mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-05 21:33:34 +00:00
.
This commit is contained in:
parent
76f121877f
commit
ae18fc0b37
@ -31,32 +31,24 @@
|
||||
|
||||
# TODO
|
||||
Apple Cider Spider
|
||||
Bouncing Kamungas
|
||||
Conan
|
||||
Gumball
|
||||
Karateka
|
||||
Lady Tut
|
||||
Mr. Cool
|
||||
Pac-Man
|
||||
Pie-Man
|
||||
Repton
|
||||
Ribbit
|
||||
Sammy Lightfoot [priority]
|
||||
Serpentine
|
||||
Starblaster
|
||||
Stargate
|
||||
Stellar 7
|
||||
Succession
|
||||
Tag Team Wrestling
|
||||
Thunder Bombs
|
||||
Track N Field
|
||||
Tubeway ][
|
||||
Vindicator
|
||||
|
||||
# uncompressed but unpatched
|
||||
Agent USA
|
||||
Alien Ambush
|
||||
Alien Downpour
|
||||
Bouncing Kamungas
|
||||
Buzzard Bait
|
||||
Canyon Climber
|
||||
Ceiling Zero
|
||||
@ -70,15 +62,23 @@ Galaxian
|
||||
Gamma Goblins
|
||||
Hard Hat Mack
|
||||
High Rise
|
||||
Lady Tut
|
||||
Lost Tomb
|
||||
Mr. Cool
|
||||
Nibbler
|
||||
O'Riley's Mine
|
||||
Pie-Man
|
||||
Robotron 2084
|
||||
Serpentine
|
||||
Snake Byte
|
||||
Snoggle
|
||||
Spider Raid
|
||||
Starblaster
|
||||
Stargate
|
||||
Thunder Bombs
|
||||
|
||||
# done
|
||||
Alien Ambush
|
||||
Alien Rain
|
||||
Aquatron
|
||||
Bolo
|
||||
|
@ -1 +1 @@
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
AGENT.USA=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
6
res/notes/agent-usa.txt
Normal file
6
res/notes/agent-usa.txt
Normal file
@ -0,0 +1,6 @@
|
||||
initial title screen needs keypress awareness
|
||||
|
||||
$15DD: 2C61C0 -> EAEAEA to disable button press on main menu (context is 2C61C01002290F85DD)
|
||||
$1605: 2C10C0 -> 4C0001 to exit when user presses key on main menu (context is 2C10C0851AA205DDD09D)
|
||||
$AC64: C0 -> D0 to disable sound (context is AD30C088D004C6FAF007)
|
||||
$0A06: 4C4008 -> 4C0001 to exit after demo cycle (context is 4C4008A9008517201DA8)
|
Loading…
x
Reference in New Issue
Block a user