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add Gumball captive demo
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/GUMBALL
Executable file
BIN
res/demo/GUMBALL
Executable file
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BIN
res/demo/GUMBALL.A
Executable file
BIN
res/demo/GUMBALL.A
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BIN
res/demo/GUMBALL.B
Executable file
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res/demo/GUMBALL.B
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BIN
res/demo/GUMBALL.F
Executable file
BIN
res/demo/GUMBALL.F
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BIN
res/demo/GUMBALL.I
Executable file
BIN
res/demo/GUMBALL.I
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BIN
res/demo/GUMBALL.M
Executable file
BIN
res/demo/GUMBALL.M
Executable file
Binary file not shown.
@ -34,6 +34,12 @@ DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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GUMBALL=Type(06),AuxType(0300),Access(C3)
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GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
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GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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