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add assets for The Last Ninja
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908da16f5e
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA2
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA2
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA3
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA3
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA4
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res/ACTION.DHGR.UNCOMPRESSED/LAST.NINJA4
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res/ACTION.DHGR/LAST.NINJA
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res/ACTION.DHGR/LAST.NINJA
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res/ACTION.DHGR/LAST.NINJA2
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res/ACTION.DHGR/LAST.NINJA2
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res/ACTION.DHGR/LAST.NINJA3
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res/ACTION.DHGR/LAST.NINJA3
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res/ACTION.DHGR/LAST.NINJA4
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res/ACTION.DHGR/LAST.NINJA4
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@ -27,6 +27,10 @@ HEAVY3=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES2=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES3=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA2=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA3=Type(06),AuxType(3FF8),Access(C3)
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LAST.NINJA4=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM2=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM3=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/LAST.NINJA
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res/ARTWORK.SHR.UNCOMPRESSED/LAST.NINJA
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res/ARTWORK.SHR/LAST.NINJA
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res/ARTWORK.SHR/LAST.NINJA
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@ -52,6 +52,7 @@ KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAST.NINJA=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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1
res/ATTRACT/LAST.NINJA
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res/ATTRACT/LAST.NINJA
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@ -0,0 +1 @@
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#
# Attract mode for The Last Ninja
#
ARTWORK.SHR/LAST.NINJA=C
ACTION.DHGR/LAST.NINJA2=B
ACTION.DHGR/LAST.NINJA3=B
ACTION.DHGR/LAST.NINJA4=B
ACTION.DHGR/LAST.NINJA=B
[eof]
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@ -116,6 +116,7 @@ LABYRINTH=Type(04),AuxType(8000),Access(C3)
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LADY.TUT=Type(04),AuxType(8000),Access(C3)
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LANCASTER=Type(04),AuxType(8000),Access(C3)
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LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LAST.NINJA=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
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LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
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LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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@ -1 +1 @@
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#
# action shots slideshow of double hi-res games
#
VICTORY.ROAD4=VICTORY.ROAD
DEATH.SWORD2=DEATH.SWORD
WINTER.EDITION3=WINTER.EDITION
THEXDER3=THEXDER
PIPEDREAM2=PIPEDREAM
[eof]
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#
# action shots slideshow of double hi-res games
#
VICTORY.ROAD4=VICTORY.ROAD
DEATH.SWORD2=DEATH.SWORD
WINTER.EDITION3=WINTER.EDITION
LAST.NINJA4=LAST.NINJA
THEXDER3=THEXDER
PIPEDREAM2=PIPEDREAM
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of double hi-res games
#
PIPEDREAM3=PIPEDREAM
WINTER.EDITION4=WINTER.EDITION
BATMAN5=BATMAN
SUMMER.EDITION3=SUMMER.EDITION
INDIANA.JONES
[eof]
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#
# action shots slideshow of double hi-res games
#
PIPEDREAM3=PIPEDREAM
LAST.NINJA3=LAST.NINJA
WINTER.EDITION4=WINTER.EDITION
BATMAN5=BATMAN
SUMMER.EDITION3=SUMMER.EDITION
INDIANA.JONES
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of double hi-res games
#
RAMPAGE
CALI.GAMES6=CALI.GAMES
SS.SOCCER2=SS.SOCCER
VICTORY.ROAD
SS.BASEBALL
[eof]
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#
# action shots slideshow of double hi-res games
#
RAMPAGE
CALI.GAMES6=CALI.GAMES
SS.SOCCER2=SS.SOCCER
LAST.NINJA2=LAST.NINJA
VICTORY.ROAD
SS.BASEBALL
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of double hi-res games
#
SS.FOOTBALL
AIRHEART3=AIRHEART
SPIDERBOT3=SPIDERBOT
SOKO.BAN5=SOKO.BAN
BATMAN4=BATMAN
[eof]
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#
# action shots slideshow of double hi-res games
#
SS.FOOTBALL
AIRHEART3=AIRHEART
SPIDERBOT3=SPIDERBOT
LAST.NINJA
SOKO.BAN5=SOKO.BAN
BATMAN4=BATMAN
[eof]
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@ -1 +1 @@
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#
# super hi-res slideshow
#
THE.HEIST
TRIAD
TEST.DRIVE
TECHNOCOP
SUPER.ZAXXON
[eof]
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#
# super hi-res slideshow
#
THE.HEIST
TRIAD
TEST.DRIVE
TECHNOCOP
SUPER.ZAXXON
LAST.NINJA
[eof]
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