This commit is contained in:
Peter Ferrie 2024-06-01 08:12:39 -07:00
parent 2bb6eb557a
commit 9aecd7ca43

View File

@ -169,8 +169,14 @@ echo|set/p="indexing fx..."
cscript /nologo bin\buildfx.js res\FX.CONF build\FX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
cscript /nologo bin\buildfx.js res\DFX.CONF build\DFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
cscript /nologo bin\buildfx.js res\SFX.CONF build\SFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
dir /b build\fx\*.DATA >build\fx.lst
cscript /nologo bin\buildfx.js build\fx.lst build\FXDATA.IDX build\TOTAL.DATA build\FX >>build\log
dir /b build\FXCODE >build\fxcode.lst
cscript /nologo bin\buildfx.js build\fxcode.lst build\FXCODE.IDX build\TOTAL.DATA build\FXCODE >>build\log
rem
rem precompute indexed files for coordinates files loaded by graphic effects
rem note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory
rem
dir /b build\FXDATA >build\fxdata.lst
cscript /nologo bin\buildfx.js build\fxdata.lst build\FXDATA.IDX build\TOTAL.DATA build\FXDATA >>build\log
echo done
rem
rem precompute indexed files for HGR & DHGR action screenshots
@ -268,6 +274,7 @@ cscript /nologo bin\addfile.js build\ATTRACT.IDX src\index\attract.idx.a
cscript /nologo bin\addfile.js build\FX.IDX src\index\fx.idx.a
cscript /nologo bin\addfile.js build\DFX.IDX src\index\dfx.idx.a
cscript /nologo bin\addfile.js build\SFX.IDX src\index\sfx.idx.a
cscript /nologo bin\addfile.js build\FXCODE.IDX src\index\fxcode.idx.a
cscript /nologo bin\addfile.js build\FXDATA.IDX src\index\fxdata.idx.a
cscript /nologo bin\addfile.js build\GAMEHELP.IDX src\index\gamehelp.idx.a
cscript /nologo bin\addfile.js build\SLIDESHOW.IDX src\index\slideshow.idx.a
@ -305,6 +312,8 @@ goto :EOF
2>nul md build\X.INDEXED
2>nul md build\FX
2>nul md build\FX.INDEXED
2>nul md build\FXCODE
2>nul md build\FXDATA
2>nul md build\PRELAUNCH
2>nul md build\PRELAUNCH.INDEXED
2>nul md build\ATTRACT0