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https://github.com/a2-4am/4cade.git
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more artwork
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parent
bb19b0ce5c
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BIN
res/artwork.shr/BATMAN
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BIN
res/artwork.shr/BATMAN
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res/artwork.shr/COMMANDO
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res/artwork.shr/COMMANDO
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res/artwork.shr/HEAVY.BARREL
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res/artwork.shr/HEAVY.BARREL
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res/artwork.shr/IKARI.WARRIORS
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res/artwork.shr/IKARI.WARRIORS
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res/artwork.shr/PLATOON
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res/artwork.shr/PLATOON
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res/artwork.shr/ROBOCOP
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res/artwork.shr/ROBOCOP
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for HGR title slideshow (|key| is a file containing a list of HGR graphics in /title.hgr/)
# 2 for HGR action slideshow (|key| is a file containing a list of HGR graphics in /action.hgr/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /title.dhgr/)
# 4 for DHGR action slideshow (|key| is a file containing a list of DHGR graphics in /action.dhgr/)
# 5 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
SHR1.CONF=5
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
SHR2.CONF=5
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
SHR3.CONF=5
FAVORITES3.CONF=1
LADY.TUT=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
BURGERTIME=0
ACTIONAB1.CONF=2
SHR4.CONF=5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
SHR5.CONF=5
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
SHR6.CONF=5
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
SHR7.CONF=5
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SHR8.CONF=5
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
SHR9.CONF=5
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
SHR10.CONF=5
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR11.CONF=5
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
SHR12.CONF=5
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTIONCAPT.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
P1.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
PIEMAN=0
T2.CONF=1
SPYS.DEMISE=0
P2.CONF=1
STARGATE=0
CD3.CONF=1
PLASMANIA=0
HIJKL2.CONF=1
SPARE.CHANGE=0
OTHER4.CONF=1
SAMMY.LIGHTFOOT=0
EFG2.CONF=1
SNEAKERS=0
GEBELLI.CONF=1
LODE.RUNNER=0
CD2.CONF=1
SPY.HUNTER=0
QR.CONF=1
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for HGR title slideshow (|key| is a file containing a list of HGR graphics in /title.hgr/)
# 2 for HGR action slideshow (|key| is a file containing a list of HGR graphics in /action.hgr/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /title.dhgr/)
# 4 for DHGR action slideshow (|key| is a file containing a list of DHGR graphics in /action.dhgr/)
# 5 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
SHR1.CONF=5
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
SHR2.CONF=5
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
SHR3.CONF=5
FAVORITES3.CONF=1
LADY.TUT=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
BURGERTIME=0
ACTIONAB1.CONF=2
SHR4.CONF=5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
SHR5.CONF=5
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
SHR6.CONF=5
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
SHR7.CONF=5
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SHR8.CONF=5
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
SHR9.CONF=5
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
SHR10.CONF=5
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR11.CONF=5
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
SHR12.CONF=5
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
SHR13.CONF=5
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTIONCAPT.CONF=2
EPYX.CONF=1
BOLO=0
AB.CONF=1
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
P1.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
PIEMAN=0
T2.CONF=1
SPYS.DEMISE=0
P2.CONF=1
STARGATE=0
CD3.CONF=1
PLASMANIA=0
HIJKL2.CONF=1
SPARE.CHANGE=0
OTHER4.CONF=1
SAMMY.LIGHTFOOT=0
EFG2.CONF=1
SNEAKERS=0
GEBELLI.CONF=1
LODE.RUNNER=0
CD2.CONF=1
SPY.HUNTER=0
QR.CONF=1
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
[eof]
|
@ -1 +1 @@
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#
# super hi-res slideshow
#
GUMBALL
LOST.TOMB
LADY.TUT
HUNGRY.BOY
[eof]
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#
# super hi-res slideshow
#
GUMBALL
LOST.TOMB
LADY.TUT
HUNGRY.BOY
BATMAN
[eof]
|
1
res/ss/SHR13.CONF
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1
res/ss/SHR13.CONF
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@ -0,0 +1 @@
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#
# super hi-res slideshow
#
COMMANDO
HEAVY.BARREL
IKARI.WARRIORS
PLATOON
ROBOCOP
[eof]
|
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