more DHGR action screenshots

This commit is contained in:
4am 2019-06-29 08:54:00 -04:00
parent 84640536ff
commit cb76ae2978
54 changed files with 23 additions and 11 deletions

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@ -15,7 +15,7 @@ cat res/games.conf |
# initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
# add title screenshot for DHGR games only
# add DHGR title screenshot, if any
[ -f res/title.dhgr/"$game" ] &&
echo "TITLE.DHGR/$game=8" >> /tmp/g

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 7 = single HGR file (|key| is arbitrary path from program root directory) # 8 = single DHGR file (|key| is arbitrary path from program root directory) # 9 = single SHR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # # set 1 FAVORITES1.CONF=1 ACTIONCD1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 # 1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 # 4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 # 5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 # 4 # 2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 # 4 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 # 4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 # 4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 # 4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 # 5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 # 4 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 # 4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5=0 ACTIONAB3.CONF=2 FLIP.OUT=0 # 4 ACTIONHIJ1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 # 4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 # 4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR6.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 # 4 SHR7.CONF=5 4 # 2 FIREBIRD=0 SHR11.CONF=5 # broken demos #FORMULA.1=0 #SPIDER.RAID=0 #DUNG.BEETLES=0 #STELLAR.7=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 7 = single HGR file (|key| is arbitrary path from program root directory) # 8 = single DHGR file (|key| is arbitrary path from program root directory) # 9 = single SHR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # # set 1 FAVORITES1.CONF=1 ACTIONCD1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 GUMBALL=0 S3.CONF=1 STARGATE=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 # 1 SPARE.CHANGE=0 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONBURG.CONF=2 VINDICATOR=0 # 4 # set 8 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 # 5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 # 4 SIERRA.CONF=1 # 2 MNO.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 # 4 POOYAN=0 ACTIONT1.CONF=2 BOLO=0 T2.CONF=1 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 # 4 CD1.CONF=1 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 AGENT.USA=0 # 4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 # 4 ACTIONPQR1.CONF=2 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 GOONIES=0 # 5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 # 4 ALIEN.DOWNPOUR=0 ACTIONS2.CONF=2 S2.CONF=1 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 # 4 ACTIONT1.CONF=2 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5=0 ACTIONAB3.CONF=2 FLIP.OUT=0 # 4 BOLO=0 ACTIONHIJ1.CONF=2 QR.CONF=1 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 # 4 T2.CONF=1 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB.CONF=1 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 # 4 BUZZARD.BAIT=0 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR6.CONF=5 # set 17 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 # 4 SHR8.CONF=5 4 # 2 FIREBIRD=0 SHR11.CONF=5 # broken demos #FORMULA.1=0 #SPIDER.RAID=0 #DUNG.BEETLES=0 #STELLAR.7=0 [eof]

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@ -1 +1 @@
# # Attract mode for Pipe Dream # TITLE.DHGR/PIPEDREAM=8 ARTWORK.SHR/PIPEDREAM=9 ACTION.DHGR/PIPEDREAM=8 [eof]
# # Attract mode for Pipe Dream # TITLE.DHGR/PIPEDREAM=8 ARTWORK.SHR/PIPEDREAM=9 ACTION.DHGR/PIPEDREAM2=8 ACTION.DHGR/PIPEDREAM3=8 ACTION.DHGR/PIPEDREAM=8 [eof]

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# # Attract mode for Radwarrior # TITLE.DHGR/RADWARRIOR=8 ARTWORK.SHR/RADWARRIOR=9 [eof]
# # Attract mode for Radwarrior # TITLE.DHGR/RADWARRIOR=8 ARTWORK.SHR/RADWARRIOR=9 ACTION.DHGR/RADWARRIOR2=8 ACTION.DHGR/RADWARRIOR3=8 ACTION.DHGR/RADWARRIOR=8 [eof]

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# # Attract mode for Spiderbot # TITLE.DHGR/SPIDERBOT=8 ARTWORK.SHR/SPIDERBOT=9 [eof]
# # Attract mode for Spiderbot # TITLE.DHGR/SPIDERBOT=8 ARTWORK.SHR/SPIDERBOT=9 ACTION.DHGR/SPIDERBOT2=8 ACTION.DHGR/SPIDERBOT3=8 ACTION.DHGR/SPIDERBOT4=8 ACTION.DHGR/SPIDERBOT5=8 ACTION.DHGR/SPIDERBOT=8 [eof]

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# # Attract mode for The Games: Summer Edition # TITLE.DHGR/SUMMER.EDITION=8 ARTWORK.SHR/SUMMER.EDITION=9 [eof]
# # Attract mode for The Games: Summer Edition # TITLE.DHGR/SUMMER.EDITION=8 ARTWORK.SHR/SUMMER.EDITION=9 ACTION.DHGR/SUMMER.EDITION2=8 ACTION.DHGR/SUMMER.EDITION3=8 ACTION.DHGR/SUMMER.EDITION=8 [eof]

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# # Attract mode for Tetris (DHGR) # TITLE.DHGR/TETRIS128K=8 [eof]
# # Attract mode for Tetris (DHGR) # TITLE.DHGR/TETRIS128K=8 ACTION.DHGR/TETRIS128K2=8 ACTION.DHGR/TETRIS128K3=8 ACTION.DHGR/TETRIS128K4=8 ACTION.DHGR/TETRIS128K=8 [eof]

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# # Attract mode for Thexder (DHGR) # TITLE.DHGR/THEXDER128K=8 [eof]
# # Attract mode for Thexder (DHGR) # TITLE.DHGR/THEXDER128K=8 ACTION.DHGR/THEXDER128K2=8 ACTION.DHGR/THEXDER128K3=8 ACTION.DHGR/THEXDER128K4=8 ACTION.DHGR/THEXDER128K=8 [eof]

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# # Attract mode for Victory Road # TITLE.DHGR/VICTORY.ROAD=8 ARTWORK.SHR/VICTORY.ROAD=9 [eof]
# # Attract mode for Victory Road # TITLE.DHGR/VICTORY.ROAD=8 ARTWORK.SHR/VICTORY.ROAD=9 ACTION.DHGR/VICTORY.ROAD2=8 ACTION.DHGR/VICTORY.ROAD3=8 ACTION.DHGR/VICTORY.ROAD4=8 ACTION.DHGR/VICTORY.ROAD=8 [eof]

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# # Attract mode for The Games: Winter Edition # TITLE.DHGR/WINTER.EDITION=8 ARTWORK.SHR/WINTER.EDITION=9 [eof]
# # Attract mode for The Games: Winter Edition # TITLE.DHGR/WINTER.EDITION=8 ARTWORK.SHR/WINTER.EDITION=9 ACTION.DHGR/WINTER.EDITION2=8 ACTION.DHGR/WINTER.EDITION3=8 ACTION.DHGR/WINTER.EDITION4=8 ACTION.DHGR/WINTER.EDITION5=8 ACTION.DHGR/WINTER.EDITION=8 [eof]

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# # action shots slideshow of double hi-res games # # TODO split these up into multiple files once we've captured shots for all games AIRHEART BAD.DUDES BATMAN DEATH.SWORD D.GENERATION HEAVY.BARREL PIPEDREAM PLATOON RAMPAGE ROBOCOP QIX AIRHEART2=AIRHEART AIRHEART3=AIRHEART BAD.DUDES2=BAD.DUDES BAD.DUDES3=BAD.DUDES BATMAN2=BATMAN BATMAN3=BATMAN BATMAN4=BATMAN BATMAN5=BATMAN DEATH.SWORD2=DEATH.SWORD DEATH.SWORD3=DEATH.SWORD DEATH.SWORD4=DEATH.SWORD HEAVY2=HEAVY.BARREL HEAVY3=HEAVY.BARREL PLATOON2=PLATOON PLATOON3=PLATOON RAMPAGE2=RAMPAGE RAMPAGE3=RAMPAGE RAMPAGE4=RAMPAGE ROBOCOP2=ROBOCOP ROBOCOP3=ROBOCOP QIX2=QIX QIX3=QIX [eof]
# # action shots slideshow of double hi-res games # AIRHEART BAD.DUDES BATMAN DEATH.SWORD D.GENERATION [eof]

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# # action shots slideshow of double hi-res games # VICTORY.ROAD4=VICTORY.ROAD DEATH.SWORD2=DEATH.SWORD WINTER.EDITION3=WINTER.EDITION THEXDER128K3=THEXDER128K PIPEDREAM2=PIPEDREAM [eof]

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# # action shots slideshow of double hi-res games # PLATOON2=PLATOON THEXDER128K2=THEXDER128K RADWARRIOR3=RADWARRIOR AIRHEART2=AIRHEART SPIDERBOT2=SPIDERBOT [eof]

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# # action shots slideshow of double hi-res games # DEATH.SWORD3=DEATH.SWORD RAMPAGE3=RAMPAGE QIX2=QIX TETRIS128K4=TETRIS128K [eof]

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# # action shots slideshow of double hi-res games # PIPEDREAM3=PIPEDREAM WINTER.EDITION4=WINTER.EDITION BATMAN5=BATMAN SUMMER.EDITION3=SUMMER.EDITION [eof]

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# # action shots slideshow of double hi-res games # HEAVY.BARREL PIPEDREAM PLATOON RADWARRIOR RAMPAGE [eof]

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# # action shots slideshow of double hi-res games # ROBOCOP QIX SPIDERBOT SUMMER.EDITION TETRIS128K [eof]

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# # action shots slideshow of double hi-res games # THEXDER128K VICTORY.ROAD WINTER.EDITION SPIDERBOT5=SPIDERBOT RAMPAGE4=RAMPAGE [eof]

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# # action shots slideshow of double hi-res games # BATMAN2=BATMAN TETRIS128K3=TETRIS128K SUMMER.EDITION2=SUMMER.EDITION WINTER.EDITION2=WINTER.EDITION AIRHEART3=AIRHEART [eof]

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# # action shots slideshow of double hi-res games # HEAVY3=HEAVY.BARREL SPIDERBOT3=SPIDERBOT BATMAN3=BATMAN WINTER.EDITION5=WINTER.EDITION VICTORY.ROAD2=VICTORY.ROAD [eof]

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# # action shots slideshow of double hi-res games # BAD.DUDES3=BAD.DUDES ROBOCOP2=ROBOCOP SPIDERBOT4=SPIDERBOT RADWARRIOR2=RADWARRIOR RAMPAGE2=RAMPAGE [eof]

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# # action shots slideshow of double hi-res games # DEATH.SWORD4=DEATH.SWORD PLATOON3=PLATOON VICTORY.ROAD3=VICTORY.ROAD QIX3=QIX ROBOCOP3=ROBOCOP [eof]

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# # action shots slideshow of double hi-res games # BAD.DUDES2=BAD.DUDES THEXDER128K4=THEXDER128K TETRIS128K2=TETRIS128K BATMAN4=BATMAN HEAVY2=HEAVY.BARREL [eof]

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