add Bouncing Kamungas captive demo

This commit is contained in:
4am 2018-12-23 11:30:04 -05:00
parent 0103e0443c
commit 97a0e3fac3
7 changed files with 13 additions and 2 deletions

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@ -31,7 +31,6 @@
# uncompressed but unpatched
Alien Downpour
Bouncing Kamungas
Spider Raid
Stellar 7
The Goonies
@ -44,6 +43,7 @@ Alien Rain
Apple Cider Spider
Aquatron
Bolo
Bouncing Kamungas
BurgerTime
Buzzard Bait
Ceiling Zero

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # CEILING.ZERO=3 SHORT.CONF=1 DHGR.CONF=2 ORILEYS.MINE=3 FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 #SPIDER.RAID=3 FLIP.OUT=3 #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # BOUNCING.KMNGAS=3 CEILING.ZERO=3 SHORT.CONF=1 DHGR.CONF=2 ORILEYS.MINE=3 FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 #SPIDER.RAID=3 FLIP.OUT=3 #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/BOUNCING.KMNGAS Executable file

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res/demo/KAMUNGAS.1 Executable file

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res/demo/KAMUNGAS.HI Executable file

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@ -8,6 +8,7 @@ ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
AQUATRON=Type(06),AuxType(0300),Access(C3)
AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
BOLO=Type(06),AuxType(10E5),Access(C3)
BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
BURGERTIME=Type(06),AuxType(3E97),Access(C3)
BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
@ -60,6 +61,8 @@ JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
KARATEKA=Type(06),AuxType(0300),Access(C3)
KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
LADY.TUT=Type(06),AuxType(0300),Access(C3)
LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)

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@ -0,0 +1,8 @@
$08F5: C0 -> D0 to disable sound (context is 8C20C0)
$1B50: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010088D10C068686051C0)
$1D00: C0 -> D0 to disable sound (context is AD30C0AC141D88D0FD)
$1D09: C0 -> D0 to disable sound (context is AD30C038AD141DE908)
$1BB6: C0 -> D0 to disable sound (context is AD30C0A910203B1A)
$7513: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010628D10C0C98B)
$73BA: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010068D10C0202F75)
$7242: 203908 -> 4C0001 to exit at end of demo cycle (context is A2002045732039084C2572)