES=Escape!
|
||||
00010,EVOLUTION=Evolution
|
||||
00010,EXTERMINATOR=Exterminator
|
||||
00010,FALCONS=Falcons
|
||||
00060,FAT.CITY=Fat City
|
||||
00011,FEDERATION=Federation
|
||||
00040,FIRE.AND.ICE=Fire and Ice
|
||||
00010,FIREBIRD=Firebird
|
||||
00000,FIREBUG=Firebug
|
||||
00011,FLAK=Flak
|
||||
01100,FLAPPLE.BIRD=Flapple Bird
|
||||
00000,FLIP.OUT=Flip Out
|
||||
00010,FLOBYNOID=Flobynoid
|
||||
00040,FLOPPY=Floppy
|
||||
00010,FLY.WARS=Fly Wars
|
||||
11011,FORCE.7=Force 7
|
||||
00010,FRAZZLE=Frazzle
|
||||
00011,FREE.FALL=Free Fall
|
||||
00011,FROGGER=Frogger
|
||||
10010,FROGGER.II=Frogger II
|
||||
00010,G.I.JOE=G I Joe
|
||||
00011,GADGETZ=Gadgetz
|
||||
00000,GALACTIC.ATTACK=Galactic Attack
|
||||
00010,GALAXIAN=Galaxian
|
||||
00011,GALAXY.GATES=Galaxy Gates
|
||||
10010,GAMMA.GOBLINS=Gamma Goblins
|
||||
01010,GAUNTLET=Gauntlet
|
||||
10011,GENESIS=Genesis
|
||||
00010,GENETIC.DRIFT=Genetic Drift
|
||||
00010,GENIUS=Genius
|
||||
00010,GENIUS.2=Genius 2
|
||||
00010,GENIUS.3=Genius 3
|
||||
10060,GHOSTBUSTERS=Ghostbusters
|
||||
00000,GLUTTON=Glutton
|
||||
00011,GOLD.RUSH=Gold Rush
|
||||
00010,GORGON=Gorgon
|
||||
00011,GRAPPLE=Grapple
|
||||
00010,GREMLINS=Gremlins
|
||||
00011,GUARDIAN=Guardian
|
||||
00000,GUMBALL=Gumball
|
||||
10031,H.E.R.O=H E R O
|
||||
00001,HADRON=Hadron
|
||||
00011,HANDY.DANDY=Handy Dandy
|
||||
00070,HARD.HAT.MACK=Hard Hat Mack
|
||||
10010,HARDHAT=Hardhat
|
||||
00011,HEAD.ON=Head On
|
||||
11110,HEAVY.BARREL=Heavy Barrel
|
||||
00011,HELLSTORM=Hell Storm
|
||||
00000,HIGH.RISE=High Rise
|
||||
00010,HORIZON.V=Horizon V
|
||||
00011,HUNGRYBOY=Hungryboy
|
||||
00011,HYPER.HEAD.ON=Hyper Head On
|
||||
00000,IO=I.O. Silver
|
||||
01010,IKARI.WARRIORS=Ikari Warriors
|
||||
10050,I1=Impossible Mission
|
||||
01170,I2=Impossible Mission II
|
||||
01110,INDIANA.JONES=Indiana Jones
|
||||
10000,INFILTRATOR=Infiltrator
|
||||
10000,INFILTRATOR.2=Infiltrator 2
|
||||
01110,IE=Into the Eagle's Nest
|
||||
00011,IP=It's the Pits
|
||||
00010,J.BIRD=J-Bird
|
||||
00011,JAWBREAKER=Jawbreaker
|
||||
00010,JAWBREAKER.II=Jawbreaker II
|
||||
00061,JELLYFISH=Jellyfish
|
||||
00011,JOUST=Joust
|
||||
10011,JOUSTER=Jouster
|
||||
10011,JOVIAN.ATTACK=Jovian Attack
|
||||
00011,JUGGLER=Juggler
|
||||
00011,JUMP.JET=Jump Jet
|
||||
00010,JUMPMAN=Jumpman
|
||||
00040,JUNGLE.HUNT=Jungle Hunt
|
||||
10010,KAMIKAZE=Kamikaze
|
||||
00060,KARATEKA=Karateka
|
||||
00010,KID.NIKI=Kid Niki
|
||||
00010,KUNG.FU.MASTER=Kung Fu Master
|
||||
00070,LABYRINTH=Labyrinth
|
||||
00010,LADY.TUT=Lady Tut
|
||||
00011,LA=Lamb Chops!
|
||||
00010,LANCASTER=Lancaster
|
||||
10000,LASER.BOUNCE=Laser Bounce
|
||||
00010,LAZER.SILK=Lazer Silk
|
||||
00070,LEMMINGS=Lemmings
|
||||
00010,LEMM.SIR=Lemmings (Sirius)
|
||||
00010,LL=Lethal Labyrinth
|
||||
00000,LP=Little Computer People
|
||||
00011,LC=Lock 'n' Chase
|
||||
00070,LODE.RUNNER=Lode Runner
|
||||
10030,LOST.TOMB=Lost Tomb
|
||||
00040,LUNAR.LEEPERS=Lunar Leepers
|
||||
00010,M.I.R.V=M I R V
|
||||
10001,MAD.BOMBER=Mad Bomber
|
||||
00011,MAD.RAT=Mad Rat
|
||||
00011,MANIC.MINER=Manic Miner
|
||||
10010,MARAUDER=Marauder
|
||||
11050,MARBLE.MADNESS=Marble Madness
|
||||
00011,MB=Mario Bros.
|
||||
00011,MARS.CARS=Mars Cars
|
||||
10010,MATING.ZONE=Mating Zone
|
||||
01110,MS=Matterhorn Screamer
|
||||
10000,MAXWELL.MANOR=Maxwell Manor
|
||||
10050,MAZEBLOX=Mazeblox
|
||||
00000,MEGABOTS=Megabots
|
||||
10011,MICRO.INVADERS=Micro Invaders
|
||||
00010,MICROWAVE=Microwave
|
||||
10070,MINER.2049ER=Miner 2049er
|
||||
10010,MINER.II=Miner II
|
||||
10010,MI=Ming's Challenge
|
||||
00051,MINE.SWEEP=Mine Sweep
|
||||
00010,MINIT.MAN=Minit Man
|
||||
00070,MINOTAUR=Minotaur
|
||||
10060,MT=Mission on Thunderhead
|
||||
00010,MONSTER.MASH=Monster Mash
|
||||
00011,MZ=Montezuma's Revenge
|
||||
00010,MOON.PATROL=Moon Patrol
|
||||
00011,MOUSKATTACK=Mouskattack
|
||||
00010,MC=Mr. Cool
|
||||
10010,MD=Mr. Do!
|
||||
10011,MR=Mr. Robot
|
||||
00011,MP=Ms. Pacman
|
||||
00010,MUTANT=Mutant
|
||||
00000,N.O.R.A.D=N O R A D
|
||||
00040,NEON=Neon
|
||||
00011,NEPTUNE=Neptune
|
||||
00071,NT=Neut Tower
|
||||
10000,NEUTRONS=Neutrons
|
||||
00040,NIBBLER=Nibbler
|
||||
00001,NIGHT.CRAWLER=Night Crawler
|
||||
00070,NM=Night Mission Pinball
|
||||
00010,NIGHT.STALKER=Night Stalker
|
||||
00010,NI=Nightmare Gallery
|
||||
00010,OM=O'Riley's Mine
|
||||
00010,OID.ZONE=Oid Zone
|
||||
10010,OI=Oil's Well
|
||||
00071,ORBITRON=Orbitron
|
||||
00000,OW=Out of This World
|
||||
00011,OUTPOST=Outpost
|
||||
00001,OUTWORLD=Outworld
|
||||
00010,PACMAN=Pacman
|
||||
10001,PAIPEC=Paipec
|
||||
00011,PB=Pandora's Box
|
||||
01010,PAPERBOY=Paperboy
|
||||
10010,PEEPING.TOM=Peeping Tom
|
||||
10040,PEGASUS.II=Pegasus II
|
||||
10010,PENETRATOR=Penetrator
|
||||
00010,PENGO=Pengo
|
||||
10010,PENTAPUS=Pentapus
|
||||
00010,PEST.PATROL=Pest Patrol
|
||||
10011,PHANTOMS.FIVE=Phantoms Five
|
||||
00010,PR=Pharaoh's Revenge
|
||||
00010,PHASER.FIRE=Phaser Fire
|
||||
00001,PHOTAR=Photar
|
||||
00051,PICNIC.PARANOIA=Picnic Paranoia
|
||||
00010,PM=Pie-Man
|
||||
00011,PIG.PEN=Pig Pen
|
||||
01150,PIPE.DREAM=Pipe Dream
|
||||
10000,PITFALL.II=Pitfall II
|
||||
00001,PITSTOP.II=Pitstop II
|
||||
10011,PLANETOIDS=Planetoids
|
||||
00010,PLASMANIA=Plasmania
|
||||
11110,PLATOON=Platoon
|
||||
10001,POLLYWOG=Pollywog
|
||||
00010,POOYAN=Pooyan
|
||||
01140,PP=Prince of Persia
|
||||
00010,PULSAR.II=Pulsar II
|
||||
11110,QIX=Qix
|
||||
10010,QUADRANT.6112=Quadrant 6112
|
||||
01160,RADWARRIOR=Radwarrior
|
||||
00070,RM=Raid Over Moscow
|
||||
10011,RG=Raiders of the Lost Ring
|
||||
00011,RAINBOW.ZONE=Rainbow Zone
|
||||
01160,RAMPAGE=Rampage
|
||||
00010,RANDAMN=Randamn
|
||||
00001,RASTER.BLASTER=Raster Blaster
|
||||
10060,RI=Realm of Impossibility
|
||||
00070,REAR.GUARD=Rear Guard
|
||||
10001,RED.ALERT=Red Alert
|
||||
11140,RENEGADE=Renegade
|
||||
00010,REPTON=Repton
|
||||
00070,RESCUE.RAIDERS=Rescue Raiders
|
||||
10011,RETRO.FEVER=Retro Fever
|
||||
10001,RB=Retro-Ball
|
||||
00041,RIBBIT=Ribbit
|
||||
10010,ROACH.HOTEL=Roach Hotel
|
||||
00051,ROADBLOCK=Roadblock
|
||||
01170,ROBOCOP=Robocop
|
||||
00011,ROBOT.BATTLE=Robot Battle
|
||||
00010,ROBOTRON.2084=Robotron 2084
|
||||
00010,ROUND.ABOUT=Round About
|
||||
00010,RUN.FOR.IT=Run For It
|
||||
00011,RUSSKI.DUCK=Russki Duck
|
||||
00021,SABOTAGE=Sabotage
|
||||
10011,SABOTAGE.II=Sabotage II
|
||||
00061,SADARS.REVENGE=Sadar's Revenge
|
||||
00010,SAMMY.LIGHTFOOT=Sammy Lightfoot
|
||||
00061,SANITRON=Sanitron
|
||||
00010,SARACEN=Saracen
|
||||
00070,SEA.DRAGON=Sea Dragon
|
||||
00031,SEAFOX=Seafox
|
||||
00070,SERPENTINE=Serpentine
|
||||
10011,SHAMUS=Shamus
|
||||
00060,SHEILA=Sheila
|
||||
00010,SHORT.CIRCUIT=Short Circuit
|
||||
10011,SI=Shuttle Intercept
|
||||
00060,SC=Situation Critical
|
||||
10060,SKYFOX=Skyfox
|
||||
00011,SNACK.ATTACK=Snack Attack
|
||||
00010,SNAKE.BYTE=Snake Byte
|
||||
00010,SNEAKERS=Sneakers
|
||||
00071,SNOGGLE=Snoggle
|
||||
01100,SO=Soko-Ban
|
||||
10000,SPACE.EGGS=Space Eggs
|
||||
00001,SPACE.KADET=Space Kadet
|
||||
00010,SPACE.QUARKS=Space Quarks
|
||||
00001,SPACE.RACE=Space Race
|
||||
00001,SPACE.RAIDERS=Space Raiders
|
||||
10041,SPACE.RESCUE=Space Rescue
|
||||
10001,SPACE.WARRIOR=Space Warrior
|
||||
00070,SPARE.CHANGE=Spare Change
|
||||
00010,SPECTRE=Spectre
|
||||
01060,SPELLWIELDER=Spellwielder
|
||||
00010,SPIDER.RAID=Spider Raid
|
||||
01160,SPIDERBOT=Spiderbot
|
||||
10011,SPINDIZZY=Spindizzy
|
||||
10030,SPUTNIK.ATTACK=Sputnik Attack
|
||||
00010,SPY.HUNTER=Spy Hunter
|
||||
00000,SS=Spy vs Spy
|
||||
00000,SS2=Spy vs Spy 2
|
||||
01100,SS3=Spy vs Spy 3
|
||||
00010,SD=Spy's Demise
|
||||
10001,STAR.AVENGER=Star Avenger
|
||||
00040,STAR.BLAZER=Star Blazer
|
||||
10001,STAR.CLONES=Star Clones
|
||||
10011,STAR.CRUISER=Star Cruiser
|
||||
00051,STAR.DANCE=Star Dance
|
||||
00010,STAR.MAZE=Star Maze
|
||||
00011,STAR.THIEF=Star Thief
|
||||
10010,STARBALL=Starball
|
||||
10011,STARBLASTER=Starblaster
|
||||
10030,STARGATE=Stargate
|
||||
10060,STARGLIDER=Starglider
|
||||
10001,STARMINES=Starmines
|
||||
00000,STATION.5=Station 5
|
||||
00060,STELLAR.7=Stellar 7
|
||||
00041,SUCCESSION=Succession
|
||||
00041,SU=Suicide!
|
||||
00010,SUPER.BUNNY=Super Bunny
|
||||
00011,SUPER.PUCKMAN=Super Puckman
|
||||
00010,SUPER.TAXMAN.2=Super Taxman 2
|
||||
10010,SUPER.ZAXXON=Super Zaxxon
|
||||
00010,SWASHBUCKLER=Swashbuckler
|
||||
10060,SWORD.OF.SHEOL=Sword of Sheol
|
||||
10041,SYZYGY=Syzygy
|
||||
00060,TALON=Talon
|
||||
00010,TAPPER=Tapper
|
||||
01160,TC=TechnoCop
|
||||
00010,TELEPORT=Teleport
|
||||
00011,TERITORY=Teritory
|
||||
00100,TETRIS=Tetris
|
||||
10010,TU=Tharolian Tunnels
|
||||
00011,AF=The Asteroid Field
|
||||
00001,THE.BILESTOAD=The Bilestoad
|
||||
00061,CF=The Caverns of Freitag
|
||||
01110,TS=The Chase on Tom S's Island
|
||||
10010,THE.GOONIES=The Goonies
|
||||
00070,THE.HEIST=The Heist
|
||||
10010,LG=The Last Gladiator
|
||||
11110,THE.LAST.NINJA=The Last Ninja
|
||||
11060,MM=The Movie Monster Game
|
||||
00041,THE.SNAPPER=The Snapper
|
||||
00000,THE.SPACE.ARK=The Space Ark
|
||||
00010,S2=The Spy Strikes Back
|
||||
10000,VV=The Voyage of the Valkyrie
|
||||
00160,THEXDER=Thexder
|
||||
00011,THIEF=Thief
|
||||
00010,THRESHOLD=Threshold
|
||||
00010,THUNDER.BOMBS=Thunder Bombs
|
||||
10011,TIME.PILOT=Time Pilot
|
||||
00011,TITAN.CRONUS=Titan Cronus
|
||||
00010,TORAX=Torax
|
||||
10001,TORPEDO.TERROR=Torpedo Terror
|
||||
00040,TRACK.ATTACK=Track Attack
|
||||
00010,TREASURE.DIVE=Treasure Dive
|
||||
00001,TRIAD=Triad
|
||||
10031,TROLLS.TRIBS=Trolls and Tribulations
|
||||
00011,TROMPERS=Trompers
|
||||
10041,TSUNAMI=Tsunami
|
||||
10070,TB=Tubeway ][
|
||||
00010,TUNNEL.TERROR=Tunnel Terror
|
||||
00011,TWERPS=Twerps
|
||||
10010,UD=Up'n Down
|
||||
01110,VICTORY.ROAD=Victory Road
|
||||
00000,VIDEO.VEGAS=Video Vegas
|
||||
00010,VINDICATOR=Vindicator
|
||||
10010,VIPER.PATROL=Viper Patrol
|
||||
00011,VORTEX=Vortex
|
||||
00001,WALL.DEFENCE=Wall Defence
|
||||
00010,WARGLE=Wargle
|
||||
00060,WARP.DESTROYER=Warp Destroyer
|
||||
00010,WAVY.NAVY=Wavy Navy
|
||||
00000,WAYOUT=Wayout
|
||||
11110,RR=Who Framed Roger Rabbit
|
||||
10011,WHOMPER.STOMPER=Whomper Stomper
|
||||
00000,WILLY.BYTE=Willy Byte
|
||||
11130,WF=Wings of Fury
|
||||
10010,XEVIOUS=Xevious
|
||||
00011,ZARGS=Zargs
|
||||
10010,ZAXXON=Zaxxon
|
||||
00051,ZENITH=Zenith
|
||||
10001,ZP=Zero Gravity Pinball
|
||||
00010,ZOO.MASTER=Zoo Master
|
||||
|
||||
[eof]
|
||||
|
|
|
@ -189,7 +189,10 @@ HAS_SPEECH = %11000000
|
|||
|
||||
; AND masks for game info bitfield (after game display name in gSearchStore)
|
||||
HAS_DHGR_TITLE = %10000000 ; this one is hard-coded via BMI instead of AND/BNE
|
||||
IS_SINGLE_LOAD = %01000000
|
||||
CHEAT_CATEGORY = %00001111
|
||||
; ^^
|
||||
; ++-- your bits here!
|
||||
|
||||
; AND masks for MachineStatus
|
||||
HAS_JOYSTICK = %10000000
|
||||
|
|
|
@ -117,28 +117,65 @@ FindGame
|
|||
;------------------------------------------------------------------------------
|
||||
PlayGame
|
||||
jsr GetGameToLaunch
|
||||
; A/Y = address of game filename
|
||||
; A/Y = address of game filename in gSearchIndex
|
||||
PlayGameInAY
|
||||
+ST16 SAVE
|
||||
+ST16 @pfile
|
||||
+ST16 @xfile
|
||||
jsr okvs_next_field
|
||||
jsr okvs_next_field_PTR_is_already_set
|
||||
; (PTR) -> length-prefixed game info bitfield
|
||||
; Y = 0
|
||||
iny ; Y = 1
|
||||
lda (PTR), y ; A = game info bitfield
|
||||
and #IS_SINGLE_LOAD
|
||||
php
|
||||
|
||||
jsr ClearScreens ; avoid seeing code load into the HGR page
|
||||
; (clobbers $106, must do now before loading prelaunch code)
|
||||
|
||||
jsr LoadIndexedFile ; load prelaunch index file
|
||||
- !word gSearchCache
|
||||
- !word gSearchCache ; clobber gSearchCache which we no longer need
|
||||
!word kPrelaunchIndexRecord
|
||||
|
||||
jsr okvs_find
|
||||
jsr okvs_find ; find this game's prelaunch index record
|
||||
!word -
|
||||
@pfile !word $FDFD ; SMC
|
||||
+ST16 @indexRecordPtr
|
||||
+ST16 @prelaunchIndexRecordPtr
|
||||
|
||||
jsr LoadIndexedFile
|
||||
jsr LoadIndexedFile ; load this game's prelaunch code into $0106
|
||||
!word $0106
|
||||
@indexRecordPtr
|
||||
@prelaunchIndexRecordPtr
|
||||
!word $FDFD ; SMC
|
||||
|
||||
plp
|
||||
beq @loadFromSubdirectory
|
||||
|
||||
bit $ff58
|
||||
jsr LoadIndexedFile ; load xsingle index file (contains pointers to game binaries)
|
||||
- !word gSearchCache ; clobber prelaunch index file which we no longer need
|
||||
!word kXSingleRecord
|
||||
|
||||
jsr okvs_find ; find this game's xsingle index record
|
||||
!word -
|
||||
@xfile !word $FDFD ; SMC
|
||||
+ST16 @xsingleIndexRecordPtr
|
||||
jsr okvs_next_field
|
||||
ldy #5
|
||||
lda (PTR), y ; get game load address (stored immediately after index record)
|
||||
sta @xsingleAddr
|
||||
iny
|
||||
lda (PTR), y
|
||||
sta @xsingleAddr+1
|
||||
|
||||
jsr LoadIndexedFile ; load this game binary
|
||||
@xsingleAddr
|
||||
!word $FDFD ; SMC
|
||||
@xsingleIndexRecordPtr
|
||||
!word $FDFD ; SMC
|
||||
jmp Launch
|
||||
|
||||
@loadFromSubdirectory
|
||||
; we start by placing the subdirectory name at gPathname+kGameDirectoryLen
|
||||
; to leave room for the GameDirectory name as the parent
|
||||
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12071461
|
||||
!be24 14048143
|
||||
!le16 5108
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12019845
|
||||
!be24 13996527
|
||||
!le16 5521
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11957346
|
||||
!be24 13934028
|
||||
!le16 3841
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11970867
|
||||
!be24 13947549
|
||||
!le16 4264
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11987726
|
||||
!be24 13964408
|
||||
!le16 5395
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12007039
|
||||
!be24 13983721
|
||||
!le16 6026
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12076569
|
||||
!be24 14053251
|
||||
!le16 410
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12077323
|
||||
!be24 14054005
|
||||
!le16 448
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12077771
|
||||
!be24 14054453
|
||||
!le16 303
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12028006
|
||||
!be24 14004688
|
||||
!le16 1640
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12077055
|
||||
!be24 14053737
|
||||
!le16 67
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12071402
|
||||
!be24 14048084
|
||||
!le16 59
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12069868
|
||||
!be24 14046550
|
||||
!le16 1437
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12055060
|
||||
!be24 14031742
|
||||
!le16 537
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12025366
|
||||
!be24 14002048
|
||||
!le16 2640
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12030004
|
||||
!be24 14006686
|
||||
!le16 6780
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12076979
|
||||
!be24 14053661
|
||||
!le16 76
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12071305
|
||||
!be24 14047987
|
||||
!le16 97
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12077122
|
||||
!be24 14053804
|
||||
!le16 201
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12055597
|
||||
!be24 14032279
|
||||
!le16 4625
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12060222
|
||||
!be24 14036904
|
||||
!le16 1702
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12061924
|
||||
!be24 14038606
|
||||
!le16 1087
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12063011
|
||||
!be24 14039693
|
||||
!le16 3279
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12066290
|
||||
!be24 14042972
|
||||
!le16 2985
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12069275
|
||||
!be24 14045957
|
||||
!le16 479
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12069754
|
||||
!be24 14046436
|
||||
!le16 114
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12078074
|
||||
!be24 14054756
|
||||
!le16 2370
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12041951
|
||||
!be24 14018633
|
||||
!le16 4548
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12046499
|
||||
!be24 14023181
|
||||
!le16 2236
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12013065
|
||||
!be24 13989747
|
||||
!le16 6780
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11948540
|
||||
!be24 13925222
|
||||
!le16 8806
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11961187
|
||||
!be24 13937869
|
||||
!le16 9680
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11975131
|
||||
!be24 13951813
|
||||
!le16 12595
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 11993121
|
||||
!be24 13969803
|
||||
!le16 13918
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12029646
|
||||
!be24 14006328
|
||||
!le16 358
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12036784
|
||||
!be24 14013466
|
||||
!le16 5167
|
||||
|
|
|
@ -4,5 +4,5 @@
|
|||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 12048735
|
||||
!be24 14025417
|
||||
!le16 6325
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
;
|
||||
; Index record for build/XSINGLE.IDX
|
||||
;
|
||||
; This file is automatically generated
|
||||
;
|
||||
!byte 0
|
||||
!be24 13922528
|
||||
!le16 2694
|
|
@ -149,6 +149,9 @@ kDecrunchRecord
|
|||
kJoystickRecord
|
||||
!source "src/index/joystick.idx.a"
|
||||
|
||||
kXSingleRecord
|
||||
!source "src/index/xsingle.idx.a"
|
||||
|
||||
kTotalDataFile
|
||||
!byte 10
|
||||
!raw "TOTAL.DATA"
|
||||
|
|
|
@ -34,12 +34,14 @@ InputBuffer
|
|||
; out: gSearchStore populated
|
||||
;------------------------------------------------------------------------------
|
||||
ReloadSearchIndex
|
||||
jsr LoadIndexedFile ; load appropriate search index into $8200
|
||||
!word gSearchIndex
|
||||
!word kSearchIndexRecord
|
||||
jsr LoadIndexedFile ; load appropriate search cache into $B000
|
||||
!word gSearchCache
|
||||
!word kSearchCacheRecord
|
||||
ReloadSearchIndexOnly
|
||||
jsr LoadIndexedFile ; load appropriate search index into $6000
|
||||
SearchIndexHandle
|
||||
!word gSearchIndex
|
||||
!word kSearchIndexRecord
|
||||
rts
|
||||
|
||||
FindTitleInCache
|
||||
|
|
|
@ -71,7 +71,12 @@ MegaAttractMode
|
|||
bpl MegaAttractMode
|
||||
cmp #$8D ; Enter plays the game shown on screen.
|
||||
bne + ; Any other key switches to Search Mode.
|
||||
jsr ReloadSearchIndexOnly
|
||||
+LD16 gLastMegaAttractGame
|
||||
+ST16 @game
|
||||
jsr okvs_find
|
||||
!word SearchIndexHandle
|
||||
@game !word $FDFD ; SMC
|
||||
jsr PlayGameInAY ; (might return if user hits Ctrl-Reset)
|
||||
+ jmp SearchMode
|
||||
|
||||
|
|
Loading…
Reference in New Issue