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add assets for Bandits
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BIN
res/ACTION.HGR.UNCOMPRESSED/BANDITS
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res/ACTION.HGR.UNCOMPRESSED/BANDITS
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res/ACTION.HGR.UNCOMPRESSED/BANDITS2
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res/ACTION.HGR.UNCOMPRESSED/BANDITS2
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res/ACTION.HGR/BANDITS
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res/ACTION.HGR/BANDITS
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res/ACTION.HGR/BANDITS2
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res/ACTION.HGR/BANDITS2
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@ -34,6 +34,8 @@ AZTEC=Type(06),AuxType(3FF8),Access(C3)
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AZTEC2=Type(06),AuxType(3FF8),Access(C3)
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AZTEC3=Type(06),AuxType(3FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(3FF8),Access(C3)
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BANDITS=Type(06),AuxType(3FF8),Access(C3)
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BANDITS2=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/BANDITS
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res/ARTWORK.SHR.UNCOMPRESSED/BANDITS
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res/ARTWORK.SHR/BANDITS
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res/ARTWORK.SHR/BANDITS
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@ -8,6 +8,7 @@ ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
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ARDY.AARDVARK=Type(06),AuxType(1FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
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BANDITS=Type(06),AuxType(1FF8),Access(C3)
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BATMAN=Type(06),AuxType(1FF8),Access(C3)
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BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(1FF8),Access(C3)
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@ -272,7 +272,7 @@ N.O.R.A.D=0
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ACTIONMR2.CONF=2
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SHR20.CONF=5
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# extras
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# unsorted
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ACTGR1.CONF=6
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ACTDHGR18.CONF=4
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ACTDHGRTD.CONF=4
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@ -284,6 +284,7 @@ SHR22.CONF=5
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SHR23.CONF=5
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SHR24.CONF=5
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SHR25.CONF=5
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S4.CONF=1
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ACTIONAB4.CONF=2
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LASER.BOUNCE=0
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ACTIONCD5.CONF=2
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@ -3,5 +3,8 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/BANDITS=C
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ACTION.HGR/BANDITS2=A
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ACTION.HGR/BANDITS=A
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[eof]
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@ -9,5 +9,6 @@ BLACK.MAGIC
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BEYOND.WOLFEN
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ASTEROID.BLASTR
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A.E
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BANDITS
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[eof]
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@ -12,5 +12,6 @@ BALLBLAZER
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BOUNCING.KMNGA2=BOUNCING.KMNGAS
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BEYOND.WOLFEN2=BEYOND.WOLFEN
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ARDY.AARDVARK
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BANDITS
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[eof]
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@ -13,5 +13,6 @@ BLACK.MAGIC3=BLACK.MAGIC
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BATTLE.CRUISER
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AXIS.ASSASSIN4=AXIS.ASSASSIN
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A.E
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BANDITS2=BANDITS
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[eof]
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@ -12,6 +12,5 @@ STARBLASTER
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SPY.HUNTER
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STARGATE
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SPIDER.RAID
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STATION.5
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[eof]
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@ -12,6 +12,5 @@ SPACE.QUARKS
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SNAKE.BYTE
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SNEAKERS
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SNACK.ATTACK
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SUPER.ZAXXON
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[eof]
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@ -12,7 +12,5 @@ SHORT.CIRCUIT
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SITUATION.CRTCL
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SPY.STRIKES.BAK
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SEAFOX
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STAR.THIEF
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SKYFOX
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[eof]
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10
res/SS/S4.CONF
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10
res/SS/S4.CONF
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@ -0,0 +1,10 @@
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#
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# slideshow of games that begin with "S"
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#
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SKYFOX
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STAR.THIEF
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SUPER.ZAXXON
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STATION.5
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[eof]
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@ -9,5 +9,6 @@ COUNTY.FAIR
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GHOSTBUSTERS
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MAXWELL.MANOR
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MINIT.MAN
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BANDITS
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[eof]
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@ -12,5 +12,6 @@ TWERPS
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HADRON
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SNAKE.BYTE
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FLIP.OUT
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BANDITS
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[eof]
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@ -143,6 +143,7 @@ QR.CONF=Type(04),AuxType(4000),Access(C3)
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S1.CONF=Type(04),AuxType(4000),Access(C3)
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S2.CONF=Type(04),AuxType(4000),Access(C3)
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S3.CONF=Type(04),AuxType(4000),Access(C3)
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S4.CONF=Type(04),AuxType(4000),Access(C3)
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SEGA.CONF=Type(04),AuxType(4000),Access(C3)
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SHR1.CONF=Type(04),AuxType(4000),Access(C3)
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SHR10.CONF=Type(04),AuxType(4000),Access(C3)
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