slow star in

This commit is contained in:
4am 2019-10-26 16:10:35 -04:00
parent 6dbf494820
commit 8da2d2d057
4 changed files with 6740 additions and 1 deletions

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@ -1 +1 @@
RIPPLE SLOW.STAR SOFT.DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD CRYSTAL BIT.FIZZLE MEETINTHEMIDDLE DIAGONAL R.BY.PIXEL SUNRISE SOFT.L SUNSET IRIS.IN CORNER.CIRCLE CENTER.BY.PIXEL DIAGONAL2 RIPPLE2 PALETTE.FIZZLE RADIAL2 SPLIT.UD.INTRO R.BY.2 HALF.FIZZLE RADIAL3 DIAGONAL3 CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 ARROW FOURSQUARE BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN INTERLOCK.UD LITTLE.BOXES SPIRAL ARROW.WHITE TRI.FIZZLE [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #
RIPPLE SLOW.STAR.IN SOFT.DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD CRYSTAL BIT.FIZZLE MEETINTHEMIDDLE DIAGONAL R.BY.PIXEL SUNRISE SOFT.L SUNSET IRIS.IN CORNER.CIRCLE CENTER.BY.PIXEL DIAGONAL2 RIPPLE2 PALETTE.FIZZLE RADIAL2 SPLIT.UD.INTRO R.BY.2 HALF.FIZZLE RADIAL3 DIAGONAL3 CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE SLOW.STAR DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 ARROW FOURSQUARE BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN INTERLOCK.UD LITTLE.BOXES SPIRAL ARROW.WHITE TRI.FIZZLE [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #

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@ -40,3 +40,8 @@ for x, y in unique_coords:
with open("../../../src/fx/fx.hgr.slow.star.data.a", "w") as f:
for aval, bval in unique_vals:
f.write(" !byte %s,%s\n" % (aval, bval))
unique_vals.reverse()
with open("../../../src/fx/fx.hgr.slow.star.in.data.a", "w") as f:
for aval, bval in unique_vals:
f.write(" !byte %s,%s\n" % (aval, bval))

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@ -0,0 +1,14 @@
;license:MIT
;(c) 2019 by 4am
;
!cpu 6502
!to "build/FX/SLOW.STAR.IN",plain
*=$6000
!source "src/fx/fx.hgr.precomputed.1bit.a"
+FX_PRECOMPUTED_1BIT Coordinates
Coordinates
!source "src/fx/fx.hgr.slow.star.in.data.a"
!byte $80

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