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add Deep Space to the collection
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parent
27def5c476
commit
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@ -97,6 +97,7 @@
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0001,DU=Darkstar Unhinged
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1000,DM=David's Midnight Magic
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0110,DEATH.SWORD
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1000,DEEP.SPACE
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1001,DEFENDER
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1000,DJ=Defender (Joe Holt)
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0000,DEMONIC.DECKS
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BIN
res/TITLE.HGR/DEEP.SPACE
Normal file
BIN
res/TITLE.HGR/DEEP.SPACE
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Binary file not shown.
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@ -92,6 +92,7 @@ CW=Type(06),AuxType(4000),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
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CYCLOD=Type(06),AuxType(4000),Access(C3)
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DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3)
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DEEP.SPACE=Type(06),AuxType(4000),Access(C3)
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DEFENDER=Type(06),AuxType(4000),Access(C3)
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DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3)
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DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/deep space PRODOS (san inc pack).po
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BIN
res/dsk/deep space PRODOS (san inc pack).po
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Binary file not shown.
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@ -1,7 +1,6 @@
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//4am crack
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Cavern Creatures
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Conquering Worlds
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Deep Space
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Oil's Well
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//TODO(woz-imaged but uncracked)
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E8B5 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E8D3 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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25
src/prelaunch/deep.space.a
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25
src/prelaunch/deep.space.a
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@ -0,0 +1,25 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/DEEP.SPACE",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$2C
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sta $6633 ; disable the bit that overwrites acceleration
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lda #$60
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sta $690A
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jsr $0800 ; decompress
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lda $C083
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jsr DisableAccelerator
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lda #$53
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jsr $F800 ; now load that bit
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lda $C08B
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jmp $0400
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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