mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-24 20:31:12 +00:00
another mass rename to reduce LC RAM pressure
This commit is contained in:
parent
4dcad5b855
commit
741f267882
@ -152,6 +152,19 @@ def driver():
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rename("ROGER.RABBIT", "RR")
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rename("WINGS.OF.FURY", "WF")
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def driver_phase_2():
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rename("CEST.LA.VIE", "CV")
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rename("DEFEND.JH", "DJ")
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rename("ESCAPE", "ES")
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rename("ITS.THE.PITS", "IP")
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rename("LAMB.CHOPS", "LA")
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rename("MIRV", "M.I.R.V")
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rename("NEUT.TOWER", "NT")
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rename("SHUTTLE.INTRCPT", "SI")
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rename("CAVERNS.FREITAG", "CF")
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rename("MOVIE.MONSTER", "MM")
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if __name__ == '__main__':
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#rename("MR.DO", "MD")
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driver()
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#driver()
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driver_phase_2()
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@ -122,8 +122,6 @@ CB=Type(06),AuxType(3FF8),Access(C3)
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CC=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE2=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
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@ -207,6 +205,8 @@ CS2=Type(06),AuxType(3FF8),Access(C3)
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CS3=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CV=Type(06),AuxType(3FF8),Access(C3)
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CV2=Type(06),AuxType(3FF8),Access(C3)
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CW=Type(06),AuxType(3FF8),Access(C3)
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CW2=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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@ -41,9 +41,9 @@ BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
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BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
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BW=Type(06),AuxType(1FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
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CAVERNS.FREITAG=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CF=Type(06),AuxType(1FF8),Access(C3)
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CG=Type(06),AuxType(1FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
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@ -131,9 +131,9 @@ MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
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MM=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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@ -1,8 +0,0 @@
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#
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# Attract mode for CAVERNS.FREITAG
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# This file is automatically generated
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#
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ARTWORK.SHR/CAVERNS.FREITAG=C
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[eof]
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@ -1,9 +0,0 @@
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#
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# Attract mode for CEST.LA.VIE
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# This file is automatically generated
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#
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ACTION.HGR/CEST.LA.VIE2=A
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ACTION.HGR/CEST.LA.VIE=A
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[eof]
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@ -1,7 +1,8 @@
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#
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# Attract mode for ITS.THE.PITS
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# Attract mode for CF
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# This file is automatically generated
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#
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ARTWORK.SHR/CF=C
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[eof]
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9
res/ATTRACT/CV
Normal file
9
res/ATTRACT/CV
Normal file
@ -0,0 +1,9 @@
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#
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# Attract mode for CV
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# This file is automatically generated
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#
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ACTION.HGR/CV2=A
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ACTION.HGR/CV=A
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[eof]
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@ -1,5 +1,5 @@
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#
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# Attract mode for MIRV
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# Attract mode for DJ
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# This file is automatically generated
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#
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@ -1,5 +1,5 @@
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#
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# Attract mode for ESCAPE
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# Attract mode for ES
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# This file is automatically generated
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#
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@ -1,5 +1,5 @@
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#
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# Attract mode for DEFEND.JH
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# Attract mode for IP
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# This file is automatically generated
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#
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@ -1,5 +1,5 @@
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#
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# Attract mode for LAMB.CHOPS
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# Attract mode for LA
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# This file is automatically generated
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#
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7
res/ATTRACT/M.I.R.V
Normal file
7
res/ATTRACT/M.I.R.V
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for M.I.R.V
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# This file is automatically generated
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#
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[eof]
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8
res/ATTRACT/MM
Normal file
8
res/ATTRACT/MM
Normal file
@ -0,0 +1,8 @@
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#
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# Attract mode for MM
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# This file is automatically generated
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#
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ARTWORK.SHR/MM=C
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[eof]
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@ -1,8 +0,0 @@
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#
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# Attract mode for MOVIE.MONSTER
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# This file is automatically generated
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#
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ARTWORK.SHR/MOVIE.MONSTER=C
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[eof]
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@ -1,7 +0,0 @@
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#
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# Attract mode for NEUT.TOWER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/NT
Normal file
7
res/ATTRACT/NT
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for NT
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# This file is automatically generated
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#
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[eof]
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@ -1,7 +0,0 @@
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#
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# Attract mode for SHUTTLE.INTRCPT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SI
Normal file
7
res/ATTRACT/SI
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SI
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# This file is automatically generated
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#
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[eof]
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@ -65,12 +65,11 @@ BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BY=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CC=Type(04),AuxType(8000),Access(C3)
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CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
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CENTIPEDE=Type(04),AuxType(8000),Access(C3)
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CEST.LA.VIE=Type(04),AuxType(8000),Access(C3)
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CF=Type(04),AuxType(8000),Access(C3)
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CG=Type(04),AuxType(8000),Access(C3)
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CHIVALRY=Type(04),AuxType(8000),Access(C3)
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CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
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@ -92,12 +91,12 @@ CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3)
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CS=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CV=Type(04),AuxType(8000),Access(C3)
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CW=Type(04),AuxType(8000),Access(C3)
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CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEFEND.JH=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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@ -107,6 +106,7 @@ DIG.DUG=Type(04),AuxType(8000),Access(C3)
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DINO.EGGS=Type(04),AuxType(8000),Access(C3)
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DINO.SMURF=Type(04),AuxType(8000),Access(C3)
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DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
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DJ=Type(04),AuxType(8000),Access(C3)
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DM=Type(04),AuxType(8000),Access(C3)
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DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
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DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
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@ -118,7 +118,7 @@ DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
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EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
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EI=Type(04),AuxType(8000),Access(C3)
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EPOCH=Type(04),AuxType(8000),Access(C3)
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ESCAPE=Type(04),AuxType(8000),Access(C3)
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ES=Type(04),AuxType(8000),Access(C3)
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EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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@ -168,7 +168,7 @@ IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
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INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
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INFILTRATOR=Type(04),AuxType(8000),Access(C3)
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IO=Type(04),AuxType(8000),Access(C3)
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ITS.THE.PITS=Type(04),AuxType(8000),Access(C3)
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IP=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
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JELLYFISH=Type(04),AuxType(8000),Access(C3)
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@ -181,9 +181,9 @@ KAMIKAZE=Type(04),AuxType(8000),Access(C3)
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KARATEKA=Type(04),AuxType(8000),Access(C3)
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KID.NIKI=Type(04),AuxType(8000),Access(C3)
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KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
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LA=Type(04),AuxType(8000),Access(C3)
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LABYRINTH=Type(04),AuxType(8000),Access(C3)
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LADY.TUT=Type(04),AuxType(8000),Access(C3)
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LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
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LANCASTER=Type(04),AuxType(8000),Access(C3)
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LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
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@ -194,6 +194,7 @@ LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
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LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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LP=Type(04),AuxType(8000),Access(C3)
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LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
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M.I.R.V=Type(04),AuxType(8000),Access(C3)
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MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
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MAD.RAT=Type(04),AuxType(8000),Access(C3)
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MANIC.MINER=Type(04),AuxType(8000),Access(C3)
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@ -215,11 +216,10 @@ MINER.2049ER=Type(04),AuxType(8000),Access(C3)
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MINER.II=Type(04),AuxType(8000),Access(C3)
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MINIT.MAN=Type(04),AuxType(8000),Access(C3)
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MINOTAUR=Type(04),AuxType(8000),Access(C3)
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MIRV=Type(04),AuxType(8000),Access(C3)
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MM=Type(04),AuxType(8000),Access(C3)
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MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
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MOON.PATROL=Type(04),AuxType(8000),Access(C3)
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MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
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MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
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MP=Type(04),AuxType(8000),Access(C3)
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MR=Type(04),AuxType(8000),Access(C3)
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MT=Type(04),AuxType(8000),Access(C3)
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@ -227,12 +227,12 @@ MZ=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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NEON=Type(04),AuxType(8000),Access(C3)
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NEPTUNE=Type(04),AuxType(8000),Access(C3)
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NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
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NEUTRONS=Type(04),AuxType(8000),Access(C3)
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NI=Type(04),AuxType(8000),Access(C3)
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NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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NM=Type(04),AuxType(8000),Access(C3)
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NT=Type(04),AuxType(8000),Access(C3)
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OID.ZONE=Type(04),AuxType(8000),Access(C3)
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OM=Type(04),AuxType(8000),Access(C3)
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ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
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@ -301,7 +301,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
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SERPENTINE=Type(04),AuxType(8000),Access(C3)
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SHAMUS=Type(04),AuxType(8000),Access(C3)
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SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
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SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3)
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SI=Type(04),AuxType(8000),Access(C3)
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SKYFOX=Type(04),AuxType(8000),Access(C3)
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SLICKS=Type(04),AuxType(8000),Access(C3)
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SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
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@ -1,6 +1,6 @@
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1110,SLICKS=8bit-Slicks
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1001,A.E
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0000,A.CITY.DIES=A City Dies Whenever Night Falls
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0000,A.CITY.DIES
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0000,AGENT.U.S.A
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1110,AIRHEART
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0001,ALCAZAR
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@ -71,7 +71,7 @@
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1001,CC=Caverns of Callisto
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1001,CEILING.ZERO
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1001,CENTIPEDE
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0000,CEST.LA.VIE=C'est La Vie
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0000,CV=C'est La Vie
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0001,CL=Championship Lode Runner
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0000,CHIVALRY
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1000,CHOPLIFTER
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@ -98,7 +98,7 @@
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1000,DM=David's Midnight Magic
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0110,DEATH.SWORD
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1001,DEFENDER
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1000,DEFEND.JH=Defender (Joe Holt)
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1000,DJ=Defender (Joe Holt)
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0000,DEMONIC.DECKS
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1000,DEPTH.CHARGE
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0001,DIAMOND.MINE
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@ -115,7 +115,7 @@
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0000,EARLY.BIRD
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0001,EI=Eggs-It
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0000,EPOCH
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0000,ESCAPE=Escape!
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0000,ES=Escape!
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0001,EVOLUTION
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0001,EXTERMINATOR
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0001,FALCONS
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@ -164,7 +164,7 @@
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0110,INDIANA.JONES
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1000,INFILTRATOR
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0111,IE=Into the Eagle's Nest
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0000,ITS.THE.PITS=It's the Pits
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0000,IP=It's the Pits
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0000,IO=I.O. Silver
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0001,JAWBREAKER
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0001,JAWBREAKER.II
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@ -180,7 +180,7 @@
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0001,KUNG.FU.MASTER
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0000,LABYRINTH
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0001,LADY.TUT
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0000,LAMB.CHOPS=Lamb Chops!
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0000,LA=Lamb Chops!
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0001,LANCASTER
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1000,LASER.BOUNCE
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0001,LAZER.SILK
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@ -209,7 +209,7 @@
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1001,MI=Ming's Challenge
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0001,MINIT.MAN
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0005,MINOTAUR
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0000,MIRV=M I R V
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0000,M.I.R.V
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1004,MT=Mission on Thunderhead
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0000,MONSTER.MASH
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0001,MZ=Montezuma's Revenge
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@ -221,7 +221,7 @@
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0001,MP=Ms. Pacman
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0000,NEON
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0001,NEPTUNE
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0005,NEUT.TOWER=Neu][ower
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0005,NT=Neu][ower
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1000,NEUTRONS
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0000,NIBBLER
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0005,NM=Night Mission Pinball
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@ -292,7 +292,7 @@
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0001,SERPENTINE
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1000,SHAMUS
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0000,SHORT.CIRCUIT
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1000,SHUTTLE.INTRCPT=Shuttle Intercept
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1000,SI=Shuttle Intercept
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0000,SC=Situation Critical
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1000,SKYFOX
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0000,SNACK.ATTACK
|
||||
@ -345,13 +345,13 @@
|
||||
1001,TU=Tharolian Tunnels
|
||||
0001,AF=The Asteroid Field
|
||||
0000,THE.BILESTOAD
|
||||
0000,CAVERNS.FREITAG=The Caverns of Freitag
|
||||
0000,CF=The Caverns of Freitag
|
||||
1000,THE.DAM.BUSTERS
|
||||
1000,THE.GOONIES
|
||||
0001,THE.HEIST
|
||||
1000,LG=The Last Gladiator
|
||||
1111,THE.LAST.NINJA
|
||||
1100,MOVIE.MONSTER=The Movie Monster Game
|
||||
1100,MM=The Movie Monster Game
|
||||
0000,THE.SNAPPER
|
||||
0001,S2=The Spy Strikes Back
|
||||
0010,THEXDER
|
||||
|
@ -9,7 +9,7 @@ DINO.SMURF
|
||||
CHIVALRY5=CHIVALRY
|
||||
CUBIT2=CUBIT
|
||||
COLUMNS2=COLUMNS
|
||||
CEST.LA.VIE2=CEST.LA.VIE
|
||||
CV2=CV
|
||||
CC
|
||||
CR
|
||||
DIVE.BOMBER6=DIVE.BOMBER
|
||||
|
@ -7,7 +7,7 @@ CONGO
|
||||
CR2=CR
|
||||
DRELBS
|
||||
COUNTY.FAIR
|
||||
CEST.LA.VIE
|
||||
CV
|
||||
CHOPLIFTER
|
||||
CHIVALRY6=CHIVALRY
|
||||
COSMIC.COMBAT2=COSMIC.COMBAT
|
||||
|
@ -12,6 +12,6 @@ CS
|
||||
DOGFIGHT.II
|
||||
CR
|
||||
CONGO
|
||||
CEST.LA.VIE
|
||||
CV
|
||||
|
||||
[eof]
|
||||
|
@ -11,6 +11,6 @@ EARLY.BIRD
|
||||
GUARDIAN
|
||||
N.O.R.A.D
|
||||
BT
|
||||
CEST.LA.VIE
|
||||
CV
|
||||
|
||||
[eof]
|
||||
|
@ -11,6 +11,6 @@ BOULDER.DASH
|
||||
IKARI.WARRIORS
|
||||
AA
|
||||
XEVIOUS
|
||||
MOVIE.MONSTER
|
||||
MM
|
||||
|
||||
[eof]
|
||||
|
@ -11,6 +11,6 @@ TC
|
||||
HARD.HAT.MACK
|
||||
CR
|
||||
THE.LAST.NINJA
|
||||
CAVERNS.FREITAG
|
||||
CF
|
||||
|
||||
[eof]
|
||||
|
@ -61,12 +61,11 @@ BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
|
||||
BW=Type(06),AuxType(4000),Access(C3)
|
||||
BY=Type(06),AuxType(4000),Access(C3)
|
||||
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
|
||||
CAVERNS.FREITAG=Type(06),AuxType(4000),Access(C3)
|
||||
CB=Type(06),AuxType(4000),Access(C3)
|
||||
CC=Type(06),AuxType(4000),Access(C3)
|
||||
CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
|
||||
CENTIPEDE=Type(06),AuxType(4000),Access(C3)
|
||||
CEST.LA.VIE=Type(06),AuxType(4000),Access(C3)
|
||||
CF=Type(06),AuxType(4000),Access(C3)
|
||||
CG=Type(06),AuxType(4000),Access(C3)
|
||||
CHIVALRY=Type(06),AuxType(4000),Access(C3)
|
||||
CHOPLIFTER=Type(06),AuxType(4000),Access(C3)
|
||||
@ -88,11 +87,11 @@ CROSSFIRE=Type(06),AuxType(4000),Access(C3)
|
||||
CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3)
|
||||
CS=Type(06),AuxType(4000),Access(C3)
|
||||
CUBIT=Type(06),AuxType(4000),Access(C3)
|
||||
CV=Type(06),AuxType(4000),Access(C3)
|
||||
CW=Type(06),AuxType(4000),Access(C3)
|
||||
CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
|
||||
CYCLOD=Type(06),AuxType(4000),Access(C3)
|
||||
DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3)
|
||||
DEFEND.JH=Type(06),AuxType(4000),Access(C3)
|
||||
DEFENDER=Type(06),AuxType(4000),Access(C3)
|
||||
DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3)
|
||||
DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3)
|
||||
@ -101,6 +100,7 @@ DIG.DUG=Type(06),AuxType(4000),Access(C3)
|
||||
DINO.EGGS=Type(06),AuxType(4000),Access(C3)
|
||||
DINO.SMURF=Type(06),AuxType(4000),Access(C3)
|
||||
DIVE.BOMBER=Type(06),AuxType(4000),Access(C3)
|
||||
DJ=Type(06),AuxType(4000),Access(C3)
|
||||
DM=Type(06),AuxType(4000),Access(C3)
|
||||
DOGFIGHT.II=Type(06),AuxType(4000),Access(C3)
|
||||
DONKEY.KONG=Type(06),AuxType(4000),Access(C3)
|
||||
@ -112,7 +112,7 @@ DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
|
||||
EARLY.BIRD=Type(06),AuxType(4000),Access(C3)
|
||||
EI=Type(06),AuxType(4000),Access(C3)
|
||||
EPOCH=Type(06),AuxType(4000),Access(C3)
|
||||
ESCAPE=Type(06),AuxType(4000),Access(C3)
|
||||
ES=Type(06),AuxType(4000),Access(C3)
|
||||
EVOLUTION=Type(06),AuxType(4000),Access(C3)
|
||||
EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
|
||||
FALCONS=Type(06),AuxType(4000),Access(C3)
|
||||
@ -157,7 +157,7 @@ I1=Type(06),AuxType(4000),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
|
||||
INFILTRATOR=Type(06),AuxType(4000),Access(C3)
|
||||
IO=Type(06),AuxType(4000),Access(C3)
|
||||
ITS.THE.PITS=Type(06),AuxType(4000),Access(C3)
|
||||
IP=Type(06),AuxType(4000),Access(C3)
|
||||
JAWBREAKER=Type(06),AuxType(4000),Access(C3)
|
||||
JAWBREAKER.II=Type(06),AuxType(4000),Access(C3)
|
||||
JELLYFISH=Type(06),AuxType(4000),Access(C3)
|
||||
@ -170,9 +170,9 @@ KAMIKAZE=Type(06),AuxType(4000),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(4000),Access(C3)
|
||||
KID.NIKI=Type(06),AuxType(4000),Access(C3)
|
||||
KUNG.FU.MASTER=Type(06),AuxType(4000),Access(C3)
|
||||
LA=Type(06),AuxType(4000),Access(C3)
|
||||
LABYRINTH=Type(06),AuxType(4000),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(4000),Access(C3)
|
||||
LAMB.CHOPS=Type(06),AuxType(4000),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(4000),Access(C3)
|
||||
LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(4000),Access(C3)
|
||||
@ -183,6 +183,7 @@ LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(4000),Access(C3)
|
||||
LP=Type(06),AuxType(4000),Access(C3)
|
||||
LUNAR.LEEPERS=Type(06),AuxType(4000),Access(C3)
|
||||
M.I.R.V=Type(06),AuxType(4000),Access(C3)
|
||||
MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
|
||||
MAD.RAT=Type(06),AuxType(4000),Access(C3)
|
||||
MANIC.MINER=Type(06),AuxType(4000),Access(C3)
|
||||
@ -203,11 +204,10 @@ MINER.2049ER=Type(06),AuxType(4000),Access(C3)
|
||||
MINER.II=Type(06),AuxType(4000),Access(C3)
|
||||
MINIT.MAN=Type(06),AuxType(4000),Access(C3)
|
||||
MINOTAUR=Type(06),AuxType(4000),Access(C3)
|
||||
MIRV=Type(06),AuxType(4000),Access(C3)
|
||||
MM=Type(06),AuxType(4000),Access(C3)
|
||||
MONSTER.MASH=Type(06),AuxType(4000),Access(C3)
|
||||
MOON.PATROL=Type(06),AuxType(4000),Access(C3)
|
||||
MOUSKATTACK=Type(06),AuxType(4000),Access(C3)
|
||||
MOVIE.MONSTER=Type(06),AuxType(4000),Access(C3)
|
||||
MP=Type(06),AuxType(4000),Access(C3)
|
||||
MR=Type(06),AuxType(4000),Access(C3)
|
||||
MT=Type(06),AuxType(4000),Access(C3)
|
||||
@ -215,12 +215,12 @@ MZ=Type(06),AuxType(4000),Access(C3)
|
||||
N.O.R.A.D=Type(06),AuxType(4000),Access(C3)
|
||||
NEON=Type(06),AuxType(4000),Access(C3)
|
||||
NEPTUNE=Type(06),AuxType(4000),Access(C3)
|
||||
NEUT.TOWER=Type(06),AuxType(4000),Access(C3)
|
||||
NEUTRONS=Type(06),AuxType(4000),Access(C3)
|
||||
NI=Type(06),AuxType(4000),Access(C3)
|
||||
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
||||
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
||||
NM=Type(06),AuxType(4000),Access(C3)
|
||||
NT=Type(06),AuxType(4000),Access(C3)
|
||||
OID.ZONE=Type(06),AuxType(4000),Access(C3)
|
||||
OM=Type(06),AuxType(4000),Access(C3)
|
||||
ON.THE.RUN=Type(06),AuxType(4000),Access(C3)
|
||||
@ -280,7 +280,7 @@ SEAFOX=Type(06),AuxType(4000),Access(C3)
|
||||
SERPENTINE=Type(06),AuxType(4000),Access(C3)
|
||||
SHAMUS=Type(06),AuxType(4000),Access(C3)
|
||||
SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
|
||||
SHUTTLE.INTRCPT=Type(06),AuxType(4000),Access(C3)
|
||||
SI=Type(06),AuxType(4000),Access(C3)
|
||||
SKYFOX=Type(06),AuxType(4000),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -2,7 +2,7 @@
|
||||
;(c) 2021 by Frank M.
|
||||
|
||||
!cpu 6502
|
||||
!to "build/PRELAUNCH/CAVERNS.FREITAG",plain
|
||||
!to "build/PRELAUNCH/CF",plain
|
||||
*=$106
|
||||
|
||||
!source "src/prelaunch/common.a"
|
||||
|
@ -2,7 +2,7 @@
|
||||
;(c) 2021 by Frank M.
|
||||
|
||||
!cpu 6502
|
||||
!to "build/PRELAUNCH/ESCAPE",plain
|
||||
!to "build/PRELAUNCH/ES",plain
|
||||
*=$106
|
||||
|
||||
!source "src/prelaunch/common.a"
|
||||
|
@ -2,7 +2,7 @@
|
||||
;(c) 2021 by Frank M.
|
||||
|
||||
!cpu 6502
|
||||
!to "build/PRELAUNCH/ITS.THE.PITS",plain
|
||||
!to "build/PRELAUNCH/IP",plain
|
||||
*=$106
|
||||
|
||||
!source "src/prelaunch/common.a"
|
||||
|
@ -2,7 +2,7 @@
|
||||
;(c) 2021 by Frank M.
|
||||
|
||||
!cpu 6502
|
||||
!to "build/PRELAUNCH/NEUT.TOWER",plain
|
||||
!to "build/PRELAUNCH/NT",plain
|
||||
*=$106
|
||||
|
||||
!source "src/prelaunch/common.a"
|
||||
|
Loading…
x
Reference in New Issue
Block a user