remove Hardball (moved to 4sports)

This commit is contained in:
4am 2021-02-17 15:48:40 -05:00
parent 6bb6b493f1
commit 61bdf82d31
18 changed files with 0 additions and 67 deletions

Binary file not shown.

Binary file not shown.

View File

@ -302,7 +302,6 @@ HADRON=Type(06),AuxType(3FF8),Access(C3)
HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
HARDBALL=Type(06),AuxType(3FF8),Access(C3)
HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
HORIZON.V=Type(06),AuxType(3FF8),Access(C3)

Binary file not shown.

View File

@ -81,7 +81,6 @@ GUARDIAN=Type(06),AuxType(1FF8),Access(C3)
GUMBALL=Type(06),AuxType(1FF8),Access(C3)
H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
HARDBALL=Type(06),AuxType(1FF8),Access(C3)
HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
HUNGRY.BOY=Type(06),AuxType(1FF8),Access(C3)
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)

View File

@ -1,9 +0,0 @@
#
# Attract mode for HARDBALL
# This file is automatically generated
#
ARTWORK.SHR/HARDBALL=C
ACTION.HGR/HARDBALL=A
[eof]

View File

@ -128,7 +128,6 @@ GUMBALL=Type(04),AuxType(8000),Access(C3)
H.E.R.O=Type(04),AuxType(8000),Access(C3)
HADRON=Type(04),AuxType(8000),Access(C3)
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
HARDBALL=Type(04),AuxType(8000),Access(C3)
HEAD.ON=Type(04),AuxType(8000),Access(C3)
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
HIGH.RISE=Type(04),AuxType(8000),Access(C3)

View File

@ -1,22 +0,0 @@
Manage a big league baseball team
joystick controls team in field
keyboard controls team at bat
8-way movement
T Y U
G J
B N M
Ctrl-R * * * * * * * * * * * * * restart
[eof]

View File

@ -126,7 +126,6 @@
0000,GUMBALL
0000,HADRON
0001,HARD.HAT.MACK
1000,HARDBALL
0000,HEAD.ON
1110,HEAVY.BARREL
1003,H.E.R.O

View File

@ -7,7 +7,6 @@ LANCASTER
HADRON
LAZER.SILK
HEAD.ON
HARDBALL
HUNGRYBOY2=HUNGRYBOY
HORIZON.V
JOUST

View File

@ -8,6 +8,5 @@ PITFALL.II
LITTLE.COMP.PPL
SPINDIZZY
GHOSTBUSTERS
HARDBALL
[eof]

View File

@ -11,7 +11,6 @@ IKARI.WARRIORS
HADRON
KID.NIKI
LAZER.SILK
HARDBALL
JAWBREAKER
[eof]

View File

@ -4,7 +4,6 @@
LODE.RUNNER
DRELBS
HARDBALL
WAVY.NAVY
AZTEC
MARBLE.MADNESS

Binary file not shown.

View File

@ -120,7 +120,6 @@ GUMBALL=Type(06),AuxType(4000),Access(C3)
H.E.R.O=Type(06),AuxType(4000),Access(C3)
HADRON=Type(06),AuxType(4000),Access(C3)
HARD.HAT.MACK=Type(06),AuxType(4000),Access(C3)
HARDBALL=Type(06),AuxType(4000),Access(C3)
HEAD.ON=Type(06),AuxType(4000),Access(C3)
HIGH.RISE=Type(06),AuxType(4000),Access(C3)
HORIZON.V=Type(06),AuxType(4000),Access(C3)

View File

@ -1,27 +0,0 @@
;license:MIT
;(c) 2020 by qkumba/Frank M.
!cpu 6502
!to "build/PRELAUNCH/HARDBALL",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $2FA0
jsr $2580 ; decompress
lda $7fe ; Hardball code
pha
jsr DisableAccelerator
pla
sta $7fe ; overwritten by GS acceleration
jsr $A001
+RESET_VECTOR $100
+LC_REBOOT
jmp $9FE9
!if * > $1C0 {
!error "code is too large, ends at ", *
}