rename some files

This commit is contained in:
4am 2021-10-12 22:55:41 -04:00
parent 5adf3019de
commit 6ead50bbdb
8 changed files with 62 additions and 62 deletions

View File

@ -31,17 +31,17 @@ dsk: asm
$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "build/LAUNCHER.SYSTEM" >>build/log
rsync -aP res/PREFS.CONF build/PREFS.CONF >> build/log
bin/padto.sh 512 build/PREFS.CONF >>build/log
bin/buildhelp.sh "res/GAMES.CONF" "build/HELP.DATA" "build/HELPFUL" >>build/log
bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.DATA" >>build/log
bin/buildfx.sh "res/FX.CONF" "build/FX.DATA" "build/FXFUL" "build/FX" >>build/log
bin/buildfx.sh "res/DFX.CONF" "build/DFX.DATA" "build/DFXFUL" "build/FX" >>build/log
rm -f build/SSDIR.CONF && touch build/SSDIR.CONF
bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" >>build/log
bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log
bin/buildfx.sh "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX" >>build/log
bin/buildfx.sh "res/DFX.CONF" "build/DFX.IDX" "build/DFX.ALL" "build/FX" >>build/log
rm -f build/SSDIR.CONF && touch build/SSDIR.CONF >>build/log
for f in res/SS/*; do bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)" && echo "$$(basename $$f)" >> build/SSDIR.CONF; done >>build/log
bin/buildfx.sh "build/SSDIR.CONF" "build/SS.DATA" "build/SSFUL" "build/SS" >>build/log
rm -f build/ATTRACTDIR.CONF && touch build/ATTRACTDIR.CONF
bin/buildfx.sh "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
rm -f build/ATTRACTDIR.CONF && touch build/ATTRACTDIR.CONF >>build/log
for f in res/ATTRACT/*; do bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)" && echo "$$(basename $$f)" >> build/ATTRACTDIR.CONF; done >>build/log
bin/buildfx.sh "build/ATTRACTDIR.CONF" "build/ATTRACTIVE" "build/ATTRACTFUL" "build/ATTRACT" >>build/log
for f in res/TITLE res/COVER res/HELP res/GAMES.CONF build/PREFS.CONF res/CREDITS res/HELPTEXT build/ATTRACT.DATA build/FX.DATA build/FXFUL build/DFX.DATA build/DFXFUL build/HELP.DATA build/HELPFUL build/SS.DATA build/SSFUL build/ATTRACTIVE build/ATTRACTFUL res/DECRUNCH res/JOYSTICK res/Finder.Data res/Finder.Root; do $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; done
bin/buildfx.sh "build/ATTRACTDIR.CONF" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
for f in res/TITLE res/COVER res/HELP res/GAMES.CONF build/PREFS.CONF res/CREDITS res/HELPTEXT build/ATTRACT.IDX build/FX.IDX build/FX.ALL build/DFX.IDX build/DFX.ALL build/GAMEHELP.IDX build/GAMEHELP.ALL build/SLIDESHOW.IDX build/SLIDESHOW.ALL build/MINIATTRACT.IDX build/MINIATTRACT.ALL res/DECRUNCH res/JOYSTICK res/Finder.Data res/Finder.Root; do $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; done
bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log

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@ -3,22 +3,22 @@
LAUNCHER.SYSTEM=Type(FF),AuxType(2000),Access(C3)
PREFS.CONF=Type(04),AuxType(8000),Access(C3)
GAMES.CONF=Type(04),AuxType(8000),Access(C3)
ATTRACT.DATA=Type(06),AuxType(6000),Access(C3)
ATTRACTFUL=Type(06),AuxType(6000),Access(C3)
ATTRACTIVE=Type(06),AuxType(6000),Access(C3)
FX.DATA=Type(06),AuxType(6000),Access(C3)
DFX.DATA=Type(06),AuxType(6000),Access(C3)
FXFUL=Type(06),AuxType(6000),Access(C3)
DFXFUL=Type(06),AuxType(6000),Access(C3)
ATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
MINIATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
MINIATTRACT.ALL=Type(06),AuxType(6000),Access(C3)
FX.IDX=Type(06),AuxType(6000),Access(C3)
FX.ALL=Type(06),AuxType(6000),Access(C3)
DFX.IDX=Type(06),AuxType(6000),Access(C3)
DFX.ALL=Type(06),AuxType(6000),Access(C3)
GAMEHELP.IDX=Type(06),AuxType(6000),Access(C3)
GAMEHELP.ALL=Type(04),AuxType(6000),Access(C3)
SLIDESHOW.IDX=Type(06),AuxType(4000),Access(C3)
SLIDESHOW.ALL=Type(06),AuxType(0800),Access(C3)
COVER=Type(06),AuxType(2000),Access(C3)
TITLE=Type(06),AuxType(2000),Access(C3)
HELP=Type(06),AuxType(2000),Access(C3)
CREDITS=Type(04),AuxType(6000),Access(C3)
HELP.DATA=Type(06),AuxType(6000),Access(C3)
HELPTEXT=Type(04),AuxType(6000),Access(C3)
HELPFUL=Type(04),AuxType(6000),Access(C3)
SS.DATA=Type(06),AuxType(4000),Access(C3)
SSFUL=Type(06),AuxType(0800),Access(C3)
DECRUNCH=Type(06),AuxType(0200),Access(C3)
JOYSTICK=Type(06),AuxType(0800),Access(C3)
Finder.Data=Type(C9),AuxType(0000),Access(E7)

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@ -151,7 +151,7 @@ iProDOS_enter = $D670
LoadFileDirect = $DAF9
iAuxReq = $DB1F
launchpatch = $D60E
iAddToPath = $FE97
iAddToPath = $FE78
itraverse = $D8D8
ldrhi = $56
namlo = $57

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@ -81,18 +81,6 @@ kSHRArtworkDirectory
!byte 12
!raw "ARTWORK.SHR/"
kMiniAttractDataFile
!byte 10
!raw "ATTRACTIVE"
kAttractModeSlideshowDataFile
!byte 7
!raw "SS.DATA"
kAttractModeSlideshowFulFile
!byte 5
!raw "SSFUL"
kDemoDirectory
!byte 5
!raw "DEMO/"
@ -118,29 +106,49 @@ kGlobalPrefsFilename
!byte 10
!raw "PREFS.CONF"
kAttractModeDataFile
!byte 12
!raw "ATTRACT.DATA"
kAttractModeIndexFile
!byte 11
!raw "ATTRACT.IDX"
kMiniAttractIndexFile
!byte 15
!raw "MINIATTRACT.IDX"
kAttractModeFulFile
!byte 10
!raw "ATTRACTFUL"
!byte 15
!raw "MINIATTRACT.ALL"
kFXDataFile
!byte 7
!raw "FX.DATA"
kAttractModeSlideshowIndexFile
!byte 13
!raw "SLIDESHOW.IDX"
kDFXDataFile
!byte 8
!raw "DFX.DATA"
kAttractModeSlideshowFulFile
!byte 13
!raw "SLIDESHOW.ALL"
kFXIndexFile
!byte 6
!raw "FX.IDX"
kFXFile
!byte 5
!raw "FXFUL"
!byte 6
!raw "FX.ALL"
kDFXIndexFile
!byte 7
!raw "DFX.IDX"
kDFXFile
!byte 6
!raw "DFXFUL"
!byte 7
!raw "DFX.ALL"
kGameHelpIndexFile
!byte 12
!raw "GAMEHELP.IDX"
kGameHelpFile
!byte 12
!raw "GAMEHELP.ALL"
kCreditsFile
!byte 7
@ -150,14 +158,6 @@ kHelpBackgroundFile
!byte 4
!raw "HELP"
kGameHelpDataFile
!byte 9
!raw "HELP.DATA"
kGameHelpFile
!byte 7
!raw "HELPFUL"
kHelpTextFile
!byte 8
!raw "HELPTEXT"

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@ -138,7 +138,7 @@ gMachineInDHGRMode=*+1
LoadDHGRTransition
jsr LoadFile ; load DHGR transition effects list into $6000
!word kRootDirectory
!word kDFXDataFile
!word kDFXIndexFile
- !word $6000
jsr pref_get ; get DHGR transition effect from prefs

View File

@ -69,7 +69,7 @@ HGRSingle
LoadHGRTransition
jsr LoadFile ; load HGR transition effects list into $6000
!word kRootDirectory
!word kFXDataFile
!word kFXIndexFile
- !word $6000
jsr pref_get ; get HGR transition effect from prefs

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@ -26,7 +26,7 @@ MegaAttractMode
jsr LoadFile ; load pre-parsed attract mode configuration data into $6000
!word kRootDirectory
!word kAttractModeDataFile
!word kAttractModeIndexFile
- !word $6000
jsr pref_get ; get attract mode module from prefs
@ -76,7 +76,7 @@ MiniAttractMode
@loop
jsr LoadFile ; load mini attract mode configuration file into $6000
!word kRootDirectory
!word kMiniAttractDataFile
!word kMiniAttractIndexFile
- !word $6000
jsr okvs_find
!word -
@ -174,7 +174,7 @@ RunAttractModule
; it's a slideshow, so load slideshow configuration file
pha ; save module type
jsr LoadFile ; load slideshow configuration file into $4000
!word kAttractModeSlideshowDataFile
!word kAttractModeSlideshowIndexFile
!word kRootDirectory
- !word $4000
jsr okvs_find

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@ -56,7 +56,7 @@ Help
+ST16 ++
jsr LoadFile
!word kRootDirectory
!word kGameHelpDataFile
!word kGameHelpIndexFile
- !word $6000
jsr okvs_find
!word -