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more prefs work
This commit is contained in:
parent
f8ab1fd606
commit
8f183e6f6a
3
Makefile
3
Makefile
@ -70,7 +70,8 @@ dsk: md asm
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cp res/_FileInformation.txt build/ >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/PREFS.CONF" >>build/log
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cp res/prefs-sample.conf build/PREFS.CONF >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/PREFS.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/GAMES.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/ATTRACT.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/FX.CONF" >>build/log
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
value must be one of
value must be one of
value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
value must be one of
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
value must be one of
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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@ -32,8 +32,6 @@
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gRootDirectory
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!word $FDFD
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gPrefix
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!word $FDFD
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;------------------------------------------------------------------------------
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; LoadFile
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@ -55,10 +53,7 @@ LoadFile
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+PARAMS_ON_STACK 2
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+LDPARAM 1
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+STAY namlo ; set filename
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+STAY gPrefix ; remember path
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jsr traverse ; go to subdirectory, set up filename for read
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lda #cmdread ; read (instead of write)
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sta reqcmd
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lda #0 ; 0 = read into main memory
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@ -86,9 +81,7 @@ LoadDHRFile
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+PARAMS_ON_STACK 2
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+LDPARAM 1
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+STAY namlo ; set filename
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jsr traverse ; go to subdirectory, set up filename for read
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lda #$00 ; read first $2000 bytes
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sta sizelo
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lda #$20
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@ -123,17 +116,11 @@ SaveSmallFile
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+PARAMS_ON_STACK 4
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+LDPARAM 1
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+STAY namlo ; set filename for ProRWTS2
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+STAY gPrefix ; remember path
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+LDPARAM 3
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+STAY ldrlo ; set data buffer address for ProRWTS2
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jsr traverse ; go to subdirectory, set up filename for read
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lda #cmdwrite ; write (instead of read)
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sta reqcmd
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lda #0 ; 0 = data buffer is in main memory (instead of auxmem)
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sta auxreq
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jmp hddopendir ; exit via ProRWTS2
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;------------------------------------------------------------------------------
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@ -17,8 +17,7 @@
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; - kNextDFX
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;
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kGlobalPrefsBuffer
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!word $0800
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kGlobalPrefsBuffer = $0800
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kGlobalPrefsFilename
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!byte 10
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@ -46,7 +45,8 @@ kNextDFX
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; $00/$01/$FE/$FF clobbered
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;------------------------------------------------------------------------------
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SaveGlobalPreferences
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+LDADDR kGlobalPrefsBuffer
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lda #$00
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ldy #$08
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+STAY $FE
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+LDADDR @kFluff1
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@ -89,7 +89,7 @@ AttractMode
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beq @HGRSlideshow
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@DHGRSlideshow
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bit MachineStatus
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvc @exit
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jsr LoadDHGRTransition ; load transition effect code at $6000
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jsr BlankDHGR ; switch to DHGR mode with initial blank screen
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@ -158,17 +158,31 @@ WaitOnScreenshot
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LoadTransition
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jsr okvs_nth ; get filename of transition effect code
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!word gFXStore
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@fxindex !byte 0
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FXIndex !byte 0
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+STAY @fxkey
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inc @fxindex ; increment transition effect index for next time
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inc FXIndex ; increment transition effect index
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jsr okvs_len
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!word gFXStore
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cmp @fxindex
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cmp FXIndex
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bne +
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lda #0
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sta @fxindex
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sta FXIndex
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+
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lda FXIndex
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sta @nexti
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jsr okvs_nth ; get name of next transition
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!word gFXStore
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@nexti !byte $FD ; SMC
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+STAY @nextfx
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jsr okvs_update ; save name of next transition in prefs store
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!word gGlobalPrefsStore
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!word kNextFX
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@nextfx !word $FDFD ; SMC
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jsr SaveGlobalPreferences ; write prefs store to disk
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; load transition effect code at $6000
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+LOAD_FILE kFXDirectory, @fxkey
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rts
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