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add Lemmings to the collection
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@ -184,6 +184,7 @@
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0001,LANCASTER
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1000,LASER.BOUNCE
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0001,LAZER.SILK
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0000,LEMMINGS
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0000,LP=Little Computer People
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0001,LC=Lock 'n' Chase
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0001,LODE.RUNNER
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BIN
res/TITLE.HGR/LEMMINGS
Normal file
BIN
res/TITLE.HGR/LEMMINGS
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Binary file not shown.
@ -177,6 +177,7 @@ LANCASTER=Type(06),AuxType(4000),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
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LAZER.SILK=Type(06),AuxType(4000),Access(C3)
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LC=Type(06),AuxType(4000),Access(C3)
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LEMMINGS=Type(06),AuxType(4000),Access(C3)
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LG=Type(06),AuxType(4000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
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LOST.TOMB=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/lemmings PRODOS (san inc pack).po
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BIN
res/dsk/lemmings PRODOS (san inc pack).po
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Binary file not shown.
@ -8,6 +8,5 @@ Oil's Well
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Infiltrator II
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//TODO(woz-imaged but uncracked)
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Lemmings
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The Space Ark
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Track Attack
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E8EA - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E8F7 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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20
src/prelaunch/lemmings.a
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20
src/prelaunch/lemmings.a
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@ -0,0 +1,20 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/LEMMINGS",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $41B0
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jsr $4000 ; decompress
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inc $C9 ; RNG requires non-zero
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+DISABLE_ACCEL
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jmp $8C8
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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