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https://github.com/a2-4am/4cade.git
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more DHGR action screenshots
This commit is contained in:
parent
84640536ff
commit
cb76ae2978
@ -15,7 +15,7 @@ cat res/games.conf |
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# initialize attract mode configuration file for this game
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# initialize attract mode configuration file for this game
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echo "#\n# Attract mode for $name\n#\n" > /tmp/g
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echo "#\n# Attract mode for $name\n#\n" > /tmp/g
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# add title screenshot for DHGR games only
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# add DHGR title screenshot, if any
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[ -f res/title.dhgr/"$game" ] &&
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[ -f res/title.dhgr/"$game" ] &&
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echo "TITLE.DHGR/$game=8" >> /tmp/g
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echo "TITLE.DHGR/$game=8" >> /tmp/g
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BIN
res/action.dhgr/PIPEDREAM2
Normal file
BIN
res/action.dhgr/PIPEDREAM2
Normal file
Binary file not shown.
BIN
res/action.dhgr/PIPEDREAM3
Normal file
BIN
res/action.dhgr/PIPEDREAM3
Normal file
Binary file not shown.
BIN
res/action.dhgr/RADWARRIOR
Normal file
BIN
res/action.dhgr/RADWARRIOR
Normal file
Binary file not shown.
BIN
res/action.dhgr/RADWARRIOR2
Normal file
BIN
res/action.dhgr/RADWARRIOR2
Normal file
Binary file not shown.
BIN
res/action.dhgr/RADWARRIOR3
Normal file
BIN
res/action.dhgr/RADWARRIOR3
Normal file
Binary file not shown.
BIN
res/action.dhgr/SPIDERBOT
Normal file
BIN
res/action.dhgr/SPIDERBOT
Normal file
Binary file not shown.
BIN
res/action.dhgr/SPIDERBOT2
Normal file
BIN
res/action.dhgr/SPIDERBOT2
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Binary file not shown.
BIN
res/action.dhgr/SPIDERBOT3
Normal file
BIN
res/action.dhgr/SPIDERBOT3
Normal file
Binary file not shown.
BIN
res/action.dhgr/SPIDERBOT4
Normal file
BIN
res/action.dhgr/SPIDERBOT4
Normal file
Binary file not shown.
BIN
res/action.dhgr/SPIDERBOT5
Normal file
BIN
res/action.dhgr/SPIDERBOT5
Normal file
Binary file not shown.
BIN
res/action.dhgr/SUMMER.EDITION
Normal file
BIN
res/action.dhgr/SUMMER.EDITION
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Binary file not shown.
BIN
res/action.dhgr/SUMMER.EDITION2
Normal file
BIN
res/action.dhgr/SUMMER.EDITION2
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Binary file not shown.
BIN
res/action.dhgr/SUMMER.EDITION3
Normal file
BIN
res/action.dhgr/SUMMER.EDITION3
Normal file
Binary file not shown.
BIN
res/action.dhgr/TETRIS128K
Normal file
BIN
res/action.dhgr/TETRIS128K
Normal file
Binary file not shown.
BIN
res/action.dhgr/TETRIS128K2
Normal file
BIN
res/action.dhgr/TETRIS128K2
Normal file
Binary file not shown.
BIN
res/action.dhgr/TETRIS128K3
Normal file
BIN
res/action.dhgr/TETRIS128K3
Normal file
Binary file not shown.
BIN
res/action.dhgr/TETRIS128K4
Normal file
BIN
res/action.dhgr/TETRIS128K4
Normal file
Binary file not shown.
BIN
res/action.dhgr/THEXDER128K
Normal file
BIN
res/action.dhgr/THEXDER128K
Normal file
Binary file not shown.
BIN
res/action.dhgr/THEXDER128K2
Normal file
BIN
res/action.dhgr/THEXDER128K2
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Binary file not shown.
BIN
res/action.dhgr/THEXDER128K3
Normal file
BIN
res/action.dhgr/THEXDER128K3
Normal file
Binary file not shown.
BIN
res/action.dhgr/THEXDER128K4
Normal file
BIN
res/action.dhgr/THEXDER128K4
Normal file
Binary file not shown.
BIN
res/action.dhgr/VICTORY.ROAD
Normal file
BIN
res/action.dhgr/VICTORY.ROAD
Normal file
Binary file not shown.
BIN
res/action.dhgr/VICTORY.ROAD2
Normal file
BIN
res/action.dhgr/VICTORY.ROAD2
Normal file
Binary file not shown.
BIN
res/action.dhgr/VICTORY.ROAD3
Normal file
BIN
res/action.dhgr/VICTORY.ROAD3
Normal file
Binary file not shown.
BIN
res/action.dhgr/VICTORY.ROAD4
Normal file
BIN
res/action.dhgr/VICTORY.ROAD4
Normal file
Binary file not shown.
BIN
res/action.dhgr/WINTER.EDITION
Normal file
BIN
res/action.dhgr/WINTER.EDITION
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Binary file not shown.
BIN
res/action.dhgr/WINTER.EDITION2
Normal file
BIN
res/action.dhgr/WINTER.EDITION2
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Binary file not shown.
BIN
res/action.dhgr/WINTER.EDITION3
Normal file
BIN
res/action.dhgr/WINTER.EDITION3
Normal file
Binary file not shown.
BIN
res/action.dhgr/WINTER.EDITION4
Normal file
BIN
res/action.dhgr/WINTER.EDITION4
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Binary file not shown.
BIN
res/action.dhgr/WINTER.EDITION5
Normal file
BIN
res/action.dhgr/WINTER.EDITION5
Normal file
Binary file not shown.
@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
# 1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
# 4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
# 5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
# 4
# 2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
# 4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
# 4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
# 4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
# 4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
# 5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
# 4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
# 4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5=0
ACTIONAB3.CONF=2
FLIP.OUT=0
# 4
ACTIONHIJ1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
# 4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
# 4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR6.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
# 4
SHR7.CONF=5
4
# 2
FIREBIRD=0
SHR11.CONF=5
# broken demos
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
#STELLAR.7=0
[eof]
|
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
# 1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
# 4
# set 8
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
# 5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
# 4
SIERRA.CONF=1
# 2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
# 4
POOYAN=0
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
# 4
CD1.CONF=1
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
AGENT.USA=0
# 4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
# 4
ACTIONPQR1.CONF=2
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
# 5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
# 4
ALIEN.DOWNPOUR=0
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
# 4
ACTIONT1.CONF=2
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5=0
ACTIONAB3.CONF=2
FLIP.OUT=0
# 4
BOLO=0
ACTIONHIJ1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
# 4
T2.CONF=1
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
# 4
BUZZARD.BAIT=0
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR6.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
# 4
SHR8.CONF=5
4
# 2
FIREBIRD=0
SHR11.CONF=5
# broken demos
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
#STELLAR.7=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Pipe Dream
#
TITLE.DHGR/PIPEDREAM=8
ARTWORK.SHR/PIPEDREAM=9
ACTION.DHGR/PIPEDREAM=8
[eof]
|
#
# Attract mode for Pipe Dream
#
TITLE.DHGR/PIPEDREAM=8
ARTWORK.SHR/PIPEDREAM=9
ACTION.DHGR/PIPEDREAM2=8
ACTION.DHGR/PIPEDREAM3=8
ACTION.DHGR/PIPEDREAM=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Radwarrior
#
TITLE.DHGR/RADWARRIOR=8
ARTWORK.SHR/RADWARRIOR=9
[eof]
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#
# Attract mode for Radwarrior
#
TITLE.DHGR/RADWARRIOR=8
ARTWORK.SHR/RADWARRIOR=9
ACTION.DHGR/RADWARRIOR2=8
ACTION.DHGR/RADWARRIOR3=8
ACTION.DHGR/RADWARRIOR=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Spiderbot
#
TITLE.DHGR/SPIDERBOT=8
ARTWORK.SHR/SPIDERBOT=9
[eof]
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#
# Attract mode for Spiderbot
#
TITLE.DHGR/SPIDERBOT=8
ARTWORK.SHR/SPIDERBOT=9
ACTION.DHGR/SPIDERBOT2=8
ACTION.DHGR/SPIDERBOT3=8
ACTION.DHGR/SPIDERBOT4=8
ACTION.DHGR/SPIDERBOT5=8
ACTION.DHGR/SPIDERBOT=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for The Games: Summer Edition
#
TITLE.DHGR/SUMMER.EDITION=8
ARTWORK.SHR/SUMMER.EDITION=9
[eof]
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#
# Attract mode for The Games: Summer Edition
#
TITLE.DHGR/SUMMER.EDITION=8
ARTWORK.SHR/SUMMER.EDITION=9
ACTION.DHGR/SUMMER.EDITION2=8
ACTION.DHGR/SUMMER.EDITION3=8
ACTION.DHGR/SUMMER.EDITION=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Tetris (DHGR)
#
TITLE.DHGR/TETRIS128K=8
[eof]
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#
# Attract mode for Tetris (DHGR)
#
TITLE.DHGR/TETRIS128K=8
ACTION.DHGR/TETRIS128K2=8
ACTION.DHGR/TETRIS128K3=8
ACTION.DHGR/TETRIS128K4=8
ACTION.DHGR/TETRIS128K=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Thexder (DHGR)
#
TITLE.DHGR/THEXDER128K=8
[eof]
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#
# Attract mode for Thexder (DHGR)
#
TITLE.DHGR/THEXDER128K=8
ACTION.DHGR/THEXDER128K2=8
ACTION.DHGR/THEXDER128K3=8
ACTION.DHGR/THEXDER128K4=8
ACTION.DHGR/THEXDER128K=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Victory Road
#
TITLE.DHGR/VICTORY.ROAD=8
ARTWORK.SHR/VICTORY.ROAD=9
[eof]
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#
# Attract mode for Victory Road
#
TITLE.DHGR/VICTORY.ROAD=8
ARTWORK.SHR/VICTORY.ROAD=9
ACTION.DHGR/VICTORY.ROAD2=8
ACTION.DHGR/VICTORY.ROAD3=8
ACTION.DHGR/VICTORY.ROAD4=8
ACTION.DHGR/VICTORY.ROAD=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for The Games: Winter Edition
#
TITLE.DHGR/WINTER.EDITION=8
ARTWORK.SHR/WINTER.EDITION=9
[eof]
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#
# Attract mode for The Games: Winter Edition
#
TITLE.DHGR/WINTER.EDITION=8
ARTWORK.SHR/WINTER.EDITION=9
ACTION.DHGR/WINTER.EDITION2=8
ACTION.DHGR/WINTER.EDITION3=8
ACTION.DHGR/WINTER.EDITION4=8
ACTION.DHGR/WINTER.EDITION5=8
ACTION.DHGR/WINTER.EDITION=8
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of double hi-res games
#
# TODO split these up into multiple files once we've captured shots for all games
AIRHEART
BAD.DUDES
BATMAN
DEATH.SWORD
D.GENERATION
HEAVY.BARREL
PIPEDREAM
PLATOON
RAMPAGE
ROBOCOP
QIX
AIRHEART2=AIRHEART
AIRHEART3=AIRHEART
BAD.DUDES2=BAD.DUDES
BAD.DUDES3=BAD.DUDES
BATMAN2=BATMAN
BATMAN3=BATMAN
BATMAN4=BATMAN
BATMAN5=BATMAN
DEATH.SWORD2=DEATH.SWORD
DEATH.SWORD3=DEATH.SWORD
DEATH.SWORD4=DEATH.SWORD
HEAVY2=HEAVY.BARREL
HEAVY3=HEAVY.BARREL
PLATOON2=PLATOON
PLATOON3=PLATOON
RAMPAGE2=RAMPAGE
RAMPAGE3=RAMPAGE
RAMPAGE4=RAMPAGE
ROBOCOP2=ROBOCOP
ROBOCOP3=ROBOCOP
QIX2=QIX
QIX3=QIX
[eof]
|
#
# action shots slideshow of double hi-res games
#
AIRHEART
BAD.DUDES
BATMAN
DEATH.SWORD
D.GENERATION
[eof]
|
1
res/ss/ACTDHGR10.CONF
Normal file
1
res/ss/ACTDHGR10.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
VICTORY.ROAD4=VICTORY.ROAD
DEATH.SWORD2=DEATH.SWORD
WINTER.EDITION3=WINTER.EDITION
THEXDER128K3=THEXDER128K
PIPEDREAM2=PIPEDREAM
[eof]
|
1
res/ss/ACTDHGR11.CONF
Normal file
1
res/ss/ACTDHGR11.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
PLATOON2=PLATOON
THEXDER128K2=THEXDER128K
RADWARRIOR3=RADWARRIOR
AIRHEART2=AIRHEART
SPIDERBOT2=SPIDERBOT
[eof]
|
1
res/ss/ACTDHGR12.CONF
Normal file
1
res/ss/ACTDHGR12.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD3=DEATH.SWORD
RAMPAGE3=RAMPAGE
QIX2=QIX
TETRIS128K4=TETRIS128K
[eof]
|
1
res/ss/ACTDHGR13.CONF
Normal file
1
res/ss/ACTDHGR13.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
PIPEDREAM3=PIPEDREAM
WINTER.EDITION4=WINTER.EDITION
BATMAN5=BATMAN
SUMMER.EDITION3=SUMMER.EDITION
[eof]
|
1
res/ss/ACTDHGR2.CONF
Normal file
1
res/ss/ACTDHGR2.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
HEAVY.BARREL
PIPEDREAM
PLATOON
RADWARRIOR
RAMPAGE
[eof]
|
1
res/ss/ACTDHGR3.CONF
Normal file
1
res/ss/ACTDHGR3.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
ROBOCOP
QIX
SPIDERBOT
SUMMER.EDITION
TETRIS128K
[eof]
|
1
res/ss/ACTDHGR4.CONF
Normal file
1
res/ss/ACTDHGR4.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
THEXDER128K
VICTORY.ROAD
WINTER.EDITION
SPIDERBOT5=SPIDERBOT
RAMPAGE4=RAMPAGE
[eof]
|
1
res/ss/ACTDHGR5.CONF
Normal file
1
res/ss/ACTDHGR5.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
BATMAN2=BATMAN
TETRIS128K3=TETRIS128K
SUMMER.EDITION2=SUMMER.EDITION
WINTER.EDITION2=WINTER.EDITION
AIRHEART3=AIRHEART
[eof]
|
1
res/ss/ACTDHGR6.CONF
Normal file
1
res/ss/ACTDHGR6.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
HEAVY3=HEAVY.BARREL
SPIDERBOT3=SPIDERBOT
BATMAN3=BATMAN
WINTER.EDITION5=WINTER.EDITION
VICTORY.ROAD2=VICTORY.ROAD
[eof]
|
1
res/ss/ACTDHGR7.CONF
Normal file
1
res/ss/ACTDHGR7.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
BAD.DUDES3=BAD.DUDES
ROBOCOP2=ROBOCOP
SPIDERBOT4=SPIDERBOT
RADWARRIOR2=RADWARRIOR
RAMPAGE2=RAMPAGE
[eof]
|
1
res/ss/ACTDHGR8.CONF
Normal file
1
res/ss/ACTDHGR8.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD4=DEATH.SWORD
PLATOON3=PLATOON
VICTORY.ROAD3=VICTORY.ROAD
QIX3=QIX
ROBOCOP3=ROBOCOP
[eof]
|
1
res/ss/ACTDHGR9.CONF
Normal file
1
res/ss/ACTDHGR9.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# action shots slideshow of double hi-res games
#
BAD.DUDES2=BAD.DUDES
THEXDER128K4=THEXDER128K
TETRIS128K2=TETRIS128K
BATMAN4=BATMAN
HEAVY2=HEAVY.BARREL
[eof]
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user