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split up some slideshows, reorder attract modules, wipe zero page before running captive demos
This commit is contained in:
parent
4ca9500301
commit
6288c15343
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@ -1 +1 @@
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
OTHER.CONF=1
ROBOTRON=0
#LODERUNNER091=2
BURGERTIME=0
POP01=2
PQR.CONF=1
HIJKL.CONF=1
AQUATRON=0
.CONF=1
.CONF=1
.CONF=1
#LODERUNNER141=2
.CONF=1
ROBOTRON=0
EPYX.CONF=1
.CONF=1
BURGERTIME=0
.CONF=1
POP01=2
.CONF=1
PQR.CONF=1
IDSI.CONF=1
.CONF=1
AQUATRON=0
SEGA.CONF=1
OTHER.CONF=1
.CONF=1
DATASOFT.CONF=1
OTHER.CONF=1
ROBOTRON=0
OTHER.CONF=1
#LODERUNNER091=2
POP03=2
OTHER.CONF=1
POP01=2
CLODERUNNER021=2
OTHER.CONF=1
HIJKL.CONF=1
SIERRA.CONF=1
ROBOTRON=0
ROBOTRON=0
.CONF=1
ROBOTRON=0
OTHER.CONF=1
CD.CONF=1
POP08=2
ROBOTRON=0
BURGERTIME=0
ROBOTRON=0
POP01=2
TUBEWAY=0
S.CONF=1
POP11=2
#LODERUNNER091=2
#LODERUNNER091=2
.CONF=1
#LODERUNNER121=2
#LODERUNNER091=2
ROBOTRON=0
#LODERUNNER091=2
#LODERUNNER091=2
#LODERUNNER091=2
BURGERTIME=0
#LODERUNNER091=2
POP01=2
#LODERUNNER091=2
PQR.CONF=1
#LODERUNNER091=2
HIJKL.CONF=1
#LODERUNNER091=2
AQUATRON=0
#LODERUNNER061=2
BURGERTIME=0
.CONF=1
BURGERTIME=0
OTHER.CONF=1
ACTIONS.CONF=2
BURGERTIME=0
#LODERUNNER091=2
BURGERTIME=0
BURGERTIME=0
REPTON=0
BURGERTIME=0
PQR.CONF=1
DATAMOST.CONF=1
LODERUNNER051=2
T.CONF=1
POP01=2
.CONF=1
POP01=2
OTHER.CONF=1
POP01=2
ROBOTRON=0
POP01=2
#LODERUNNER091=2
#BUZZARD.BAIT=0
SNEAKERS=0
LODERUNNER001=2
POP01=2
HIJKL.CONF=1
POP01=2
AQUATRON=0
PQR.CONF=1
PQR.CONF=1
.CONF=1
PQR.CONF=1
OTHER.CONF=1
PQR.CONF=1
ROBOTRON=0
PQR.CONF=1
#LODERUNNER091=2
PQR.CONF=1
BURGERTIME=0
PQR.CONF=1
POP01=2
SYNERGIST.CONF=1
MNO.CONF=1
EA.CONF=1
JUNGLE.HUNT=0
HIJKL.CONF=1
.CONF=1
ACTIONT.CONF=2
HIJKL.CONF=1
ROBOTRON=0
HIJKL.CONF=1
#LODERUNNER091=2
HIJKL.CONF=1
BURGERTIME=0
GUMBALL=0
FIREBIRD=0
HIJKL.CONF=1
HIJKL.CONF=1
GAMMA.GOBLINS=0
ATARI.CONF=1
AQUATRON=0
.CONF=1
AQUATRON=0
OTHER.CONF=1
AQUATRON=0
ROBOTRON=0
AB.CONF=1
AQUATRON=0
BURGERTIME=0
CEILING.ZERO=0
AQUATRON=0
PQR.CONF=1
CONAN=0
AGENT.USA=0
#SNAKE.BYTE=0
.CONF=1
.CONF=1
#SNAKE.BYTE=0
OTHER.CONF=1
.CONF=1
ROBOTRON=0
ORILEYS.MINE=0
.CONF=1
BURGERTIME=0
#SNAKE.BYTE=0
POP01=2
.CONF=1
PQR.CONF=1
#LODERUNNER131=2
MICROFUN.CONF=1
.CONF=1
.CONF=1
.CONF=1
STARGATE=0
.CONF=1
.CONF=1
OTHER.CONF=1
.CONF=1
BOUNCING.KMNGAS=0
STARGATE=0
#LODERUNNER091=2
.CONF=1
.CONF=1
BURGERTIME=0
.CONF=1
ACTIONPQR.CONF=2
.CONF=1
.CONF=1
PQR.CONF=1
STARGATE=0
HIJKL.CONF=1
STARGATE=0
AQUATRON=0
.CONF=1
OTHER.CONF=1
.CONF=1
OTHER.CONF=1
.CONF=1
.CONF=1
DATASOFT.CONF=1
.CONF=1
OTHER.CONF=1
ROBOTRON=0
.CONF=1
OTHER.CONF=1
#LODERUNNER091=2
#LODERUNNER141=2
BURGERTIME=0
=0
[eof]
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
OTHER.CONF=1
POP01=2
BURGERTIME=0
#LODERUNNER141=2
PQR.CONF=1
DHGR.CONF=3
.CONF=1
OTHER.CONF=1
.CONF=1
#LODERUNNER141=2
HIJKL.CONF=1
.CONF=1
SIERRA.CONF=1
CONAN=0
SYNERGIST.CONF=1
.CONF=1
SPARE.CHANGE=0
BURGERTIME=0
BURGERTIME=0
.CONF=1
ROBOTRON=0
.CONF=1
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
BOUNCING.KMNGAS=0
OTHER.CONF=1
.CONF=1
ROBOTRON=0
ACTIONS3.CONF=2
.CONF=1
ROBOTRON=0
#LODERUNNER091=2
DUNG.BEETLES=0
PQR.CONF=1
POP01=2
ACTIONCLR2.CONF=2
HIJKL.CONF=1
.CONF=1
ROBOTRON=0
POP01=2
T.CONF=1
ROBOTRON=0
POP01=2
POP01=2
.CONF=1
.CONF=1
TUBEWAY=0
MATTEL.CONF=1
THUNDERBOMBS=0
.CONF=1
S.CONF=1
.CONF=1
POP11=2
.CONF=1
PQR.CONF=1
.CONF=1
#SPIDER.RAID=0
ATARI.CONF=1
ROBOTRON=0
.CONF=1
#LODERUNNER091=2
.CONF=1
.CONF=1
#LODERUNNER091=2
OTHER.CONF=1
BURGERTIME=0
POP01=2
.CONF=1
#LODERUNNER091=2
ROBOTRON=0
BURGERTIME=0
HIJKL.CONF=1
AQUATRON=0
AQUATRON=0
MNO.CONF=1
.CONF=1
THUNDERBOMBS=0
PQR.CONF=1
OTHER.CONF=1
.CONF=1
#LODERUNNER091=2
BURGERTIME=0
SIERRA.CONF=1
#LODERUNNER091=2
PQR.CONF=1
CD.CONF=1
.CONF=1
#LODERUNNER091=2
POP01=2
AQUATRON=0
POP01=2
.CONF=1
#LODERUNNER091=2
PQR.CONF=1
MICROFUN.CONF=1
GAMMA.GOBLINS=0
EPYX.CONF=1
HIJKL.CONF=1
EPYX.CONF=1
AQUATRON=0
WAVY.NAVY=0
ALIEN.RAIN=0
.CONF=1
.CONF=1
HIJKL.CONF=1
OTHER.CONF=1
#LODERUNNER091=2
OTHER.CONF=1
ROBOTRON=0
ACTIONPOP4.CONF=2
.CONF=1
PQR.CONF=1
.CONF=1
BURGERTIME=0
OTHER.CONF=1
PQR.CONF=1
PEST.PATROL=0
EA.CONF=1
.CONF=1
BURGERTIME=0
ROBOTRON=0
#LODERUNNER091=2
AQUATRON=0
.CONF=1
BURGERTIME=0
#LODERUNNER091=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
.CONF=1
REPTON=0
POP01=2
AQUATRON=0
STARGATE=0
OTHER.CONF=1
AQUATRON=0
.CONF=1
.CONF=1
BURGERTIME=0
PQR.CONF=1
#SNAKE.BYTE=0
OTHER.CONF=1
.CONF=1
DATAMOST.CONF=1
#SNAKE.BYTE=0
POP01=2
PACMAN=0
OTHER.CONF=1
OTHER.CONF=1
.CONF=1
LODERUNNER051=2
ORILEYS.MINE=0
.CONF=1
POP01=2
#SNAKE.BYTE=0
.CONF=1
HIGH.RISE=0
EFG.CONF=1
.CONF=1
POP01=2
.CONF=1
.CONF=1
DATASOFT.CONF=1
.CONF=1
POP01=2
OTHER.CONF=1
.CONF=1
#LODERUNNER091=2
STARGATE=0
BURGERTIME=0
AQUATRON=0
#LODERUNNER091=2
.CONF=1
#LODERUNNER031=2
#LODERUNNER091=2
BURGERTIME=0
PQR.CONF=1
ACTIONPQR.CONF=2
#LODERUNNER091=2
GUMBALL=0
.CONF=1
#BUZZARD.BAIT=0
GOONIES=0
S.CONF=1
STARGATE=0
#LODERUNNER091=2
#LODERUNNER091=2
HIJKL.CONF=1
SPYS.DEMISE=0
STARGATE=0
.CONF=1
ROBOTRON=0
HIJKL.CONF=1
.CONF=1
SNEAKERS=0
POP01=2
OTHER.CONF=1
.CONF=1
SNEAKERS=0
.CONF=1
AQUATRON=0
.CONF=1
BOUNCING.KMNGAS=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
ROBOTRON=0
PQR.CONF=1
.CONF=1
LODERUNNER001=2
#LODERUNNER091=2
POP01=2
BURGERTIME=0
#SNAKE.BYTE=0
#FORMULA.1=0
[eof]
|
@ -32,6 +32,12 @@
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# uncompressed but unpatched
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Spider Raid
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# needs work
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Buzzard Bait
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Formula 1 Racer
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Snake Byte
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Track N Field
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# done
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Agent USA
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Alien Ambush
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@ -42,7 +48,6 @@ Aquatron
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Bolo
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Bouncing Kamungas
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BurgerTime
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Buzzard Bait
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Ceiling Zero
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Championship Lode Runner
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Choplifter
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@ -51,7 +56,6 @@ Dino Eggs
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Dung Beetles
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Firebird
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Flip Out
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Formula 1 Racer
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Gamma Goblins
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Gumball
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Hard Hat Mack
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@ -73,7 +77,6 @@ Repton
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Robotron 2084
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Sammy Lightfoot
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Serpentine
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Snake Byte
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Sneakers
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Spare Change
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Spy Hunter
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@ -82,7 +85,6 @@ Stargate
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Stellar 7
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The Goonies
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Thunder Bombs
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Track N Field
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Tubeway ][
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Warp Destroyer
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Wavy Navy
|
@ -1 +0,0 @@
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#
# action shots slideshow of games that begin with "A","B"
#
ANKH
ALIEN.DOWNPOUR
BERZAP
BRUCE.LEE
BURGERTIMEL1=BURGERTIME
BUBBLE.BOBBLE
BOUNCING.KMNGA2=BOUNCING.KMNGAS
ARKANOID
BLISTER.BALL
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
ARGOS
BELLHOP
BUDGETRILOGY
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.RAIN
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
AQUATRON
BRAINTEASERBLVD
ALIEN.AMBUSH
BEER.RUN
[eof]
|
1
res/ss/ACTIONAB1.CONF
Normal file
1
res/ss/ACTIONAB1.CONF
Normal file
@ -0,0 +1 @@
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#
# action slideshow of games that begin with "A","B"
#
ANKH
ALIEN.DOWNPOUR
BERZAP
BRUCE.LEE
BURGERTIMEL1=BURGERTIME
BUBBLE.BOBBLE
BOUNCING.KMNGA2=BOUNCING.KMNGAS
ARKANOID
BLISTER.BALL
AQUATRON
[eof]
|
1
res/ss/ACTIONAB2.CONF
Normal file
1
res/ss/ACTIONAB2.CONF
Normal file
@ -0,0 +1 @@
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#
# action slideshow of games that begin with "A","B"
#
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
ARGOS
BELLHOP
BUDGETRILOGY
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.RAIN
[eof]
|
1
res/ss/ACTIONAB3.CONF
Normal file
1
res/ss/ACTIONAB3.CONF
Normal file
@ -0,0 +1 @@
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#
# action slideshow of games that begin with "A","B"
#
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
BRAINTEASERBLVD
ALIEN.AMBUSH
BEER.RUN
BURGERTIMEL2=BURGERTIME
[eof]
|
@ -1 +0,0 @@
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#
# action shots slideshow of games that begin with "C","D"
#
DROL
CROSSFIRE
DONKEY.KONG2=DONKEY.KONG
DUNG.BEETLES2=DUNG.BEETLES
CEILING.ZERO
CIDER.SPIDER
COMMANDO
CRAZY.MAZY
CHOPLIFTER
DROL3=DROL
CRIME.WAVE
CANNONBALL.BLTZ
CANYON.CLIMBER
DUNG.BEETLES3=DUNG.BEETLES
DROL2=DROL
DAVIDS.MAGIC
DEFENDER
CENTIPEDE
DONKEY.KONG
CONAN
CRISIS.MOUNTAIN
DUNG.BEETLES
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
[eof]
|
1
res/ss/ACTIONCD1.CONF
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1
res/ss/ACTIONCD1.CONF
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@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "C","D"
#
DROL
CROSSFIRE
DONKEY.KONG2=DONKEY.KONG
DUNG.BEETLES2=DUNG.BEETLES
CEILING.ZERO
CIDER.SPIDER
COMMANDO
CRAZY.MAZY
CHOPLIFTER
CRIME.WAVE
[eof]
|
1
res/ss/ACTIONCD2.CONF
Normal file
1
res/ss/ACTIONCD2.CONF
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@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "C","D"
#
DROL3=DROL
CANNONBALL.BLTZ
CANYON.CLIMBER
DUNG.BEETLES3=DUNG.BEETLES
DAVIDS.MAGIC
DEFENDER
CENTIPEDE
DONKEY.KONG
CONAN
CRISIS.MOUNTAIN
[eof]
|
1
res/ss/ACTIONCD3.CONF
Normal file
1
res/ss/ACTIONCD3.CONF
Normal file
@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "C","D"
#
DUNG.BEETLES
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
DROL2=DROL
[eof]
|
@ -1 +0,0 @@
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#
# action shots slideshow of games that begin with "E","F","G"
#
GAMMA.GOBLINS3=GAMMA.GOBLINS
GOONIES3=GOONIES
FROGGER2=FROGGER
GAMMA.GOBLINS5=GAMMA.GOBLINS
GOONIES6=GOONIES
GAMMA.GOBLINS4=GAMMA.GOBLINS
FALCONS.SCORE=FALCONS
FIREBIRD2=FIREBIRD
GUMBALL
FIREBIRD
GOONIES4=GOONIES
FLIP.OUT
GOONIES
FROGGER
GUMBALL2=GUMBALL
GREMLINS
GOONIES5=GOONIES
EPOCH
GALAXIAN2=GALAXIAN
GAMMA.GOBLINS2=GAMMA.GOBLINS
GORGON
GALAXIAN
FORMULA.1
GAMMA.GOBLINS
FALCONS
GOONIES2=GOONIES
[eof]
|
1
res/ss/ACTIONEFG1.CONF
Normal file
1
res/ss/ACTIONEFG1.CONF
Normal file
@ -0,0 +1 @@
|
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#
# action shots slideshow of games that begin with "E","F","G"
#
GAMMA.GOBLINS3=GAMMA.GOBLINS
GOONIES3=GOONIES
FROGGER2=FROGGER
GAMMA.GOBLINS4=GAMMA.GOBLINS
FALCONS.SCORE=FALCONS
FIREBIRD2=FIREBIRD
GUMBALL
FIREBIRD
GOONIES4=GOONIES
FLIP.OUT
[eof]
|
1
res/ss/ACTIONEFG2.CONF
Normal file
1
res/ss/ACTIONEFG2.CONF
Normal file
@ -0,0 +1 @@
|
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#
# action shots slideshow of games that begin with "E","F","G"
#
GOONIES
GAMMA.GOBLINS5=GAMMA.GOBLINS
FROGGER
GUMBALL2=GUMBALL
GREMLINS
GOONIES5=GOONIES
EPOCH
GALAXIAN2=GALAXIAN
GAMMA.GOBLINS2=GAMMA.GOBLINS
GORGON
[eof]
|
1
res/ss/ACTIONEFG3.CONF
Normal file
1
res/ss/ACTIONEFG3.CONF
Normal file
@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "E","F","G"
#
GOONIES6=GOONIES
GALAXIAN
FORMULA.1
GAMMA.GOBLINS
FALCONS
GOONIES2=GOONIES
[eof]
|
1
res/ss/ACTIONHIJ1.CONF
Normal file
1
res/ss/ACTIONHIJ1.CONF
Normal file
@ -0,0 +1 @@
|
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK2=HARD.HAT.MACK
KARATEKA
JOUST2=JOUST
JUMPMAN
LADY.TUT
JUGGLER
HEAD.ON
JUNGLE.HUNT
JUGGLER2=JUGGLER
INTL.GRAN.PRIX
[eof]
|
1
res/ss/ACTIONHIJ2.CONF
Normal file
1
res/ss/ACTIONHIJ2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
LODE001=LODE.RUNNER
HARD.HAT.MACK
LOST.TOMB
JOUST
HERO
HARD.HAT.MACK3=HARD.HAT.MACK
IMPOSSIBLE.MISS
HIGH.RISE
JUNGLE.HUNT2=JUNGLE.HUNT
LOST.TOMB2=LOST.TOMB
LODE137=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK2=HARD.HAT.MACK
KARATEKA
JOUST2=JOUST
JUMPMAN
LADY.TUT
HARD.HAT.MACK
JUGGLER
HEAD.ON
JUNGLE.HUNT
JUGGLER2=JUGGLER
LODE.RUNNER2=LODE.RUNNER
INTL.GRAN.PRIX
LODE.RUNNER
LOST.TOMB
JOUST
HERO
HARD.HAT.MACK3=HARD.HAT.MACK
IMPOSSIBLE.MISS
LODE.RUNNER3=LODE.RUNNER
HIGH.RISE
JUNGLE.HUNT2=JUNGLE.HUNT
LOST.TOMB2=LOST.TOMB
[eof]
|
@ -1 +0,0 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MINER.2049ER
MARIO.BROS3=MARIO.BROS
ORILEYS.MINE
MONTEZUMA
ORBITRON
MS.PACMAN
MR.ROBOT
NIBBLER
MR.DO
MOON.PATROL
NIGHTMARE
MARIO.BROS2=MARIO.BROS
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
OUTPOST
MR.DO2=MR.DO
MARIO.BROS
[eof]
|
1
res/ss/ACTIONMNO1.CONF
Normal file
1
res/ss/ACTIONMNO1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L01=MR.DO
MINER.2049ER
MARIO.BROS3=MARIO.BROS
ORILEYS.MINE
MONTEZUMA
ORBITRON
MS.PACMAN
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
[eof]
|
1
res/ss/ACTIONMNO2.CONF
Normal file
1
res/ss/ACTIONMNO2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L03=MR.DO
MARIO.BROS
MOON.PATROL
NIBBLER
NIGHTMARE
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
OUTPOST
MR.DO.L10=MR.DO
[eof]
|
@ -1 +0,0 @@
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
RASTER.BLASTER
POOYAN
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
RESCUE.RAIDERS
ROBOTRON.2084
REPTON
RED.ALERT
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II2=PITFALL.II
POPL01AGOTSWORD=PRINCEUNP
PAC.MAN2
PIEMAN
RIBBIT
RESCUE.RAIDERS3=RESCUE.RAIDERS
PAC.MAN
PITSTOP.II
PITFALL.II
PEST.PATROL2=PEST.PATROL
[eof]
|
1
res/ss/ACTIONPQR1.CONF
Normal file
1
res/ss/ACTIONPQR1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
RASTER.BLASTER
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
ROBOTRON.2084
REPTON
PITFALL.II2=PITFALL.II
RESCUE.RAIDERS2=RESCUE.RAIDERS
[eof]
|
1
res/ss/ACTIONPQR2.CONF
Normal file
1
res/ss/ACTIONPQR2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "P","Q","R"
#
POPL01AGOTSWORD=PRINCEUNP
RED.ALERT
PAC.MAN2
PIEMAN
RIBBIT
RESCUE.RAIDERS3=RESCUE.RAIDERS
PAC.MAN
PITSTOP.II
POOYAN
PITFALL.II
PEST.PATROL2=PEST.PATROL
[eof]
|
@ -1 +0,0 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
STELLAR.7
SHAMUS
SUICIDE
SPDWAY.CLASSIC2=SPDWAY.CLASSIC
STARBLASTER
SNEAKERS
SPYS.DEMISE
SNEAKERS4=SNEAKERS
SNAKE.BYTE
STARGATE2=STARGATE
SPARE.CHANGE
SNEAKERS3=SNEAKERS
SPDWAY.CLASSIC
SPACE.EGGS
SPACE.QUARKS
SUCCESSION
SPACE.RAIDERS
STARGATE
SNEAKERS2=SNEAKERS
SHAMUS2
SNOGGLE
SPY.HUNTER2=SPY.HUNTER
SAMMY.LIGHTFOOT
SPY.HUNTER
SABOTAGE
SWASHBUCKLER
SERPENTINE
SNEAKERS5=SNEAKERS
SNACK.ATTACK
SPIDER.RAID
[eof]
|
1
res/ss/ACTIONS1.CONF
Normal file
1
res/ss/ACTIONS1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SNEAKERS
STELLAR.7
SHAMUS
SUICIDE
SPDWAY.CLASSIC2=SPDWAY.CLASSIC
STARGATE
SPY.HUNTER2=SPY.HUNTER
SNAKE.BYTE
SPYS.DEMISE
SNEAKERS4=SNEAKERS
[eof]
|
1
res/ss/ACTIONS2.CONF
Normal file
1
res/ss/ACTIONS2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SNEAKERS3=SNEAKERS
STARGATE2=STARGATE
SPARE.CHANGE
SPACE.EGGS
SPACE.QUARKS
SUCCESSION
SPACE.RAIDERS
SHAMUS2
STARBLASTER
SNEAKERS2=SNEAKERS
[eof]
|
1
res/ss/ACTIONS3.CONF
Normal file
1
res/ss/ACTIONS3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "S"
#
SNEAKERS5=SNEAKERS
SNOGGLE
SPDWAY.CLASSIC
SAMMY.LIGHTFOOT
SPY.HUNTER
SABOTAGE
SWASHBUCKLER
SERPENTINE
SNACK.ATTACK
SPIDER.RAID
[eof]
|
@ -1 +0,0 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY
UP.N.DOWN
THRESHOLD
WAVY.NAVY2=WAVY.NAVY
TETRIS
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
WAVY.NAVY3=WAVY.NAVY
TUBEWAY
TRACK.AND.FIELD
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
TETRIS6=TETRIS
TAG.TEAM
TETRIS3=TETRIS
TWERPS
VINDICATOR
THEXDER
TOMAHAWK
WARP.DESTROYER
THIEF
WAVY.NAVY4=WAVY.NAVY
TETRIS4=TETRIS
THEXDER2=THEXDER
TAPPER
TETRIS2=TETRIS
THUNDERBOMBS
[eof]
|
1
res/ss/ACTIONT1.CONF
Normal file
1
res/ss/ACTIONT1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY
TETRIS
UP.N.DOWN
THRESHOLD
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
TAG.TEAM
TUBEWAY
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
[eof]
|
1
res/ss/ACTIONT2.CONF
Normal file
1
res/ss/ACTIONT2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY3=WAVY.NAVY
TETRIS6=TETRIS
TRACK.AND.FIELD
TWERPS
VINDICATOR
THEXDER
TOMAHAWK
TAPPER
TETRIS3=TETRIS
WAVY.NAVY4=WAVY.NAVY
[eof]
|
1
res/ss/ACTIONT3.CONF
Normal file
1
res/ss/ACTIONT3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TETRIS4=TETRIS
WARP.DESTROYER
THIEF
THEXDER2=THEXDER
THUNDERBOMBS
WAVY.NAVY2=WAVY.NAVY
TETRIS2=TETRIS
[eof]
|
@ -1 +0,0 @@
|
||||
#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
RESCUE.RAIDERS
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
PRINCEUNP
LOST.TOMB
SWASHBUCKLER
[eof]
|
1
res/ss/FAVORITES1.CONF
Normal file
1
res/ss/FAVORITES1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of favorite title screens
#
TOMAHAWK
SPYS.DEMISE
DIG.DUG
WAVY.NAVY
TETRIS
TAPPER
TUBEWAY
POOYAN
GOONIES
PLASMANIA
[eof]
|
1
res/ss/FAVORITES2.CONF
Normal file
1
res/ss/FAVORITES2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of favorite title screens
#
PITFALL.II
ALCAZAR
SABOTAGE
SPARE.CHANGE
RESCUE.RAIDERS
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
[eof]
|
1
res/ss/FAVORITES3.CONF
Normal file
1
res/ss/FAVORITES3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of favorite title screens
#
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
DUNG.BEETLES
MR.ROBOT
MOON.PATROL
HERO
DROL
MONTEZUMA
[eof]
|
1
res/ss/FAVORITES4.CONF
Normal file
1
res/ss/FAVORITES4.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of favorite title screens
#
DAVIDS.MAGIC
CRAZY.MAZY
PAPERBOY
PRINCEUNP
LOST.TOMB
SWASHBUCKLER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 001-010)
#
LODE001=LODE.RUNNER
LODE002=LODE.RUNNER
LODE003=LODE.RUNNER
LODE004=LODE.RUNNER
LODE005=LODE.RUNNER
LODE006=LODE.RUNNER
LODE007=LODE.RUNNER
LODE008=LODE.RUNNER
LODE009=LODE.RUNNER
LODE010=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 011-020)
#
LODE011=LODE.RUNNER
LODE012=LODE.RUNNER
LODE013=LODE.RUNNER
LODE014=LODE.RUNNER
LODE015=LODE.RUNNER
LODE016=LODE.RUNNER
LODE017=LODE.RUNNER
LODE018=LODE.RUNNER
LODE019=LODE.RUNNER
LODE020=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 021-030)
#
LODE021=LODE.RUNNER
LODE022=LODE.RUNNER
LODE023=LODE.RUNNER
LODE024=LODE.RUNNER
LODE025=LODE.RUNNER
LODE026=LODE.RUNNER
LODE027=LODE.RUNNER
LODE028=LODE.RUNNER
LODE029=LODE.RUNNER
LODE030=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 031-040)
#
LODE031=LODE.RUNNER
LODE032=LODE.RUNNER
LODE033=LODE.RUNNER
LODE034=LODE.RUNNER
LODE035=LODE.RUNNER
LODE036=LODE.RUNNER
LODE037=LODE.RUNNER
LODE038=LODE.RUNNER
LODE039=LODE.RUNNER
LODE040=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 041-050)
#
LODE041=LODE.RUNNER
LODE042=LODE.RUNNER
LODE043=LODE.RUNNER
LODE044=LODE.RUNNER
LODE045=LODE.RUNNER
LODE046=LODE.RUNNER
LODE047=LODE.RUNNER
LODE048=LODE.RUNNER
LODE049=LODE.RUNNER
LODE050=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 051-060)
#
LODE051=LODE.RUNNER
LODE052=LODE.RUNNER
LODE053=LODE.RUNNER
LODE054=LODE.RUNNER
LODE055=LODE.RUNNER
LODE056=LODE.RUNNER
LODE057=LODE.RUNNER
LODE058=LODE.RUNNER
LODE059=LODE.RUNNER
LODE060=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 061-070)
#
LODE061=LODE.RUNNER
LODE062=LODE.RUNNER
LODE063=LODE.RUNNER
LODE064=LODE.RUNNER
LODE065=LODE.RUNNER
LODE066=LODE.RUNNER
LODE067=LODE.RUNNER
LODE068=LODE.RUNNER
LODE069=LODE.RUNNER
LODE070=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 071-080)
#
LODE071=LODE.RUNNER
LODE072=LODE.RUNNER
LODE073=LODE.RUNNER
LODE074=LODE.RUNNER
LODE075=LODE.RUNNER
LODE076=LODE.RUNNER
LODE077=LODE.RUNNER
LODE078=LODE.RUNNER
LODE079=LODE.RUNNER
LODE080=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 081-090)
#
LODE081=LODE.RUNNER
LODE082=LODE.RUNNER
LODE083=LODE.RUNNER
LODE084=LODE.RUNNER
LODE085=LODE.RUNNER
LODE086=LODE.RUNNER
LODE087=LODE.RUNNER
LODE088=LODE.RUNNER
LODE089=LODE.RUNNER
LODE090=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 091-100)
#
LODE091=LODE.RUNNER
LODE092=LODE.RUNNER
LODE093=LODE.RUNNER
LODE094=LODE.RUNNER
LODE095=LODE.RUNNER
LODE096=LODE.RUNNER
LODE097=LODE.RUNNER
LODE098=LODE.RUNNER
LODE099=LODE.RUNNER
LODE100=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 101-110)
#
LODE101=LODE.RUNNER
LODE102=LODE.RUNNER
LODE103=LODE.RUNNER
LODE104=LODE.RUNNER
LODE105=LODE.RUNNER
LODE106=LODE.RUNNER
LODE107=LODE.RUNNER
LODE108=LODE.RUNNER
LODE109=LODE.RUNNER
LODE110=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 111-120)
#
LODE111=LODE.RUNNER
LODE112=LODE.RUNNER
LODE113=LODE.RUNNER
LODE114=LODE.RUNNER
LODE115=LODE.RUNNER
LODE116=LODE.RUNNER
LODE117=LODE.RUNNER
LODE118=LODE.RUNNER
LODE119=LODE.RUNNER
LODE120=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 121-130)
#
LODE121=LODE.RUNNER
LODE122=LODE.RUNNER
LODE123=LODE.RUNNER
LODE124=LODE.RUNNER
LODE125=LODE.RUNNER
LODE126=LODE.RUNNER
LODE127=LODE.RUNNER
LODE128=LODE.RUNNER
LODE129=LODE.RUNNER
LODE130=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 131-140)
#
LODE131=LODE.RUNNER
LODE132=LODE.RUNNER
LODE133=LODE.RUNNER
LODE134=LODE.RUNNER
LODE135=LODE.RUNNER
LODE136=LODE.RUNNER
LODE137=LODE.RUNNER
LODE138=LODE.RUNNER
LODE139=LODE.RUNNER
LODE140=LODE.RUNNER
[eof]
|
@ -1 +0,0 @@
|
||||
#
# Lode Runner slideshow (levels 141-150)
#
LODE141=LODE.RUNNER
LODE142=LODE.RUNNER
LODE143=LODE.RUNNER
LODE144=LODE.RUNNER
LODE145=LODE.RUNNER
LODE146=LODE.RUNNER
LODE147=LODE.RUNNER
LODE148=LODE.RUNNER
LODE149=LODE.RUNNER
LODE150=LODE.RUNNER
[eof]
|
1
res/ss/MR.DO.CONF
Normal file
1
res/ss/MR.DO.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# Mr. Do action slideshow
#
MR.DO.L01=MR.DO
MR.DO.L02=MR.DO
MR.DO.L03=MR.DO
MR.DO.L04=MR.DO
MR.DO.L05=MR.DO
MR.DO.L06=MR.DO
MR.DO.L07=MR.DO
MR.DO.L08=MR.DO
MR.DO.L09=MR.DO
MR.DO.L10=MR.DO
[eof]
|
@ -1 +0,0 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
ALIEN.AMBUSH
ALIEN.DOWNPOUR
ALIEN.MUNCHIES
BELLHOP
BERZAP
BLISTER.BALL
BRAINTEASERBLVD
BUDGETRILOGY
CEILING.ZERO
FIREBIRD
FORMULA.1
FROGGER
HEAD.ON
HUNGRYBOY
INTL.GRAN.PRIX
LADY.TUT
MAD.BOMBER
MONTEZUMA
NIBBLER
NORAD
PAPERBOY
POLLYWOG
PUCK.MAN
RASTER.BLASTER
RESCUE.RAIDERS
SHAMUS
SPACE.RAIDERS
SPDWAY.CLASSIC
SPIDER.RAID
TETRIS
VINDICATOR
[eof]
|
1
res/ss/OTHER1.CONF
Normal file
1
res/ss/OTHER1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
SHAMUS
SPIDER.RAID
INTL.GRAN.PRIX
BERZAP
RESCUE.RAIDERS
SPDWAY.CLASSIC
FORMULA.1
NORAD
FROGGER
BUDGETRILOGY
[eof]
|
1
res/ss/OTHER2.CONF
Normal file
1
res/ss/OTHER2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
TETRIS
FIREBIRD
POLLYWOG
MONTEZUMA
HUNGRYBOY
PAPERBOY
PUCK.MAN
HEAD.ON
MAD.BOMBER
BELLHOP
[eof]
|
1
res/ss/OTHER3.CONF
Normal file
1
res/ss/OTHER3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
CEILING.ZERO
BRAINTEASERBLVD
ALIEN.MUNCHIES
ALIEN.AMBUSH
LADY.TUT
VINDICATOR
SPACE.RAIDERS
RASTER.BLASTER
ALIEN.DOWNPOUR
BLISTER.BALL
NIBBLER
[eof]
|
@ -567,17 +567,34 @@ Prelaunch ; this runs from main memory
|
||||
|
||||
; entry point to launch game
|
||||
+READ_ROM_NO_WRITE
|
||||
lda ldrlo2 ; set up game entry point in stack page
|
||||
ldy ldrhi2 ; (last load address - 1)
|
||||
sec
|
||||
sbc #$01
|
||||
bcs +
|
||||
dey
|
||||
+
|
||||
+STAY $1FE
|
||||
ldx #0 ; wipe zero page
|
||||
txa
|
||||
- sta $00,x
|
||||
inx
|
||||
bne -
|
||||
lda #$65 ; initialize random seed (some games like Pooyan
|
||||
sta $4E ; require these to be non-zero)
|
||||
lda #$02
|
||||
sta $4F
|
||||
jsr $FE89 ; initialize machine like a cold boot (many
|
||||
jsr $FE93 ; games assume a 'clean slate' and rely on
|
||||
jsr $FE84 ; zero page values set by these ROM routines)
|
||||
sta $C000
|
||||
sta $C002
|
||||
jsr $FE84 ; zero page values set by these ROM routines,
|
||||
sta $C000 ; e.g. Wavy Navy just prints out text via $FDED
|
||||
sta $C002 ; and expects it to work)
|
||||
sta $C004
|
||||
sta $C00C
|
||||
sta $C00E
|
||||
jsr $FB2F
|
||||
jsr $FC58
|
||||
ldx #$FF
|
||||
ldx #$FD ; jump to game entry point via stack pop
|
||||
txs
|
||||
jmp (ldrlo2) ; jump to game
|
||||
rts
|
||||
End_Prelaunch
|
||||
|
Loading…
Reference in New Issue
Block a user