fix and re-enable Buzzard Bait captive demo

This commit is contained in:
4am 2019-01-06 17:24:50 -05:00
parent 6288c15343
commit 65a4a162ea
3 changed files with 2 additions and 1 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONPOP2.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONPOP3.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONPOP4.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ACTIONPOP5.CONF=2 ALIEN.AMBUSH=0 ACTIONT1.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONMNO1.CONF=2 CHAMP.LODERUN=0 PQR.CONF=1 ACTIONMNO2.CONF=2 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 #TRACK.AND.FIELD=0 #SPIDER.RAID=0 #BUZZARD.BAIT=0 #SNAKE.BYTE=0 #FORMULA.1=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONPOP2.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONPOP3.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONPOP4.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ACTIONPOP5.CONF=2 ALIEN.AMBUSH=0 ACTIONT1.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONMNO1.CONF=2 CHAMP.LODERUN=0 PQR.CONF=1 ACTIONMNO2.CONF=2 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 #TRACK.AND.FIELD=0 #SPIDER.RAID=0 #SNAKE.BYTE=0 #FORMULA.1=0 [eof]

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@ -2,3 +2,4 @@ $1067: 4C1B90 -> 4C0001 to exit on keypress or button press (context is 20F51E4C
$1B31: C9E090 -> 4C0001 to exit on keypress (context is AD00C01006C9E0900229DF60)
$7A6B: 4C1B90 -> 4C0001 to exit on button press (context is AD61C04DB60910034C1B90)
$80DD: 20EF15 -> 4C0001 to exit at end of demo cycle (context is 20EF152003904C1380)
$81FE: 20D009 -> 4C0001 to exit at end of demo cycle (context is 4C746C20BF8420D009)