mirror of
https://github.com/a2-4am/4cade.git
synced 2024-06-01 08:41:31 +00:00
precompute gSearchStore
This commit is contained in:
parent
37c37b588b
commit
76242f8086
18
Makefile
18
Makefile
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@ -36,7 +36,7 @@ dsk: asm
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#
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# precompute binary data structure for mega-attract mode configuration file
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#
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bin/buildokvs.sh res/ATTRACT.CONF build/ATTRACT.IDX >>build/log
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bin/buildokvs.sh build/ATTRACT.IDX < res/ATTRACT.CONF >>build/log
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#
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# precompute binary data structure and substitute special characters
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# in game help and other all-text pages
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@ -55,6 +55,14 @@ dsk: asm
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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#
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# create search indexes
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#
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bin/builddisplaynames.py < res/GAMES.CONF > build/DISPLAY.CONF
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grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH00.IDX
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grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH01.IDX
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grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH10.IDX
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cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH11.IDX
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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@ -68,12 +76,12 @@ dsk: asm
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# precompute indexed files for slideshows
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#
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(for f in res/SS/*; do \
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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bin/buildokvs.sh "build/SS/$$(basename $$f)" < "$$f"; \
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echo "$$(basename $$f)"; \
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done) > build/SSDIR
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bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
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(for f in res/ATTRACT/*; do \
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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bin/buildokvs.sh "build/ATTRACT/$$(basename $$f)" < "$$f"; \
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echo "$$(basename $$f)"; \
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done) > build/ATTRACTDIR
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bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
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@ -131,6 +139,10 @@ dsk: asm
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build/CREDITS \
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build/HELPTEXT \
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build/ATTRACT.IDX \
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build/SEARCH00.IDX \
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build/SEARCH01.IDX \
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build/SEARCH10.IDX \
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build/SEARCH11.IDX \
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build/FX.IDX \
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build/DFX.IDX \
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build/GAMEHELP.IDX \
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14
bin/builddisplaynames.py
Executable file
14
bin/builddisplaynames.py
Executable file
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@ -0,0 +1,14 @@
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#!/usr/bin/env python3
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# usage:
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# builddisplaynames.py < res/GAMES.CONF > build/GAMES.CONF.WITH.NAMES
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import sys
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for line in sys.stdin:
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if "," not in line: continue
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if line.startswith("#"): continue
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if "=" not in line:
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prefix, key = line.split(",")
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line = prefix + "," + key.strip() + "=" + key.replace(".", " ").title().replace(" Ii", " II")
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print(line, end="")
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@ -4,7 +4,7 @@
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# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
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records=$(mktemp)
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grep -v "^$" < "$1" | grep -v "^#" | grep -v "^\[" > "$records"
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grep -v "^$" | grep -v "^#" | grep -v "^\[" > "$records"
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# make temp assembly source file that represents the binary OKVS data structure
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source=$(mktemp)
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@ -19,7 +19,7 @@ source=$(mktemp)
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done < "$records") > "$source"
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# assemble temp source file to create binary OKVS data structure
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acme -o "$2" "$source"
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acme -o "$1" "$source"
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# clean up
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rm "$source"
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7
res/ATTRACT/AO
Normal file
7
res/ATTRACT/AO
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for AO
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CHIP.OUT
Normal file
7
res/ATTRACT/CHIP.OUT
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for CHIP.OUT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/VV
Normal file
7
res/ATTRACT/VV
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for VV
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# This file is automatically generated
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#
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[eof]
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@ -19,6 +19,10 @@ HGR3.IDX=Type(06),AuxType(4000),Access(C3)
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HGR4.IDX=Type(06),AuxType(4000),Access(C3)
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HGR5.IDX=Type(06),AuxType(4000),Access(C3)
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HGR6.IDX=Type(06),AuxType(4000),Access(C3)
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SEARCH00.IDX=Type(06),AuxType(8200),Access(C3)
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SEARCH01.IDX=Type(06),AuxType(8200),Access(C3)
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SEARCH10.IDX=Type(06),AuxType(8200),Access(C3)
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SEARCH11.IDX=Type(06),AuxType(8200),Access(C3)
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COVER=Type(06),AuxType(2000),Access(C3)
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TITLE=Type(06),AuxType(2000),Access(C3)
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HELP=Type(06),AuxType(2000),Access(C3)
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@ -413,6 +413,19 @@ CopyDevs
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+READ_RAM1_WRITE_RAM1
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}
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ldx #$30
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lda MachineStatus
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and #HAS_JOYSTICK
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beq +
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inx
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+ stx gSearchHasJoystick
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ldx #$30
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lda MachineStatus
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and #HAS_128K
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beq +
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inx
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+ stx gSearchHas128K
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+LDADDR gGamesListStore
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jsr okvs_len
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+LD16 WCOUNT
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@ -7,7 +7,7 @@
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;
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; LC RAM BANK 1
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; D000..E7D2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFEE - main program code
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; E9E8..FFEE - main program code
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; FFEF..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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@ -149,7 +149,7 @@ CHEATS_ENABLED = %00001000
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iCurBlockLo = $D401 ; constant
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iCurBlockHi = $D403 ; constant
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launchpatch = $D661 ; glue.launch.a
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iAddToPath = $FEA5 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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iAddToPath = $FE98 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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ldrlo = $55 ; constant
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ldrhi = $56 ; constant
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103
src/okvs.a
103
src/okvs.a
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@ -118,109 +118,6 @@ okvs_len_imm
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ora WCOUNT
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rts
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;------------------------------------------------------------------------------
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; okvs_append
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;
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; in: stack contains 7 bytes of parameters:
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; +1 [word] handle to storage space
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; +3 [word] address of key
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; +5 [word] address of value
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; +7 [byte] maximum length of value (or 0 to fit)
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; out: (new record count is not returned because no one cares)
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; all registers clobbered
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; $00/$01 clobbered
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; $02/$03 clobbered
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; $04/$05 has the address of the next available byte after the new record
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; $08/$09 clobbered
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;------------------------------------------------------------------------------
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okvs_append
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+PARAMS_ON_STACK 7
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jsr GetStoreAddress
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; PTR -> store
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; Y = 0
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lda (PTR),y ; A = number of keys in store
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sta WINDEX
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iny
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lda (PTR), y
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sta WINDEX+1
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inc WINDEX
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bne +
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inc WINDEX+1
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+
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dey
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lda WINDEX
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sta (PTR),y ; increment number of keys
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lda WINDEX+1
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iny
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sta (PTR),y
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iny
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lda (PTR),y ; get address of next free space
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tax
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iny
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lda (PTR),y
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sta PTR+1
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sta SAVE+1
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stx PTR
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stx SAVE
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; PTR -> new record
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; SAVE -> new record
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jsr incptr
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; PTR -> space for new key
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+LDPARAMPTR 3, SRC ; SRC -> new key to copy
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ldy #0
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lda (SRC),y
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tay
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tax
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- lda (SRC),y ; copy new key
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sta (PTR),y
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dey
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cpy #$FF
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bne -
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;;sec
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txa
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adc PTR ; update PTR to byte after copied key
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sta PTR
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bcc +
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inc PTR+1
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+ ; PTR -> space for new value
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+LDPARAMPTR 5, SRC ; SRC -> new value to copy
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iny ;;ldy #7
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lda (PARAM),y ; get max length of value
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tax
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bne +
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tay
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lda (SRC),y ; no max, use actual length instead
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tax
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+ inx
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tay
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- lda (SRC),y
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sta (PTR),y
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dey
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cpy #$FF
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bne -
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txa
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clc
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adc PTR
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tax
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lda PTR+1
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adc #0
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pha
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+ jsr GetStoreAddress
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; PTR -> store
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pla
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ldy #3
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sta (PTR),y ; update next-free-space pointer in head
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dey
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txa
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sta (PTR),y
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sec
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sbc SAVE
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ldy #0
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sta (SAVE),y ; set record length
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rts
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;------------------------------------------------------------------------------
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; okvs_find / okvs_get
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;
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beq IncAndGetChar
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.parseKeyValueDone
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rts
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;------------------------------------------------------------------------------
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; okvs_append
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;
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; in: stack contains 7 bytes of parameters:
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; +1 [word] handle to storage space
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; +3 [word] address of key
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; +5 [word] address of value
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; +7 [byte] maximum length of value (or 0 to fit)
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; out: (new record count is not returned because no one cares)
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; all registers clobbered
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; $00/$01 clobbered
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; $02/$03 clobbered
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; $04/$05 has the address of the next available byte after the new record
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; $08/$09 clobbered
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;------------------------------------------------------------------------------
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okvs_append
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+PARAMS_ON_STACK 7
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jsr GetStoreAddress
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; PTR -> store
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; Y = 0
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lda (PTR),y ; A = number of keys in store
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sta WINDEX
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iny
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lda (PTR), y
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sta WINDEX+1
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inc WINDEX
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bne +
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inc WINDEX+1
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+
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dey
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lda WINDEX
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sta (PTR),y ; increment number of keys
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lda WINDEX+1
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iny
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sta (PTR),y
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iny
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lda (PTR),y ; get address of next free space
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tax
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iny
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lda (PTR),y
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sta PTR+1
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sta SAVE+1
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stx PTR
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stx SAVE
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; PTR -> new record
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; SAVE -> new record
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jsr incptr
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; PTR -> space for new key
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+LDPARAMPTR 3, SRC ; SRC -> new key to copy
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ldy #0
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lda (SRC),y
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tay
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tax
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- lda (SRC),y ; copy new key
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sta (PTR),y
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dey
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cpy #$FF
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bne -
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;;sec
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txa
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adc PTR ; update PTR to byte after copied key
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sta PTR
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bcc +
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inc PTR+1
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+ ; PTR -> space for new value
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+LDPARAMPTR 5, SRC ; SRC -> new value to copy
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iny ;;ldy #7
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lda (PARAM),y ; get max length of value
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tax
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bne +
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tay
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lda (SRC),y ; no max, use actual length instead
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tax
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+ inx
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tay
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- lda (SRC),y
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sta (PTR),y
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dey
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cpy #$FF
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bne -
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txa
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clc
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adc PTR
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tax
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lda PTR+1
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adc #0
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pha
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+ jsr GetStoreAddress
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; PTR -> store
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pla
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ldy #3
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sta (PTR),y ; update next-free-space pointer in head
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dey
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txa
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sta (PTR),y
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sec
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sbc SAVE
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ldy #0
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sta (SAVE),y ; set record length
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rts
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@ -190,3 +190,12 @@ kDecrunchFile
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kJoystickFile
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!byte 8
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!raw "JOYSTICK"
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kSearchIndexFile
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!byte 12
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!raw "SEARCH"
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gSearchHasJoystick
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!raw "_"
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gSearchHas128K
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!raw "_"
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!raw ".IDX"
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@ -36,32 +36,10 @@ InputBuffer
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; out: gSearchStore populated
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;------------------------------------------------------------------------------
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BuildSearchStore
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jsr SwitchToBank2
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jsr EnableAcceleratorAndSwitchToBank1
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+LDADDR gSearchStore
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jsr okvs_init
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jsr okvs_iter
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!word gGamesListStore
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!word @callback
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jsr SwitchToBank2
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jmp DisableAcceleratorAndSwitchToBank1
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@callback
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; callback called by okvs_iter on gGamesListStore
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; in: A/Y contains address of filename
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; $WINDEX contains 0-based index of the current record in gGamesListStore (word)
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; out: all registers and flags clobbered
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+ST16 @key
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jsr GetGameDisplayName
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+ST16 @value
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@append
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jsr okvs_append
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!word gSearchStore
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@key !word $FDFD ; SMC
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@value !word $FDFD ; SMC
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!byte 0
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jsr LoadFile ; load appropriate search index into $8200
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!word kRootDirectory
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!word kSearchIndexFile
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!word $8200
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rts
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;------------------------------------------------------------------------------
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Block a user