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enable Space Quarks demo exit
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@ -7,7 +7,7 @@
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;
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; LC RAM BANK 1
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; D000..E789 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E966..FFEE - main program code
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; E963..FFEE - main program code
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; FFEF..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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@ -16,8 +16,8 @@
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; LC RAM BANK 2
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; D000..D3FF - ProRWTS data
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; D400..D6B6 - ProRWTS code
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; D6B7..DB88 - HGR font code & ProRWTS glue code
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; DB89..DB98 - backup of stack (during gameplay and self-running demos)
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; D6B7..DBA1 - HGR font code & ProRWTS glue code
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; DBA2..DBB1 - backup of stack (during gameplay and self-running demos)
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; ...unused...
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; DBB4..DBFF - (de)acceleration function
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; DC00..DFFF - HGR font data
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@ -44,4 +44,4 @@ space_quarks
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!byte 27
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!text "X/SPACE.QUARKS/SPACE.QUARKS"
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patch !byte $F0,$08,$AD,$00,$C0,$10,$0D,$4C,$00,$01,$CE,$05,$03,$F0,$F8,$68,$68
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patch !byte $F0,$08,$AD,$00,$C0,$10,$0D,$4C,$00,$01,$CE,$24,$02,$F0,$F8,$68,$68
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