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add assets for Crystal Castles
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE2
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE2
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE3
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE3
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE4
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLE4
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLES
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res/ACTION.HGR.UNCOMPRESSED/CRYSTAL.CASTLES
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res/ACTION.HGR/CRYSTAL.CASTLE2
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res/ACTION.HGR/CRYSTAL.CASTLE2
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res/ACTION.HGR/CRYSTAL.CASTLE3
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res/ACTION.HGR/CRYSTAL.CASTLE3
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res/ACTION.HGR/CRYSTAL.CASTLE4
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res/ACTION.HGR/CRYSTAL.CASTLE4
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res/ACTION.HGR/CRYSTAL.CASTLES
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res/ACTION.HGR/CRYSTAL.CASTLES
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@ -128,6 +128,10 @@ CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE2=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE3=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLE4=Type(06),AuxType(3FF8),Access(C3)
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CRYSTAL.CASTLES=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/CRYSTAL.CASTLES
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res/ARTWORK.SHR.UNCOMPRESSED/CRYSTAL.CASTLES
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res/ARTWORK.SHR/CRYSTAL.CASTLES
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res/ARTWORK.SHR/CRYSTAL.CASTLES
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@ -24,6 +24,7 @@ CONAN=Type(06),AuxType(1FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(1FF8),Access(C3)
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CRYSTAL.CASTLES=Type(06),AuxType(1FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(1FF8),Access(C3)
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CYCLOD=Type(06),AuxType(1FF8),Access(C3)
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D.GENERATION=Type(06),AuxType(1FF8),Access(C3)
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res/ATTRACT/CRYSTAL.CASTLES
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res/ATTRACT/CRYSTAL.CASTLES
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@ -0,0 +1,11 @@
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#
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# Attract mode for
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#
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ARTWORK.SHR/CRYSTAL.CASTLES=C
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ACTION.HGR/CRYSTAL.CASTLE2=A
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ACTION.HGR/CRYSTAL.CASTLE3=A
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ACTION.HGR/CRYSTAL.CASTLE4=A
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ACTION.HGR/CRYSTAL.CASTLES=A
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[eof]
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@ -53,6 +53,7 @@ CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
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CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
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CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
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CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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@ -6,7 +6,7 @@ DROL
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CROSSFIRE
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DONKEY.KONG2=DONKEY.KONG
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DUNG.BEETLES2=DUNG.BEETLES
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CEILING.ZERO
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CRYSTAL.CASTLES
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CIDER.SPIDER
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DIAMOND.MINE
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COMMANDO
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@ -6,7 +6,7 @@ DROL3=DROL
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CANNONBALL.BLTZ
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CANYON.CLIMBER
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DUNG.BEETLES3=DUNG.BEETLES
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DAVIDS.MAGIC
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CRYSTAL.CASTLE2=CRYSTAL.CASTLES
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DIAMOND.MINE2=DIAMOND.MINE
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DEFENDER
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WOLFEN842=WOLFEN84
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@ -8,7 +8,7 @@ DIAMOND.MINE3=DIAMOND.MINE
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CHAMP.LODERUN
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DINO.EGGS
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CYBER.STRIKE
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DIG.DUG
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CRYSTAL.CASTLE3=CRYSTAL.CASTLES
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CAPTN.GOODNIGHT
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CYCLOD
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WOLFEN84
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@ -3,10 +3,14 @@
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#
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CONGO.BONGO
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CRYSTAL.CASTLE4=CRYSTAL.CASTLES
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DONKEY.KONG
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CRIME.WAVE
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CENTIPEDE
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CUBIT
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CONAN
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DIG.DUG
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DAVIDS.MAGIC
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CEILING.ZERO
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[eof]
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@ -9,5 +9,6 @@ PAC.MAN
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ROBOTRON
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JUNGLE.HUNT
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MARIO.BROS
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CRYSTAL.CASTLES
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[eof]
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@ -5,6 +5,7 @@
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CONGO.BONGO
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DUNG.BEETLES
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DRELBS
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CRYSTAL.CASTLES
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WOLFEN84
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CUBIT
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CYCLOD
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@ -9,5 +9,6 @@ TECHNOCOP
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SUPER.ZAXXON
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LAST.NINJA
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MATTERHORN
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CRYSTAL.CASTLES
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[eof]
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