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add assets for Kung Fu Master, Fight Night
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parent
aaecf02d0d
commit
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BIN
res/ACTION.HGR.UNCOMPRESSED/FIGHT.NIGHT
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res/ACTION.HGR.UNCOMPRESSED/FIGHT.NIGHT
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res/ACTION.HGR.UNCOMPRESSED/KUNG.FU.MASTER
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res/ACTION.HGR.UNCOMPRESSED/KUNG.FU.MASTER
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res/ACTION.HGR/FIGHT.NIGHT
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res/ACTION.HGR/FIGHT.NIGHT
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res/ACTION.HGR/KUNG.FU.MASTER
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res/ACTION.HGR/KUNG.FU.MASTER
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@ -210,6 +210,7 @@ EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
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EPOCH=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
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FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
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@ -313,6 +314,7 @@ KID.NIKI509=Type(06),AuxType(3FF8),Access(C3)
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KID.NIKI510=Type(06),AuxType(3FF8),Access(C3)
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KID.NIKI609=Type(06),AuxType(3FF8),Access(C3)
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KID.NIKI709=Type(06),AuxType(3FF8),Access(C3)
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KUNG.FU.MASTER=Type(06),AuxType(3FF8),Access(C3)
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LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
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LANCASTER=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/FIGHT.NIGHT
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res/ARTWORK.SHR.UNCOMPRESSED/FIGHT.NIGHT
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res/ARTWORK.SHR.UNCOMPRESSED/KUNG.FU.MASTER
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res/ARTWORK.SHR.UNCOMPRESSED/KUNG.FU.MASTER
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res/ARTWORK.SHR/FIGHT.NIGHT
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res/ARTWORK.SHR/FIGHT.NIGHT
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res/ARTWORK.SHR/KUNG.FU.MASTER
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res/ARTWORK.SHR/KUNG.FU.MASTER
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@ -47,6 +47,7 @@ DRELBS=Type(06),AuxType(1FF8),Access(C3)
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DROL=Type(06),AuxType(1FF8),Access(C3)
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EAGLES.NEST=Type(06),AuxType(1FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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@ -68,6 +69,7 @@ JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
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KARATEKA=Type(06),AuxType(1FF8),Access(C3)
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KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
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KUNG.FU.MASTER=Type(06),AuxType(1FF8),Access(C3)
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LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
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LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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@ -296,6 +296,7 @@ ACTIONBH.CONF=2
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ACTIONBH2.CONF=2
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ACTIONROM.CONF=2
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ACTIONT4.CONF=2
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ACTIONEFG6.CONF=2
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OTHER7.CONF=1
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S4.CONF=1
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ACCESS.CONF=1
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@ -3,5 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/FIGHT.NIGHT=C
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ACTION.HGR/FIGHT.NIGHT=A
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[eof]
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@ -3,5 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/KUNG.FU.MASTER=C
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ACTION.HGR/KUNG.FU.MASTER=A
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[eof]
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@ -10,7 +10,6 @@ GAMMA.GOBLINS4=GAMMA.GOBLINS
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FALCONS.SCORE=FALCONS
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GENIUS.2
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FIREBIRD2=FIREBIRD
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GUMBALL
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FORCE.7
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GHOSTBUSTERS
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@ -7,7 +7,6 @@ THE.GOONIES
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GAMMA.GOBLINS5=GAMMA.GOBLINS
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FROGGER
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FORCE.72=FORCE.7
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FREE.FALL
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THE.GOONIES5=THE.GOONIES
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EPOCH
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GAMMA.GOBLINS2=GAMMA.GOBLINS
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@ -6,7 +6,6 @@ GAUNTLET2=GAUNTLET
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THE.GOONIES6=THE.GOONIES
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G.I.JOE3=G.I.JOE
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GENIUSB=GENIUS
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FORMULA.1.RACER
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GUARDIAN2=GUARDIAN
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FORCE.73=FORCE.7
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GAMMA.GOBLINS
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@ -6,7 +6,6 @@ GUMBALL2=GUMBALL
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FROGGER.II
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GALAXY.GATES
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G.I.JOE2=G.I.JOE
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GUARDIAN
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THE.GOONIES2=THE.GOONIES
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FORCE.74=FORCE.7
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GENIUS
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@ -7,7 +7,6 @@ THE.GOONIES4=THE.GOONIES
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FLIP.OUT
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GENIUS.2B=GENIUS.2
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GENETIC.DRIFT
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FALCONS
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FIREBIRD
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G.I.JOE
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FREE.FALL2=FREE.FALL
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12
res/SS/ACTIONEFG6.CONF
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12
res/SS/ACTIONEFG6.CONF
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@ -0,0 +1,12 @@
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#
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# action shots slideshow of games that begin with "E","F","G"
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#
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GUMBALL
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FIGHT.NIGHT
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FREE.FALL
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FORMULA.1.RACER
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GUARDIAN
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FALCONS
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[eof]
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@ -10,5 +10,6 @@ HEAD.ON
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HUNGRYBOY2=HUNGRYBOY
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HORIZON.V
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JOUST
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KUNG.FU.MASTER
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[eof]
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@ -4,6 +4,7 @@
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TAG.TEAM
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BUBBLE.BOBBLE
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KUNG.FU.MASTER
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COMMANDO
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IKARI.WARRIORS
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KID.NIKI
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@ -6,6 +6,7 @@ I.O.SILVER
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LASER.BOUNCE
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KAMIKAZE
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LABYRINTH
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KUNG.FU.MASTER
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HORIZON.V
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INTL.GRAN.PRIX
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LITTLE.COMP.PPL
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@ -6,5 +6,6 @@ CAVRNS.CALLISTO
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MANIC.MINER
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THUNDERHEAD
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OUTWORLD
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FIGHT.NIGHT
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[eof]
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@ -7,5 +7,7 @@ SUPER.BUNNY
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BOULDER.DASH
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BEACH.HEAD.II
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RAID.OVR.MOSCOW
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KUNG.FU.MASTER
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FIGHT.NIGHT
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[eof]
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@ -54,6 +54,7 @@ ACTIONEFG2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONEFG6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHERO.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)
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