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fix and re-enable Snake Byte captive demo
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parent
65a4a162ea
commit
8f06d52391
@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
BURGERTIME=0
ACTIONPOP1.CONF=2
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONPOP2.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONPOP3.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONPOP4.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ACTIONPOP5.CONF=2
ALIEN.AMBUSH=0
ACTIONT1.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONMNO1.CONF=2
CHAMP.LODERUN=0
PQR.CONF=1
ACTIONMNO2.CONF=2
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
#TRACK.AND.FIELD=0
#SPIDER.RAID=0
#SNAKE.BYTE=0
#FORMULA.1=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
BURGERTIME=0
ACTIONPOP1.CONF=2
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONPOP2.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONPOP3.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONPOP4.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ACTIONPOP5.CONF=2
ALIEN.AMBUSH=0
ACTIONT1.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONMNO1.CONF=2
CHAMP.LODERUN=0
PQR.CONF=1
ACTIONMNO2.CONF=2
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
#TRACK.AND.FIELD=0
#SPIDER.RAID=0
#FORMULA.1=0
[eof]
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Binary file not shown.
@ -33,9 +33,7 @@
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Spider Raid
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# needs work
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Buzzard Bait
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Formula 1 Racer
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Snake Byte
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Track N Field
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# done
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@ -48,6 +46,7 @@ Aquatron
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Bolo
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Bouncing Kamungas
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BurgerTime
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Buzzard Bait
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Ceiling Zero
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Championship Lode Runner
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Choplifter
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@ -77,6 +76,7 @@ Repton
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Robotron 2084
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Sammy Lightfoot
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Serpentine
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Snake Byte
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Sneakers
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Spare Change
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Spy Hunter
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@ -2,3 +2,5 @@ $621F: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010F78D10C09D3C62)
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$6C11: B900C0 -> B900D0 to disable sound (context is AC496CB900C0) <-- possible general purpose search-and-replace here
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$7806: 4CB776 -> 4C0001 to exit at end of demo cycle (context is 20B3782033764CB776)
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$78AD: 4CC776 -> 4C0001 to exit at end of demo cycle (context is 8D5E72D84CC776)
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$7A12: 8D -> 2C
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$7A1A: 8D -> 2C to disable setting reset vector in LC RAM (context is A9408DFCFF8DF203A97A8DFDFF)
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