add assets for Aztec

fixes https://github.com/a2-4am/4cade/issues/9
This commit is contained in:
4am 2019-08-18 21:21:32 -04:00
parent 135974d538
commit 73fd22f009
24 changed files with 19 additions and 14 deletions

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# # Mega-Attract-Mode configuration file # # set 1 FAVORITES1.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR16.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 AB3.CONF=1 ACTIONAB4.CONF=2 FIREBIRD=0 SHR17.CONF=5 # set 18 # 1 DIG.DUG=0 # 1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 # 4 # 1 # 2 SPACE.EGGS=0 SHR18.CONF=5 # working but unplaced LABYRINTH=0 [eof] # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing
# # Mega-Attract-Mode configuration file # # set 1 FAVORITES1.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR16.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 AB3.CONF=1 ACTIONAB4.CONF=2 FIREBIRD=0 SHR17.CONF=5 # set 18 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 # 4 ATARI2.CONF=1 ACTIONAB5.CONF=2 SPACE.EGGS=0 SHR18.CONF=5 # working but unplaced LABYRINTH=0 [eof] # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing

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# # Attract mode for Aztec # ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC3=A ACTION.HGR/AZTEC=A [eof]

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# # slideshow of games that begin with "A","B" # BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIME BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR BCS.QUEST AQUATRON ALIEN.RAIN [eof]
# # slideshow of games that begin with "A","B" # BERZAP BUBBLE.BOBBLE CIDER.SPIDER BURGERTIME BOUNCING.KMNGAS ARKANOID ALIEN.DOWNPOUR BCS.QUEST AQUATRON [eof]

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# # slideshow of games that begin with "A","B" # ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA ALCAZAR AXIS.ASSASSIN [eof]
# # slideshow of games that begin with "A","B" # ARGOS BELLHOP BRAINTEASERBLVD BEER.RUN ALIEN.AMBUSH BUZZARD.BAIT APPLE.PANIC AGENT.USA ALCAZAR [eof]

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# # slideshow of games that begin with "A","B" # BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY BRUCE.LEE ANKH ALIEN.TYPHOON BALLBLAZER BLACK.MAGIC BEYOND.WOLFEN [eof]
# # slideshow of games that begin with "A","B" # BATTLEZONE BOLO ALIEN.MUNCHIES BLISTER.BALL BUDGETRILOGY BRUCE.LEE ANKH ALIEN.TYPHOON BALLBLAZER [eof]

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# # slideshow of games that begin with "A","B" # AXIS.ASSASSIN ALIEN.RAIN BLACK.MAGIC BEYOND.WOLFEN AZTEC [eof]

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# # action slideshow of games that begin with "A","B" # ANKH AXIS.ASSASSIN ALIEN.DOWNPOUR BERZAP BRUCE.LEE BUBBLE.BOBBLE ARKANOID AXIS.ASSASSIN2=AXIS.ASSASSIN ALIEN.TYPHOON2=ALIEN.TYPHOON BLACK.MAGIC3=BLACK.MAGIC [eof]
# # action slideshow of games that begin with "A","B" # ANKH AZTEC ALIEN.DOWNPOUR BERZAP BRUCE.LEE BUBBLE.BOBBLE ARKANOID AXIS.ASSASSIN2=AXIS.ASSASSIN ALIEN.TYPHOON2=ALIEN.TYPHOON BLACK.MAGIC3=BLACK.MAGIC [eof]

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# # action slideshow of games that begin with "A","B" # BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC BRAINTEASERBLVD ALIEN.AMBUSH BEYOND.WOLFEN BEER.RUN BURGERTIMEL2=BURGERTIME AXIS.ASSASSIN4=AXIS.ASSASSIN BLACK.MAGIC2=BLACK.MAGIC [eof]
# # action slideshow of games that begin with "A","B" # BUZZARD.BAIT ALIEN.MUNCHIES APPLE.PANIC BRAINTEASERBLVD ALIEN.AMBUSH BEYOND.WOLFEN BEER.RUN AZTEC2=AZTEC AXIS.ASSASSIN4=AXIS.ASSASSIN BLACK.MAGIC2=BLACK.MAGIC [eof]

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# # action slideshow of games that begin with "A","B" # BLISTER.BALL AQUATRON ALIEN.RAIN AXIS.ASSASSIN5=AXIS.ASSASSIN ALIEN.TYPHOON3=ALIEN.TYPHOON BUDGETRILOGY BURGERTIMEL1=BURGERTIME BALLBLAZER BLACK.MAGIC BOUNCING.KMNGA2=BOUNCING.KMNGAS BEYOND.WOLFEN2=BEYOND.WOLFEN [eof]
# # action slideshow of games that begin with "A","B" # BLISTER.BALL AQUATRON ALIEN.RAIN AXIS.ASSASSIN5=AXIS.ASSASSIN ALIEN.TYPHOON3=ALIEN.TYPHOON BUDGETRILOGY BURGERTIMEL1=BURGERTIME BALLBLAZER BOUNCING.KMNGA2=BOUNCING.KMNGAS BEYOND.WOLFEN2=BEYOND.WOLFEN [eof]

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# # action slideshow of games that begin with "A","B" # BLACK.MAGIC AZTEC3=AZTEC BURGERTIMEL2=BURGERTIME AXIS.ASSASSIN [eof]

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# # Atarisoft slideshow # BATTLEZONE DEFENDER JOUST TRACK.AND.FIELD DIG.DUG DONKEY.KONG STARGATE CENTIPEDE PAC.MAN ROBOTRON JUNGLE.HUNT MARIO.BROS MOON.PATROL GREMLINS MS.PACMAN [eof]
# # Atarisoft slideshow # BATTLEZONE DEFENDER JOUST TRACK.AND.FIELD DIG.DUG DONKEY.KONG STARGATE CENTIPEDE [eof]

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# # Atarisoft slideshow # MOON.PATROL GREMLINS MS.PACMAN PAC.MAN ROBOTRON JUNGLE.HUNT MARIO.BROS [eof]

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# # Broderbund Software slideshow # GUMBALL STAR.BLAZER CHAMP.LODERUN CHOPLIFTER ALIEN.RAIN KARATEKA APPLE.PANIC GENETIC.DRIFT ALIEN.TYPHOON LABYRINTH SEAFOX [eof]

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# # Broderbund Software slideshow # CAPTN.GOODNIGHT DAVIDS.MAGIC GALAXIAN SERPENTINE SPARE.CHANGE SPACE.QUARKS LODE.RUNNER SNOGGLE RED.ALERT DROL STAR.BLAZER CHAMP.LODERUN CHOPLIFTER ALIEN.RAIN KARATEKA APPLE.PANIC GUMBALL GENETIC.DRIFT ALIEN.TYPHOON LABYRINTH SEAFOX [eof]
# # Broderbund Software slideshow # CAPTN.GOODNIGHT DAVIDS.MAGIC GALAXIAN SERPENTINE SPARE.CHANGE SPACE.QUARKS LODE.RUNNER SNOGGLE RED.ALERT DROL [eof]

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# # Data East slideshow # BUBBLE.BOBBLE COMMANDO TAG.TEAM IKARI.WARRIORS [eof]
# # Data East slideshow # BUBBLE.BOBBLE COMMANDO TAG.TEAM IKARI.WARRIORS KID.NIKI [eof]

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# # Datamost slideshow # ARGOS ANKH CRAZY.MAZY TUBEWAY MR.ROBOT SNACK.ATTACK SWASHBUCKLER THE.BILESTOAD [eof]
# # Datamost slideshow # ARGOS ANKH CRAZY.MAZY TUBEWAY MR.ROBOT SNACK.ATTACK SWASHBUCKLER THE.BILESTOAD AZTEC [eof]

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# # Sirius Software slideshow # WAVY.NAVY BUZZARD.BAIT CYBERSTRIKE GAMMA.GOBLINS BEER.RUN SPACE.EGGS TWERPS HADRON SNAKE.BYTE FLIP.OUT EPOCH OUTPOST SNEAKERS ORBITRON PLASMANIA REPTON GORGON PHANTOMS.FIVE CYCLOD [eof]
# # Sirius Software slideshow # WAVY.NAVY BUZZARD.BAIT CYBERSTRIKE GAMMA.GOBLINS BEER.RUN SPACE.EGGS TWERPS HADRON SNAKE.BYTE FLIP.OUT [eof]

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# # Sirius Software slideshow # PLASMANIA EPOCH OUTPOST SNEAKERS ORBITRON REPTON GORGON PHANTOMS.FIVE CYCLOD [eof]

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# # Taito slideshow # ARKANOID [eof]

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