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add Spy vs Spy to the collection
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@ -304,6 +304,7 @@
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0000,SPIDER.RAID
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1001,SPINDIZZY
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0001,SPY.HUNTER
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0000,SS=Spy vs Spy
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0001,SD=Spy's Demise
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0001,STAR.BLAZER
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1001,STAR.CRUISER
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BIN
res/TITLE.HGR/SS
Normal file
BIN
res/TITLE.HGR/SS
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Binary file not shown.
@ -289,6 +289,7 @@ SPELLWIELDER=Type(06),AuxType(4000),Access(C3)
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SPIDER.RAID=Type(06),AuxType(4000),Access(C3)
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SPINDIZZY=Type(06),AuxType(4000),Access(C3)
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SPY.HUNTER=Type(06),AuxType(4000),Access(C3)
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SS=Type(06),AuxType(4000),Access(C3)
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STAR.BLAZER=Type(06),AuxType(4000),Access(C3)
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STAR.CRUISER=Type(06),AuxType(4000),Access(C3)
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STAR.DANCE=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/spy vs spy PRODOS (san inc pack).po
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BIN
res/dsk/spy vs spy PRODOS (san inc pack).po
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Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E7F7 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E808 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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32
src/prelaunch/spy.vs.spy.a
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32
src/prelaunch/spy.vs.spy.a
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@ -0,0 +1,32 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/SS",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $4043
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sta $406A
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sta $408E
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jsr $4000
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jsr $4097 ; decompress
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+DISABLE_ACCEL
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jsr $4046
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+ENABLE_ACCEL
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jsr $4097 ; decompress
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jsr $406D ; decompress
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lda #1
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sta $6010
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lda #$A4
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sta $6011 ; reset vector
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+DISABLE_ACCEL
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lda #$5F
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jmp $4090
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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