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attract mode notes
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parent
a64623e72a
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@ -1,52 +1,73 @@
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51 matches for "1$" in buffer: catalog4.txt
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5:Agent USA=AGENT.USA,001
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8:Alien Downpour ALIENDOWNPOUR 001
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9:Alien Rain ALIENRAIN 001
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12:Aquatron AQUATRON 001
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13:Arkanoid ARKANOID 101
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19:Bolo BOLO 001
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* 21:BurgerTime BURGERTIME 001
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23:Canyon Climber CANYONCLIMBER 001
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25:Choplifter CHOPLIFTER 101
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27:Conan CONAN 001
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34:Dino Eggs DINOEGGS 01
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36:Drelbs DRELBS 01
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X 37:Drol DROL 001
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40:Flip Out FLIPOUT 01
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42:Formula 1 Racer FORMULA1RACER 01
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44:Galaxian GALAXIAN 01
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48:Hard Hat Mack HARDHATMACK 01
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50:High Rise HIGHRISE 01
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54:Jungle Hunt JUNGLEHUNT 001
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55:Karateka KARATEKA 01
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56:Lady Tut LADYTUT 01
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57:Lost Tomb LOSTTOMB 01
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62:Mr. Cool MRCOOL 01
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X 63:Mr. Do MRDO 101
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66:Nibbler NIBBLER 001
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70:O'Riley's Mine ORILEYSMINE 01
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72:Pac-Man PACMAN 001
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74:Pest Patrol PESTPATROL 01
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75:Pie-Man PIEMAN 01
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* 77:Pitfall II PITFALLII 01
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78:Plasmania PLASMANIA 01
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79:Pooyan POOYAN 01
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80:Prince of Persia PRINCEOFPERSIA 011
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84:Repton REPTON 01
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85:Ribbit RIBBIT 01
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86:Robotron 2084 ROBOTRON2084 01
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91:Snake Byte SNAKEBYTE 01
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* 92:Sneakers SNEAKERS 001
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93:Snoggle SNOGGLE 01
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95:Spider Raid SPIDERRAID 01
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* 97:Spy Hunter SPYHUNTER 01
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98:Spy's Demise SPYSDEMISE 01
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99:Starblaster STARBLASTER 01
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100:Stargate STARGATE 01
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101:Stellar 7 STELLAR7 001
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102:Succession SUCCESSION 01
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104:Tag Team Wrestling TAGTEAMWRESTLIN 01
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108:Thunder Bombs THUNDERBOMBS 001
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109:Track N Field TRACKNFIELD 001
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110:Tubeway ][ TUBEWAYII 01
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* 112:Wavy Navy WAVYNAVY 001
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# TODO
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Agent USA
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Alien Ambush
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Alien Downpour
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Alien Rain
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Apple Cider Spider
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Aquatron
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Arkanoid
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Bouncing Kamungas
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Buzzard Bait
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Canyon Climber
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Ceiling Zero
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Championship Lode Runner
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Choplifter
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Conan
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Dino Eggs
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Drelbs
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Dung Beetles
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Firebird
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Flip Out
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Formula 1 Racer
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Galaxian
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Gamma Goblins
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Gumball
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High Rise
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Jungle Hunt
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Karateka
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Lady Tut
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Lost Tomb
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Mr. Cool
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Nibbler
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O'Riley's Mine
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Pac-Man
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Pie-Man
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Plasmania
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Pooyan
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Prince of Persia
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Repton
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Ribbit
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Robotron 2084
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Sammy Lightfoot
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Serpentine
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Snake Byte
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Snoggle
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Spider Raid
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Starblaster
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Stargate
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Stellar 7
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Succession
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Tag Team Wrestling
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Thunder Bombs
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Track N Field
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Tubeway ][
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Vindicator
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# uncompressed but unpatched
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Bolo
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Hard Hat Mack
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Spy Hunter
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Spy's Demise
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# done
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BurgerTime
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Lode Runner
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Pest Patrol
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Pitfall II
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Sneakers
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Spare Change
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Wavy Navy
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# obvious candidates that we're skipping
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Drol (attract mode is minimal)
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Mr. Do (attract mode requires 64K)
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#SPY.HUNTER=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#SPY.HUNTER=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/SPYS.DEMISE
Executable file
BIN
res/demo/SPYS.DEMISE
Executable file
Binary file not shown.
@ -18,3 +18,4 @@ BURGERTIME.3=Type(06),AuxType(2000),Access(C3)
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BURGERTIME.4=Type(06),AuxType(0C00),Access(C3)
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BURGERTIME.5=Type(06),AuxType(6000),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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5
res/notes/spys-demise.txt
Normal file
5
res/notes/spys-demise.txt
Normal file
@ -0,0 +1,5 @@
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no sound
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no support for joystick buttons
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$60D1: E0D0F0 -> 4C0001 to exit when user presses key during title page (context is 4C0A61AE00C010DFE0D0F020)
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$69B9: 68688D -> 4C0001 to exit when user presses key during demo (context is 49FF8527E636AD00C0100868688D10C0)
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