mirror of
https://github.com/a2-4am/4cade.git
synced 2025-04-03 20:30:07 +00:00
remove some obsolete files
This commit is contained in:
parent
fcb91d7fe1
commit
5b9997be41
@ -1,783 +0,0 @@
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# This file is automatically generated
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A.CITY.DIES=Type(06),AuxType(3FF8),Access(C3)
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A.E=Type(06),AuxType(3FF8),Access(C3)
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AA=Type(06),AuxType(3FF8),Access(C3)
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AB=Type(06),AuxType(3FF8),Access(C3)
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AC=Type(06),AuxType(3FF8),Access(C3)
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AF=Type(06),AuxType(3FF8),Access(C3)
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AGENT.U.S.A=Type(06),AuxType(3FF8),Access(C3)
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AGENT.U.S.A2=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.LANDER=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.LANDER2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON3=Type(06),AuxType(3FF8),Access(C3)
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ANKH=Type(06),AuxType(3FF8),Access(C3)
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ANKH02=Type(06),AuxType(3FF8),Access(C3)
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ANKH03=Type(06),AuxType(3FF8),Access(C3)
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ANKH04=Type(06),AuxType(3FF8),Access(C3)
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ANKH05=Type(06),AuxType(3FF8),Access(C3)
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ANKH06=Type(06),AuxType(3FF8),Access(C3)
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ANKH07=Type(06),AuxType(3FF8),Access(C3)
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ANKH08=Type(06),AuxType(3FF8),Access(C3)
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ANKH09=Type(06),AuxType(3FF8),Access(C3)
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ANKH10=Type(06),AuxType(3FF8),Access(C3)
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APE.ESCAPE=Type(06),AuxType(3FF8),Access(C3)
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APPLE.INVADER=Type(06),AuxType(3FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(3FF8),Access(C3)
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AQUATRON=Type(06),AuxType(3FF8),Access(C3)
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ARCHON=Type(06),AuxType(3FF8),Access(C3)
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ARCHON.II=Type(06),AuxType(3FF8),Access(C3)
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ARCHON2=Type(06),AuxType(3FF8),Access(C3)
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ARCTIC.FOX=Type(06),AuxType(3FF8),Access(C3)
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ARENA=Type(06),AuxType(3FF8),Access(C3)
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ARGOS=Type(06),AuxType(3FF8),Access(C3)
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ARKANOID=Type(06),AuxType(3FF8),Access(C3)
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ARTESIANS=Type(06),AuxType(3FF8),Access(C3)
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ARTESIANS2=Type(06),AuxType(3FF8),Access(C3)
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AS=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN2=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN3=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN4=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN5=Type(06),AuxType(3FF8),Access(C3)
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AZTEC=Type(06),AuxType(3FF8),Access(C3)
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AZTEC2=Type(06),AuxType(3FF8),Access(C3)
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AZTEC3=Type(06),AuxType(3FF8),Access(C3)
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B11=Type(06),AuxType(3FF8),Access(C3)
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B12=Type(06),AuxType(3FF8),Access(C3)
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B13=Type(06),AuxType(3FF8),Access(C3)
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B14=Type(06),AuxType(3FF8),Access(C3)
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B15=Type(06),AuxType(3FF8),Access(C3)
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B16=Type(06),AuxType(3FF8),Access(C3)
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B21=Type(06),AuxType(3FF8),Access(C3)
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B22=Type(06),AuxType(3FF8),Access(C3)
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B23=Type(06),AuxType(3FF8),Access(C3)
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B24=Type(06),AuxType(3FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(3FF8),Access(C3)
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BANDITS=Type(06),AuxType(3FF8),Access(C3)
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BANDITS2=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BB=Type(06),AuxType(3FF8),Access(C3)
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BEACH.LANDING=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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BEZARE=Type(06),AuxType(3FF8),Access(C3)
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BEZARE2=Type(06),AuxType(3FF8),Access(C3)
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BEZARE3=Type(06),AuxType(3FF8),Access(C3)
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BK=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC2=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC3=Type(06),AuxType(3FF8),Access(C3)
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BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3)
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BOA=Type(06),AuxType(3FF8),Access(C3)
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BOLO=Type(06),AuxType(3FF8),Access(C3)
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BORG=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH.II=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH2=Type(06),AuxType(3FF8),Access(C3)
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BOULDER.DASH3=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
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BQ=Type(06),AuxType(3FF8),Access(C3)
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BR=Type(06),AuxType(3FF8),Access(C3)
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BR2=Type(06),AuxType(3FF8),Access(C3)
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BR3=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE03=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE05=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE07=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE09=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE11=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE12=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE13=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE14=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE18=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE20=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE21=Type(06),AuxType(3FF8),Access(C3)
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BT=Type(06),AuxType(3FF8),Access(C3)
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BUBBLE.BOBBLE=Type(06),AuxType(3FF8),Access(C3)
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BUG.ATTACK=Type(06),AuxType(3FF8),Access(C3)
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BUG.BATTLE=Type(06),AuxType(3FF8),Access(C3)
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BUL1=Type(06),AuxType(3FF8),Access(C3)
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BUL2=Type(06),AuxType(3FF8),Access(C3)
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BUL3=Type(06),AuxType(3FF8),Access(C3)
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BUL4=Type(06),AuxType(3FF8),Access(C3)
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BUL5=Type(06),AuxType(3FF8),Access(C3)
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BUL6=Type(06),AuxType(3FF8),Access(C3)
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BUL7=Type(06),AuxType(3FF8),Access(C3)
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BUL8=Type(06),AuxType(3FF8),Access(C3)
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BUL9=Type(06),AuxType(3FF8),Access(C3)
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BUZZARD.BAIT=Type(06),AuxType(3FF8),Access(C3)
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BW=Type(06),AuxType(3FF8),Access(C3)
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BW2=Type(06),AuxType(3FF8),Access(C3)
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BW3=Type(06),AuxType(3FF8),Access(C3)
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BY=Type(06),AuxType(3FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
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CAPTAIN.POWER=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH4=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH5=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH6=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH7=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH8=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH9=Type(06),AuxType(3FF8),Access(C3)
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CB=Type(06),AuxType(3FF8),Access(C3)
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CC=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CF=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY3=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY4=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY5=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY6=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CL=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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CLODE002=Type(06),AuxType(3FF8),Access(C3)
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CLODE003=Type(06),AuxType(3FF8),Access(C3)
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CLODE004=Type(06),AuxType(3FF8),Access(C3)
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CLODE005=Type(06),AuxType(3FF8),Access(C3)
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CLODE006=Type(06),AuxType(3FF8),Access(C3)
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CLODE007=Type(06),AuxType(3FF8),Access(C3)
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CLODE008=Type(06),AuxType(3FF8),Access(C3)
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CLODE009=Type(06),AuxType(3FF8),Access(C3)
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CLODE010=Type(06),AuxType(3FF8),Access(C3)
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CLODE011=Type(06),AuxType(3FF8),Access(C3)
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CLODE012=Type(06),AuxType(3FF8),Access(C3)
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CLODE013=Type(06),AuxType(3FF8),Access(C3)
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CLODE014=Type(06),AuxType(3FF8),Access(C3)
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CLODE015=Type(06),AuxType(3FF8),Access(C3)
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CLODE016=Type(06),AuxType(3FF8),Access(C3)
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CLODE017=Type(06),AuxType(3FF8),Access(C3)
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CLODE018=Type(06),AuxType(3FF8),Access(C3)
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CLODE019=Type(06),AuxType(3FF8),Access(C3)
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CLODE020=Type(06),AuxType(3FF8),Access(C3)
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CLODE021=Type(06),AuxType(3FF8),Access(C3)
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CLODE022=Type(06),AuxType(3FF8),Access(C3)
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CLODE023=Type(06),AuxType(3FF8),Access(C3)
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CLODE024=Type(06),AuxType(3FF8),Access(C3)
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CLODE025=Type(06),AuxType(3FF8),Access(C3)
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CLODE026=Type(06),AuxType(3FF8),Access(C3)
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CLODE027=Type(06),AuxType(3FF8),Access(C3)
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CLODE028=Type(06),AuxType(3FF8),Access(C3)
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CLODE029=Type(06),AuxType(3FF8),Access(C3)
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CLODE030=Type(06),AuxType(3FF8),Access(C3)
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CLODE031=Type(06),AuxType(3FF8),Access(C3)
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CLODE032=Type(06),AuxType(3FF8),Access(C3)
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CLODE033=Type(06),AuxType(3FF8),Access(C3)
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CLODE034=Type(06),AuxType(3FF8),Access(C3)
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CLODE035=Type(06),AuxType(3FF8),Access(C3)
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CLODE036=Type(06),AuxType(3FF8),Access(C3)
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CLODE037=Type(06),AuxType(3FF8),Access(C3)
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CLODE038=Type(06),AuxType(3FF8),Access(C3)
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CLODE039=Type(06),AuxType(3FF8),Access(C3)
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CLODE040=Type(06),AuxType(3FF8),Access(C3)
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CLODE041=Type(06),AuxType(3FF8),Access(C3)
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CLODE042=Type(06),AuxType(3FF8),Access(C3)
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CLODE043=Type(06),AuxType(3FF8),Access(C3)
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CLODE044=Type(06),AuxType(3FF8),Access(C3)
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CLODE045=Type(06),AuxType(3FF8),Access(C3)
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CLODE046=Type(06),AuxType(3FF8),Access(C3)
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CLODE047=Type(06),AuxType(3FF8),Access(C3)
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CLODE048=Type(06),AuxType(3FF8),Access(C3)
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CLODE049=Type(06),AuxType(3FF8),Access(C3)
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CLODE050=Type(06),AuxType(3FF8),Access(C3)
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COLUMNS=Type(06),AuxType(3FF8),Access(C3)
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COLUMNS2=Type(06),AuxType(3FF8),Access(C3)
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COMMANDO=Type(06),AuxType(3FF8),Access(C3)
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CONAN=Type(06),AuxType(3FF8),Access(C3)
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CONGO=Type(06),AuxType(3FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CQ=Type(06),AuxType(3FF8),Access(C3)
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CQ2=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE2=Type(06),AuxType(3FF8),Access(C3)
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||||
CRYSTAL.CASTLE3=Type(06),AuxType(3FF8),Access(C3)
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||||
CRYSTAL.CASTLE4=Type(06),AuxType(3FF8),Access(C3)
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||||
CRYSTAL.CASTLES=Type(06),AuxType(3FF8),Access(C3)
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||||
CS=Type(06),AuxType(3FF8),Access(C3)
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||||
CS2=Type(06),AuxType(3FF8),Access(C3)
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||||
CS3=Type(06),AuxType(3FF8),Access(C3)
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||||
CUBIT=Type(06),AuxType(3FF8),Access(C3)
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||||
CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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||||
CV=Type(06),AuxType(3FF8),Access(C3)
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||||
CV2=Type(06),AuxType(3FF8),Access(C3)
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CW=Type(06),AuxType(3FF8),Access(C3)
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||||
CW2=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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||||
CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE1=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE2=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE3=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE4=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE5=Type(06),AuxType(3FF8),Access(C3)
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||||
DANGEROUS.DAVE6=Type(06),AuxType(3FF8),Access(C3)
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||||
DEEP.SPACE=Type(06),AuxType(3FF8),Access(C3)
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||||
DEEP.SPACE2=Type(06),AuxType(3FF8),Access(C3)
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||||
DEEP.SPACE3=Type(06),AuxType(3FF8),Access(C3)
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||||
DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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||||
DIAMOND.MINE=Type(06),AuxType(3FF8),Access(C3)
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||||
DIAMOND.MINE2=Type(06),AuxType(3FF8),Access(C3)
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||||
DIAMOND.MINE3=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG01=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG02=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG03=Type(06),AuxType(3FF8),Access(C3)
|
||||
DIG.DUG04=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG05=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG06=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG07=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG08=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG09=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG10=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG11=Type(06),AuxType(3FF8),Access(C3)
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||||
DIG.DUG12=Type(06),AuxType(3FF8),Access(C3)
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||||
DINO.EGGS=Type(06),AuxType(3FF8),Access(C3)
|
||||
DINO.SMURF=Type(06),AuxType(3FF8),Access(C3)
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||||
DIVE.BOMBER=Type(06),AuxType(3FF8),Access(C3)
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||||
DIVE.BOMBER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
DIVE.BOMBER3=Type(06),AuxType(3FF8),Access(C3)
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||||
DIVE.BOMBER4=Type(06),AuxType(3FF8),Access(C3)
|
||||
DIVE.BOMBER5=Type(06),AuxType(3FF8),Access(C3)
|
||||
DIVE.BOMBER6=Type(06),AuxType(3FF8),Access(C3)
|
||||
DM=Type(06),AuxType(3FF8),Access(C3)
|
||||
DOGFIGHT.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
DONKEY.KONG=Type(06),AuxType(3FF8),Access(C3)
|
||||
DONKEY.KONG2=Type(06),AuxType(3FF8),Access(C3)
|
||||
DOUBLE.TROUBLE=Type(06),AuxType(3FF8),Access(C3)
|
||||
DRELBS=Type(06),AuxType(3FF8),Access(C3)
|
||||
DROL=Type(06),AuxType(3FF8),Access(C3)
|
||||
DROL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
DROL3=Type(06),AuxType(3FF8),Access(C3)
|
||||
DU=Type(06),AuxType(3FF8),Access(C3)
|
||||
DUNG.BEETLES=Type(06),AuxType(3FF8),Access(C3)
|
||||
DUNG.BEETLES2=Type(06),AuxType(3FF8),Access(C3)
|
||||
DUNG.BEETLES3=Type(06),AuxType(3FF8),Access(C3)
|
||||
EARLY.BIRD=Type(06),AuxType(3FF8),Access(C3)
|
||||
EI=Type(06),AuxType(3FF8),Access(C3)
|
||||
EPOCH=Type(06),AuxType(3FF8),Access(C3)
|
||||
EVOLUTION=Type(06),AuxType(3FF8),Access(C3)
|
||||
EXTERMINATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
FALCONS=Type(06),AuxType(3FF8),Access(C3)
|
||||
FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
|
||||
FAT.CITY=Type(06),AuxType(3FF8),Access(C3)
|
||||
FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
|
||||
FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
FLY.WARS=Type(06),AuxType(3FF8),Access(C3)
|
||||
FLY.WARS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.7=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.72=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.73=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.74=Type(06),AuxType(3FF8),Access(C3)
|
||||
FRAZZLE=Type(06),AuxType(3FF8),Access(C3)
|
||||
FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
|
||||
FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
G.I.JOE=Type(06),AuxType(3FF8),Access(C3)
|
||||
G.I.JOE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
G.I.JOE3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GALACTIC.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
GALAXIAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
GALAXY.GATES=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAUNTLET=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAUNTLET2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAUNTLET3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENESIS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENETIC.DRIFT=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2B=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2C=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.3B=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUSB=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUSC=Type(06),AuxType(3FF8),Access(C3)
|
||||
GHOSTBUSTERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GHOSTBUSTERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GHOSTBUSTERS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GHOSTBUSTERS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
GHOSTBUSTERS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
|
||||
GORGON=Type(06),AuxType(3FF8),Access(C3)
|
||||
GREMLINS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUMBALL=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O02=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O03=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O04=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O05=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O06=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O07=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O08=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O09=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O10=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O11=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O12=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O13=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O14=Type(06),AuxType(3FF8),Access(C3)
|
||||
H.E.R.O15=Type(06),AuxType(3FF8),Access(C3)
|
||||
HADRON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HANDY.DANDY=Type(06),AuxType(3FF8),Access(C3)
|
||||
HANDY.DANDY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HANDY.DANDY3=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
|
||||
HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
|
||||
HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
|
||||
HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HUNGRYBOY=Type(06),AuxType(3FF8),Access(C3)
|
||||
HUNGRYBOY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HYPER.HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HYPER.HEAD.ON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
I1=Type(06),AuxType(3FF8),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(3FF8),Access(C3)
|
||||
INFILTRATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
INFILTRATOR.2=Type(06),AuxType(3FF8),Access(C3)
|
||||
INFILTRATOR.2B=Type(06),AuxType(3FF8),Access(C3)
|
||||
INFILTRATOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
INFILTRATOR3=Type(06),AuxType(3FF8),Access(C3)
|
||||
IO=Type(06),AuxType(3FF8),Access(C3)
|
||||
IP=Type(06),AuxType(3FF8),Access(C3)
|
||||
IP2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JAWBREAKER=Type(06),AuxType(3FF8),Access(C3)
|
||||
JAWBREAKER.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
JELLYFISH=Type(06),AuxType(3FF8),Access(C3)
|
||||
JOUST=Type(06),AuxType(3FF8),Access(C3)
|
||||
JOUST2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUGGLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUGGLER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUMP.JET=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUMP.JET2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUMPMAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUNGLE.HUNT=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUNGLE.HUNT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
KAMIKAZE=Type(06),AuxType(3FF8),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI101=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI108=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI201=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI210=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI303=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI401=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI406=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI407=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI501=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI507=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI508=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI509=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI510=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI609=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI709=Type(06),AuxType(3FF8),Access(C3)
|
||||
KUNG.FU.MASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
LASER.BOUNCE=Type(06),AuxType(3FF8),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
|
||||
LC=Type(06),AuxType(3FF8),Access(C3)
|
||||
LG=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE001=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE141=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE142=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE143=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE144=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE145=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE146=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE147=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE148=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE149=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE150=Type(06),AuxType(3FF8),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
|
||||
LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
|
||||
LP=Type(06),AuxType(3FF8),Access(C3)
|
||||
LUNAR.LEEPERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
LUNAR.LEEPERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MAD.RAT=Type(06),AuxType(3FF8),Access(C3)
|
||||
MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARAUDER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARAUDER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARBLE.MADNESS=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARBLE.MADNESS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARS.CARS=Type(06),AuxType(3FF8),Access(C3)
|
||||
MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
|
||||
MAXWELL.MANOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
MAXWELL.MANOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB1=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB4=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB5=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB6=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB7=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB8=Type(06),AuxType(3FF8),Access(C3)
|
||||
MB9=Type(06),AuxType(3FF8),Access(C3)
|
||||
MC=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MD.L10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MEGABOTS=Type(06),AuxType(3FF8),Access(C3)
|
||||
MEGABOTS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MEGABOTS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MI=Type(06),AuxType(3FF8),Access(C3)
|
||||
MICRO.INVADERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
MICROWAVE=Type(06),AuxType(3FF8),Access(C3)
|
||||
MICROWAVE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.2049ER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.2049ER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.II10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINIT.MAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINIT.MAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINIT.MAN3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINOTAUR=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINOTAUR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINOTAUR3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONSTER.MASH=Type(06),AuxType(3FF8),Access(C3)
|
||||
MOON.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
||||
MOUSKATTACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP1=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP4=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP5=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP6=Type(06),AuxType(3FF8),Access(C3)
|
||||
MP7=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR11=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR12=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR13=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR14=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR15=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR16=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR17=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR18=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR19=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR20=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR21=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR22=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS1=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS6=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS7=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS8=Type(06),AuxType(3FF8),Access(C3)
|
||||
MT=Type(06),AuxType(3FF8),Access(C3)
|
||||
MT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ11=Type(06),AuxType(3FF8),Access(C3)
|
||||
MZ12=Type(06),AuxType(3FF8),Access(C3)
|
||||
N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
|
||||
N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
|
||||
NEPTUNE=Type(06),AuxType(3FF8),Access(C3)
|
||||
NI=Type(06),AuxType(3FF8),Access(C3)
|
||||
NIBBLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
|
||||
NM=Type(06),AuxType(3FF8),Access(C3)
|
||||
OID.ZONE=Type(06),AuxType(3FF8),Access(C3)
|
||||
OM=Type(06),AuxType(3FF8),Access(C3)
|
||||
ORBITRON=Type(06),AuxType(3FF8),Access(C3)
|
||||
OUTPOST=Type(06),AuxType(3FF8),Access(C3)
|
||||
OUTWORLD=Type(06),AuxType(3FF8),Access(C3)
|
||||
OUTWORLD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PACMAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
PACMAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PAPERBOY=Type(06),AuxType(3FF8),Access(C3)
|
||||
PB=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENETRATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENETRATOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENTAPUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENTAPUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENTAPUS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
PEST.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
||||
PEST.PATROL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHANTOMS.FIVE=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHASER.FIRE=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHOTAR=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHOTAR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PICNIC.PARANOIA=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITFALL.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITFALL.II2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITSTOP.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
PLASMANIA=Type(06),AuxType(3FF8),Access(C3)
|
||||
PM=Type(06),AuxType(3FF8),Access(C3)
|
||||
POOYAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01AGOTSWORD=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01BCAREFUL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01CFIGHT=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02ADRINK=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02BWHICHPOT=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02CHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03ACHOMP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03BLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03COHSHIII=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03DSKELETON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04ATIMING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04BMIRRORMI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04CNEGATIVL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05ABYEBYE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05BTHIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05CCHEATING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL06ANOTHELPI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07AEXPLOIT1=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07BEXPLOIT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08AHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08BTIMING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08CSOCLOSE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08DMOUSERES=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09AWHATSUP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09BHARDPLAC=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09CEWWW=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09DGRANDHAL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10ADECISION=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10BRUN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10CCRASH=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11AJUMP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11BRUN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12ACRAZYCLI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12BSHINY=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12CENGARDE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12DLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12ECAVEIN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12FBOSS=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL13AHUG=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL13BMOUSE=Type(06),AuxType(3FF8),Access(C3)
|
||||
PR=Type(06),AuxType(3FF8),Access(C3)
|
||||
PULSAR.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
QUADRANT.6112=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW1=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW2=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW3=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW4=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW5=Type(06),AuxType(3FF8),Access(C3)
|
||||
RAID.OVR.MOSCW6=Type(06),AuxType(3FF8),Access(C3)
|
||||
RANDAMN=Type(06),AuxType(3FF8),Access(C3)
|
||||
RASTER.BLASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
RED.ALERT=Type(06),AuxType(3FF8),Access(C3)
|
||||
RENEGADE=Type(06),AuxType(3FF8),Access(C3)
|
||||
RENEGADE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
REPTON=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
RI=Type(06),AuxType(3FF8),Access(C3)
|
||||
RI2=Type(06),AuxType(3FF8),Access(C3)
|
||||
RIBBIT=Type(06),AuxType(3FF8),Access(C3)
|
||||
ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
|
||||
ROBOTRON.2084=Type(06),AuxType(3FF8),Access(C3)
|
||||
ROUND.ABOUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
RR=Type(06),AuxType(3FF8),Access(C3)
|
||||
RUN.FOR.IT=Type(06),AuxType(3FF8),Access(C3)
|
||||
RUN.FOR.IT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
|
||||
S2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SARACEN=Type(06),AuxType(3FF8),Access(C3)
|
||||
SC=Type(06),AuxType(3FF8),Access(C3)
|
||||
SD=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEAFOX=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEAFOX2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SERPENTINE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHAMUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX4=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNOGGLE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SOLO.FLIGHT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.EGGS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.QUARKS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPARE.CHANGE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPECTRE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPIDER.RAID=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPINDIZZY=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.HUNTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.HUNTER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.STRIKES.BA2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SS2B=Type(06),AuxType(3FF8),Access(C3)
|
||||
SSB=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.BLAZER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.BLAZER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.CRUISER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.THIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.THIEF2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARBLASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARGATE=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARGATE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARGLIDER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STATION.5=Type(06),AuxType(3FF8),Access(C3)
|
||||
STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
|
||||
SU=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.BUNNY=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.HUEY=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SWASHBUCKLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
TAPPER=Type(06),AuxType(3FF8),Access(C3)
|
||||
TB=Type(06),AuxType(3FF8),Access(C3)
|
||||
TC=Type(06),AuxType(3FF8),Access(C3)
|
||||
TC2=Type(06),AuxType(3FF8),Access(C3)
|
||||
TC3=Type(06),AuxType(3FF8),Access(C3)
|
||||
TELEPORT=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.DAM.BUSTERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES3=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES4=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES5=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.GOONIES6=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.SPACE.ARK=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
|
||||
THUNDER.BOMBS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TITAN.CRONUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TITAN.CRONUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
|
||||
TRACK.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
TRIAD=Type(06),AuxType(3FF8),Access(C3)
|
||||
TRIAD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
TU=Type(06),AuxType(3FF8),Access(C3)
|
||||
TUNNEL.TERROR=Type(06),AuxType(3FF8),Access(C3)
|
||||
TWERPS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TWERPS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
UD=Type(06),AuxType(3FF8),Access(C3)
|
||||
VINDICATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
VINDICATOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WARP.DESTROYER=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY3=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY4=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY5=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAYOUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAYOUT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WF=Type(06),AuxType(3FF8),Access(C3)
|
||||
WF1=Type(06),AuxType(3FF8),Access(C3)
|
||||
WF2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WILLY.BYTE=Type(06),AuxType(3FF8),Access(C3)
|
||||
WILLY.BYTE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WILLY.BYTE3=Type(06),AuxType(3FF8),Access(C3)
|
||||
WILLY.BYTE4=Type(06),AuxType(3FF8),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZARGS=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZENITH=Type(06),AuxType(3FF8),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
|
@ -1,267 +0,0 @@
|
||||
# This file is automatically generated
|
||||
|
||||
A.E=Type(06),AuxType(1FF8),Access(C3)
|
||||
AA=Type(06),AuxType(1FF8),Access(C3)
|
||||
AB=Type(06),AuxType(1FF8),Access(C3)
|
||||
AGENT.U.S.A=Type(06),AuxType(1FF8),Access(C3)
|
||||
AIRHEART=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIEN.MUNCHIES=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIENS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ANKH=Type(06),AuxType(1FF8),Access(C3)
|
||||
APE.ESCAPE=Type(06),AuxType(1FF8),Access(C3)
|
||||
APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
|
||||
AQUATRON=Type(06),AuxType(1FF8),Access(C3)
|
||||
ARCHON=Type(06),AuxType(1FF8),Access(C3)
|
||||
ARCHON.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
ARCTIC.FOX=Type(06),AuxType(1FF8),Access(C3)
|
||||
ARGOS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ARKANOID=Type(06),AuxType(1FF8),Access(C3)
|
||||
AXIS.ASSASSIN=Type(06),AuxType(1FF8),Access(C3)
|
||||
AZTEC=Type(06),AuxType(1FF8),Access(C3)
|
||||
B1=Type(06),AuxType(1FF8),Access(C3)
|
||||
B2=Type(06),AuxType(1FF8),Access(C3)
|
||||
BAD.DUDES=Type(06),AuxType(1FF8),Access(C3)
|
||||
BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
|
||||
BANDITS=Type(06),AuxType(1FF8),Access(C3)
|
||||
BATMAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
BATTLEZONE=Type(06),AuxType(1FF8),Access(C3)
|
||||
BB=Type(06),AuxType(1FF8),Access(C3)
|
||||
BEER.RUN=Type(06),AuxType(1FF8),Access(C3)
|
||||
BK=Type(06),AuxType(1FF8),Access(C3)
|
||||
BLACK.MAGIC=Type(06),AuxType(1FF8),Access(C3)
|
||||
BOLO=Type(06),AuxType(1FF8),Access(C3)
|
||||
BORG=Type(06),AuxType(1FF8),Access(C3)
|
||||
BOULDER.DASH=Type(06),AuxType(1FF8),Access(C3)
|
||||
BOULDER.DASH.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
BQ=Type(06),AuxType(1FF8),Access(C3)
|
||||
BR=Type(06),AuxType(1FF8),Access(C3)
|
||||
BRUCE.LEE=Type(06),AuxType(1FF8),Access(C3)
|
||||
BT=Type(06),AuxType(1FF8),Access(C3)
|
||||
BUBBLE.BOBBLE=Type(06),AuxType(1FF8),Access(C3)
|
||||
BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
|
||||
BW=Type(06),AuxType(1FF8),Access(C3)
|
||||
CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
|
||||
CAPTAIN.POWER=Type(06),AuxType(1FF8),Access(C3)
|
||||
CB=Type(06),AuxType(1FF8),Access(C3)
|
||||
CC=Type(06),AuxType(1FF8),Access(C3)
|
||||
CF=Type(06),AuxType(1FF8),Access(C3)
|
||||
CG=Type(06),AuxType(1FF8),Access(C3)
|
||||
CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
|
||||
CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
CL=Type(06),AuxType(1FF8),Access(C3)
|
||||
COMMANDO=Type(06),AuxType(1FF8),Access(C3)
|
||||
CONAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
CONGO=Type(06),AuxType(1FF8),Access(C3)
|
||||
CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
|
||||
COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
|
||||
CR=Type(06),AuxType(1FF8),Access(C3)
|
||||
CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
|
||||
CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
|
||||
CROSSFIRE=Type(06),AuxType(1FF8),Access(C3)
|
||||
CRYSTAL.CASTLES=Type(06),AuxType(1FF8),Access(C3)
|
||||
CW=Type(06),AuxType(1FF8),Access(C3)
|
||||
CYBER.STRIKE=Type(06),AuxType(1FF8),Access(C3)
|
||||
CYCLOD=Type(06),AuxType(1FF8),Access(C3)
|
||||
DEATH.SWORD=Type(06),AuxType(1FF8),Access(C3)
|
||||
DEEP.SPACE=Type(06),AuxType(1FF8),Access(C3)
|
||||
DG=Type(06),AuxType(1FF8),Access(C3)
|
||||
DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
|
||||
DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
|
||||
DIVE.BOMBER=Type(06),AuxType(1FF8),Access(C3)
|
||||
DM=Type(06),AuxType(1FF8),Access(C3)
|
||||
DOGFIGHT.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
DRELBS=Type(06),AuxType(1FF8),Access(C3)
|
||||
DROL=Type(06),AuxType(1FF8),Access(C3)
|
||||
DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
|
||||
EI=Type(06),AuxType(1FF8),Access(C3)
|
||||
EPOCH=Type(06),AuxType(1FF8),Access(C3)
|
||||
EVOLUTION=Type(06),AuxType(1FF8),Access(C3)
|
||||
EXTERMINATOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
FALCONS=Type(06),AuxType(1FF8),Access(C3)
|
||||
FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
|
||||
FIREBUG=Type(06),AuxType(1FF8),Access(C3)
|
||||
FLIP.OUT=Type(06),AuxType(1FF8),Access(C3)
|
||||
FLY.WARS=Type(06),AuxType(1FF8),Access(C3)
|
||||
FORCE.7=Type(06),AuxType(1FF8),Access(C3)
|
||||
FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
|
||||
FROGGER=Type(06),AuxType(1FF8),Access(C3)
|
||||
FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
FS2=Type(06),AuxType(1FF8),Access(C3)
|
||||
G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
|
||||
GALACTIC.ATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
GALAXIAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
GAMMA.GOBLINS=Type(06),AuxType(1FF8),Access(C3)
|
||||
GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
|
||||
GENETIC.DRIFT=Type(06),AuxType(1FF8),Access(C3)
|
||||
GHOSTBUSTERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
GOLD.RUSH=Type(06),AuxType(1FF8),Access(C3)
|
||||
GORGON=Type(06),AuxType(1FF8),Access(C3)
|
||||
GREMLINS=Type(06),AuxType(1FF8),Access(C3)
|
||||
GUARDIAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
GUMBALL=Type(06),AuxType(1FF8),Access(C3)
|
||||
H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
|
||||
HANDY.DANDY=Type(06),AuxType(1FF8),Access(C3)
|
||||
HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
|
||||
HORIZON.V=Type(06),AuxType(1FF8),Access(C3)
|
||||
HUNGRYBOY=Type(06),AuxType(1FF8),Access(C3)
|
||||
I1=Type(06),AuxType(1FF8),Access(C3)
|
||||
I2=Type(06),AuxType(1FF8),Access(C3)
|
||||
IE=Type(06),AuxType(1FF8),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
|
||||
INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
|
||||
INFILTRATOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
IO=Type(06),AuxType(1FF8),Access(C3)
|
||||
JAWBREAKER=Type(06),AuxType(1FF8),Access(C3)
|
||||
JAWBREAKER.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
JELLYFISH=Type(06),AuxType(1FF8),Access(C3)
|
||||
JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(1FF8),Access(C3)
|
||||
KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
|
||||
KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
LABYRINTH=Type(06),AuxType(1FF8),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
|
||||
LC=Type(06),AuxType(1FF8),Access(C3)
|
||||
LEMMINGS=Type(06),AuxType(1FF8),Access(C3)
|
||||
LG=Type(06),AuxType(1FF8),Access(C3)
|
||||
LODE.RUNNER=Type(06),AuxType(1FF8),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
|
||||
LP=Type(06),AuxType(1FF8),Access(C3)
|
||||
LUNAR.LEEPERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MARAUDER=Type(06),AuxType(1FF8),Access(C3)
|
||||
MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MARS.CARS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MATING.ZONE=Type(06),AuxType(1FF8),Access(C3)
|
||||
MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
MB=Type(06),AuxType(1FF8),Access(C3)
|
||||
MC=Type(06),AuxType(1FF8),Access(C3)
|
||||
MEGABOTS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
|
||||
MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
|
||||
MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
|
||||
MM=Type(06),AuxType(1FF8),Access(C3)
|
||||
MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
|
||||
MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
MP=Type(06),AuxType(1FF8),Access(C3)
|
||||
MR=Type(06),AuxType(1FF8),Access(C3)
|
||||
MS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MT=Type(06),AuxType(1FF8),Access(C3)
|
||||
N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
|
||||
NEPTUNE=Type(06),AuxType(1FF8),Access(C3)
|
||||
NI=Type(06),AuxType(1FF8),Access(C3)
|
||||
NM=Type(06),AuxType(1FF8),Access(C3)
|
||||
OM=Type(06),AuxType(1FF8),Access(C3)
|
||||
ORBITRON=Type(06),AuxType(1FF8),Access(C3)
|
||||
OUTPOST=Type(06),AuxType(1FF8),Access(C3)
|
||||
PACMAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
|
||||
PB=Type(06),AuxType(1FF8),Access(C3)
|
||||
PEEPING.TOM=Type(06),AuxType(1FF8),Access(C3)
|
||||
PEGASUS.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
PENGO=Type(06),AuxType(1FF8),Access(C3)
|
||||
PEST.PATROL=Type(06),AuxType(1FF8),Access(C3)
|
||||
PHANTOMS.FIVE=Type(06),AuxType(1FF8),Access(C3)
|
||||
PHASER.FIRE=Type(06),AuxType(1FF8),Access(C3)
|
||||
PHOTAR=Type(06),AuxType(1FF8),Access(C3)
|
||||
PIG.PEN=Type(06),AuxType(1FF8),Access(C3)
|
||||
PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
|
||||
PITFALL.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
PLATOON=Type(06),AuxType(1FF8),Access(C3)
|
||||
PM=Type(06),AuxType(1FF8),Access(C3)
|
||||
POOYAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
POP.END=Type(06),AuxType(1FF8),Access(C3)
|
||||
PP=Type(06),AuxType(1FF8),Access(C3)
|
||||
PR=Type(06),AuxType(1FF8),Access(C3)
|
||||
PULSAR.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
QIX=Type(06),AuxType(1FF8),Access(C3)
|
||||
QUADRANT.6112=Type(06),AuxType(1FF8),Access(C3)
|
||||
RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
|
||||
RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
REAR.GUARD=Type(06),AuxType(1FF8),Access(C3)
|
||||
RED.ALERT=Type(06),AuxType(1FF8),Access(C3)
|
||||
RENEGADE=Type(06),AuxType(1FF8),Access(C3)
|
||||
REPTON=Type(06),AuxType(1FF8),Access(C3)
|
||||
RESCUE.RAIDERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
RI=Type(06),AuxType(1FF8),Access(C3)
|
||||
RM=Type(06),AuxType(1FF8),Access(C3)
|
||||
ROBOCOP=Type(06),AuxType(1FF8),Access(C3)
|
||||
ROBOTRON.2084=Type(06),AuxType(1FF8),Access(C3)
|
||||
ROUND.ABOUT=Type(06),AuxType(1FF8),Access(C3)
|
||||
RR=Type(06),AuxType(1FF8),Access(C3)
|
||||
RUSSKI.DUCK=Type(06),AuxType(1FF8),Access(C3)
|
||||
S2=Type(06),AuxType(1FF8),Access(C3)
|
||||
SABOTAGE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SARACEN=Type(06),AuxType(1FF8),Access(C3)
|
||||
SD=Type(06),AuxType(1FF8),Access(C3)
|
||||
SEA.DRAGON=Type(06),AuxType(1FF8),Access(C3)
|
||||
SEAFOX=Type(06),AuxType(1FF8),Access(C3)
|
||||
SERPENTINE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SHORT.CIRCUIT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SKYFOX=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNEAKERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNOGGLE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SO=Type(06),AuxType(1FF8),Access(C3)
|
||||
SOLO.FLIGHT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPACE.EGGS=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPACE.RAIDERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPARE.CHANGE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPIDERBOT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPINDIZZY=Type(06),AuxType(1FF8),Access(C3)
|
||||
SS=Type(06),AuxType(1FF8),Access(C3)
|
||||
SS2=Type(06),AuxType(1FF8),Access(C3)
|
||||
SS3=Type(06),AuxType(1FF8),Access(C3)
|
||||
STAR.BLAZER=Type(06),AuxType(1FF8),Access(C3)
|
||||
STAR.CRUISER=Type(06),AuxType(1FF8),Access(C3)
|
||||
STAR.THIEF=Type(06),AuxType(1FF8),Access(C3)
|
||||
STARBLASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
STARGLIDER=Type(06),AuxType(1FF8),Access(C3)
|
||||
STATION.5=Type(06),AuxType(1FF8),Access(C3)
|
||||
STELLAR.7=Type(06),AuxType(1FF8),Access(C3)
|
||||
SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
|
||||
SUPER.HUEY=Type(06),AuxType(1FF8),Access(C3)
|
||||
SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
||||
SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
|
||||
TAPPER=Type(06),AuxType(1FF8),Access(C3)
|
||||
TB=Type(06),AuxType(1FF8),Access(C3)
|
||||
TC=Type(06),AuxType(1FF8),Access(C3)
|
||||
TELEPORT=Type(06),AuxType(1FF8),Access(C3)
|
||||
TETRIS=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.DAM.BUSTERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.GOONIES=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.LAST.NINJA=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.SNAPPER=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.SPACE.ARK=Type(06),AuxType(1FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(1FF8),Access(C3)
|
||||
THIEF=Type(06),AuxType(1FF8),Access(C3)
|
||||
THRESHOLD=Type(06),AuxType(1FF8),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
|
||||
TRACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
TRIAD=Type(06),AuxType(1FF8),Access(C3)
|
||||
TWERPS=Type(06),AuxType(1FF8),Access(C3)
|
||||
UD=Type(06),AuxType(1FF8),Access(C3)
|
||||
VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
|
||||
VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
WARP.DESTROYER=Type(06),AuxType(1FF8),Access(C3)
|
||||
WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
|
||||
WAYOUT=Type(06),AuxType(1FF8),Access(C3)
|
||||
WF=Type(06),AuxType(1FF8),Access(C3)
|
||||
WILLY.BYTE=Type(06),AuxType(1FF8),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ZARGS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
||||
ZENITH=Type(06),AuxType(1FF8),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)
|
Loading…
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Reference in New Issue
Block a user