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Added up and down arrow glyphs for Up'N Down game help, which delights me
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24
res/GAMEHELP/UP.N.DOWN
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24
res/GAMEHELP/UP.N.DOWN
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@ -0,0 +1,24 @@
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Collect all flags, avoid collisions
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Jump and land on vehicles for bonus
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accelerate
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turn < joystick > turn
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decelerate
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button to jump
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Esc* * * * * * * * * * * * * * * * pause
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[eof]
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@ -317,7 +317,7 @@
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1001,TUBEWAY=Tubeway ][
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0000,TUNNEL.TERROR
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0001,TWERPS
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0001,UP.N.DOWN=Up'n Down
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1001,UP.N.DOWN=Up'n Down
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0110,VICTORY.ROAD
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0000,VINDICATOR
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0000,WARP.DESTROYER
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@ -1,11 +1,13 @@
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CIRCUITOUS font information
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2019-07 last updated
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2020-09 last updated
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- $80 characters only (high bit is always 0)
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- $20 and above are standard ASCII
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- $00..$1F are various shapes and characters in no standard order
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- Capital letters are full-width, which makes all-caps drawing look bad, so
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don't do that
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- Capital letters are also full-height, which makes single-spaced text look
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bad, so don't do that either
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Font routines are near the top of LC RAM, accessible to either bank. However,
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font data is stored in LC RAM bank 2, because that's where we have space. Note
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@ -30,8 +32,8 @@ $06 rounded top-left quadrant circuit path
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$07 rounded top-right quadrant circuit path
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$08 left arrow
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$09 rounded bottom-right quadrant circuit path
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$0A (TODO down arrow)
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$0B (TODO up arrow)
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$0A
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$0B up arrow
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$0C rounded bottom-left quadrant circuit path
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$0D carriage return symbol
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$0E open apple
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@ -46,7 +48,7 @@ $16 bolt
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$17 times
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$18
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$19
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$1A
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$1A down arrow
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$1B lowercase a with umlaut
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$1C lowercase e with accent
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$1D lowercase i with accent
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@ -16,7 +16,7 @@ FontDataRow0
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!byte $00 ; 08
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!byte $9C ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $80 ; 0B
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!byte $9C ; 0C
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!byte $E0 ; 0D
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!byte $B0 ; 0E
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@ -31,7 +31,7 @@ FontDataRow0
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!byte $80 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $80 ; 1A
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!byte $EC ; 1B
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!byte $B0 ; 1C
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!byte $B0 ; 1D
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@ -145,7 +145,7 @@ FontDataRow1
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!byte $8C ; 08
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!byte $9E ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $98 ; 0B
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!byte $BC ; 0C
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!byte $E0 ; 0D
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!byte $98 ; 0E
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@ -160,7 +160,7 @@ FontDataRow1
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!byte $E6 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $98 ; 1A
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!byte $80 ; 1B
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!byte $98 ; 1C
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!byte $98 ; 1D
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@ -274,7 +274,7 @@ FontDataRow2
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!byte $86 ; 08
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!byte $9F ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $BC ; 0B
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!byte $FC ; 0C
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!byte $EC ; 0D
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!byte $B6 ; 0E
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@ -289,7 +289,7 @@ FontDataRow2
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!byte $BC ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $98 ; 1A
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!byte $FC ; 1B
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!byte $BC ; 1C
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!byte $80 ; 1D
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@ -403,7 +403,7 @@ FontDataRow3
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!byte $FF ; 08
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!byte $8F ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $FE ; 0B
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!byte $F8 ; 0C
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!byte $E6 ; 0D
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!byte $C3 ; 0E
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@ -418,7 +418,7 @@ FontDataRow3
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!byte $98 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $98 ; 1A
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!byte $E6 ; 1B
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!byte $E6 ; 1C
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!byte $9C ; 1D
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@ -532,7 +532,7 @@ FontDataRow4
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!byte $FF ; 08
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!byte $87 ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $98 ; 0B
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!byte $F0 ; 0C
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!byte $FF ; 0D
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!byte $A3 ; 0E
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@ -547,7 +547,7 @@ FontDataRow4
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!byte $BC ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $FE ; 1A
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!byte $E6 ; 1B
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!byte $B6 ; 1C
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!byte $98 ; 1D
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@ -661,7 +661,7 @@ FontDataRow5
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!byte $86 ; 08
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!byte $80 ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $98 ; 0B
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!byte $80 ; 0C
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!byte $BF ; 0D
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!byte $A3 ; 0E
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@ -676,7 +676,7 @@ FontDataRow5
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!byte $E6 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $BC ; 1A
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!byte $EE ; 1B
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!byte $9E ; 1C
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!byte $B8 ; 1D
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@ -790,7 +790,7 @@ FontDataRow6
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!byte $8C ; 08
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!byte $80 ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $98 ; 0B
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!byte $80 ; 0C
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!byte $86 ; 0D
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!byte $CA ; 0E
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@ -805,7 +805,7 @@ FontDataRow6
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!byte $80 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $98 ; 1A
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!byte $EC ; 1B
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!byte $FC ; 1C
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!byte $B8 ; 1D
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@ -919,7 +919,7 @@ FontDataRow7
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!byte $80 ; 08
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!byte $80 ; 09
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!byte $00 ; 0A
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!byte $00 ; 0B
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!byte $80 ; 0B
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!byte $00 ; 0C
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!byte $8C ; 0D
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!byte $B6 ; 0E
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@ -934,7 +934,7 @@ FontDataRow7
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!byte $80 ; 17
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!byte $00 ; 18
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!byte $00 ; 19
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!byte $00 ; 1A
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!byte $80 ; 1A
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!byte $80 ; 1B
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!byte $80 ; 1C
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!byte $80 ; 1D
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