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remove Shuffleboard (moved to 4sports)
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@ -593,8 +593,6 @@ SHAMUS=Type(06),AuxType(3FF8),Access(C3)
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SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
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SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
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SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
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SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
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SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
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SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
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SHUFFLEBOARD=Type(06),AuxType(3FF8),Access(C3)
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SHUFFLEBOARD2=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTCL=Type(06),AuxType(3FF8),Access(C3)
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SITUATION.CRTCL=Type(06),AuxType(3FF8),Access(C3)
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@ -248,7 +248,7 @@ T3.CONF=1
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SHR17.CONF=5
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SHR17.CONF=5
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# set 18
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# set 18
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IDSI.CONF=1
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INDIE.CONF=1
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BATTLEZONE=0
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BATTLEZONE=0
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BALLY.CONF=1
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BALLY.CONF=1
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ALIEN.MUNCHIES=0
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ALIEN.MUNCHIES=0
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@ -295,7 +295,6 @@ SHR20.CONF=5
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CD4.CONF=1
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CD4.CONF=1
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LASER.BOUNCE=0
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LASER.BOUNCE=0
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ACTDHGR18.CONF=4
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ACTDHGR18.CONF=4
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INDIE.CONF=1
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LAZER.SILK=0
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LAZER.SILK=0
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ACTIONROM.CONF=2
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ACTIONROM.CONF=2
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NIGHT.STALKER=0
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NIGHT.STALKER=0
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@ -1,9 +0,0 @@
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#
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# Attract mode for SHUFFLEBOARD
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# This file is automatically generated
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#
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ACTION.HGR/SHUFFLEBOARD2=A
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ACTION.HGR/SHUFFLEBOARD=A
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[eof]
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@ -246,7 +246,6 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
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SERPENTINE=Type(04),AuxType(8000),Access(C3)
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SERPENTINE=Type(04),AuxType(8000),Access(C3)
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SHAMUS=Type(04),AuxType(8000),Access(C3)
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SHAMUS=Type(04),AuxType(8000),Access(C3)
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SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
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SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
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SHUFFLEBOARD=Type(04),AuxType(8000),Access(C3)
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SITUATION.CRTCL=Type(04),AuxType(8000),Access(C3)
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SITUATION.CRTCL=Type(04),AuxType(8000),Access(C3)
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SKI.CRAZED=Type(04),AuxType(8000),Access(C3)
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SKI.CRAZED=Type(04),AuxType(8000),Access(C3)
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SKYFOX=Type(04),AuxType(8000),Access(C3)
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SKYFOX=Type(04),AuxType(8000),Access(C3)
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@ -245,7 +245,6 @@
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0001,SERPENTINE
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0001,SERPENTINE
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1000,SHAMUS
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1000,SHAMUS
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0000,SHORT.CIRCUIT
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0000,SHORT.CIRCUIT
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0000,SHUFFLEBOARD
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0000,SITUATION.CRTCL=Situation Critical
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0000,SITUATION.CRTCL=Situation Critical
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0000,SKI.CRAZED
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0000,SKI.CRAZED
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1000,SKYFOX
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1000,SKYFOX
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@ -11,6 +11,5 @@ SUPER.ZAXXON2=SUPER.ZAXXON
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SNACK.ATTACK
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SNACK.ATTACK
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STAR.THIEF
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STAR.THIEF
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SHAMUS2=SHAMUS
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SHAMUS2=SHAMUS
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SHUFFLEBOARD
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[eof]
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[eof]
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@ -8,7 +8,6 @@ SKYFOX3=SKYFOX
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SAMMY.LIGHTFOOT
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SAMMY.LIGHTFOOT
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SEAFOX
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SEAFOX
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SPY.HUNTER
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SPY.HUNTER
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SHUFFLEBOARD2=SHUFFLEBOARD
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SUICIDE
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SUICIDE
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SPY.STRIKES.BAK
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SPY.STRIKES.BAK
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@ -1,8 +0,0 @@
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#
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# IDSF slideshow
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#
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SHUFFLEBOARD
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JUGGLER
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[eof]
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@ -5,7 +5,6 @@
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SPYS.DEMISE
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SPYS.DEMISE
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SPARE.CHANGE
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SPARE.CHANGE
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STELLAR.7
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STELLAR.7
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SHUFFLEBOARD
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SHAMUS
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SHAMUS
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SPACE.RAIDERS
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SPACE.RAIDERS
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STARBLASTER
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STARBLASTER
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@ -135,7 +135,6 @@ GEBELLI.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL2.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL2.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL3.CONF=Type(04),AuxType(4000),Access(C3)
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HIJKL3.CONF=Type(04),AuxType(4000),Access(C3)
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IDSI.CONF=Type(04),AuxType(4000),Access(C3)
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INDIE.CONF=Type(04),AuxType(4000),Access(C3)
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INDIE.CONF=Type(04),AuxType(4000),Access(C3)
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MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
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MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
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MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
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MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
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@ -225,7 +225,6 @@ SEAFOX=Type(06),AuxType(4000),Access(C3)
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SERPENTINE=Type(06),AuxType(4000),Access(C3)
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SERPENTINE=Type(06),AuxType(4000),Access(C3)
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SHAMUS=Type(06),AuxType(4000),Access(C3)
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SHAMUS=Type(06),AuxType(4000),Access(C3)
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SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
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SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
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SHUFFLEBOARD=Type(06),AuxType(4000),Access(C3)
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SITUATION.CRTCL=Type(06),AuxType(4000),Access(C3)
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SITUATION.CRTCL=Type(06),AuxType(4000),Access(C3)
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SKI.CRAZED=Type(06),AuxType(4000),Access(C3)
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SKI.CRAZED=Type(06),AuxType(4000),Access(C3)
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SKYFOX=Type(06),AuxType(4000),Access(C3)
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SKYFOX=Type(06),AuxType(4000),Access(C3)
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@ -10,6 +10,7 @@
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- Fuji Crowded Speedway
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- Fuji Crowded Speedway
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- International Gran Prix
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- International Gran Prix
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- Karate Champ
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- Karate Champ
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- Shuffleboard
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- Speedway Classic
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- Speedway Classic
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- Summer Games
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- Summer Games
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- Summer Games II
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- Summer Games II
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@ -1,31 +0,0 @@
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;license:MIT
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;(c) 2019 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/SHUFFLEBOARD",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $3EE2
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jsr $3EBB ; decompress
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lda #$60
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sta $1021
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jsr $1000 ; title/set reset vector
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lda #$2C
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sta $97FF
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sta $97F3
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sta $B1A2 ; BIT changing reset
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+RESET_VECTOR $100
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+DISABLE_ACCEL
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jmp $A03B
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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