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Battlezone demo WIP
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BIN
res/demo/BATTLEZONE
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res/demo/BATTLEZONE
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res/demo/BATTLEZONE.1
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res/demo/BATTLEZONE.1
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@ -12,6 +12,8 @@ AQUATRON=Type(06),AuxType(0300),Access(C3)
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
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AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
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BATTLEZONE=Type(06),AuxType(0300),Access(C3)
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BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3)
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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13
res/notes/demos/battlezone.txt
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13
res/notes/demos/battlezone.txt
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@ -0,0 +1,13 @@
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$7733: C0 -> D0 to disable sound (context is A49CAD30C0E69DD005E69ED005)
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$774D: C0 -> D0 to disable sound (context is A49BAD30C0E69DD005E69ED005)
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$78B8: C0 -> D0 to disable sound (context is A59CF014AD30C0)
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$78BB: C0 -> D0 to disable cassette sound (context is AD20C0C8B184AA859C)
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$7815: C0 -> D0 to disable sound (context is AD30C0AC117888D0FD60)
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$5180: C0 -> D0 to disable sound (context is AD30C0C022902C)
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$5576: C0 -> D0 to disable sound (context is AD30C0E8E0ADD085A2A8)
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$0B8E: C0 -> D0 to disable sound (context is AD30C060A5B30AAA)
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$0872: C9A0F0 -> 4C0001 to exit at end of demo cycle (context is 207009C9A0F006C98D)
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$161A: AD61C0 -> 4C0001 to exit on button (context is AD61C01009AD61C030FBA9A0D00D)
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$1632: AD10C0 -> EAEAEA to disable clearing keyboard strobe (context is A9FF8585AD10C0)
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still need to patch more buttons and keypresses
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