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https://github.com/a2-4am/4cade.git
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add Pooyan captive demo
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parent
de7ec59100
commit
d02310affe
4
Makefile
4
Makefile
@ -70,8 +70,8 @@ dsk: md asm
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cp res/_FileInformation.txt build/ >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/LAUNCHER.SYSTEM" >>build/log
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/${VOLUME}/X/" >>build/log
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cp res/prefs-sample.conf build/PREFS.CONF >>build/log
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# cp res/prefs.conf build/PREFS.CONF >>build/log
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# cp res/prefs-sample.conf build/PREFS.CONF >>build/log
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cp res/prefs.conf build/PREFS.CONF >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "build/PREFS.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/GAMES.CONF" >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/${VOLUME}/" "res/ATTRACT.CONF" >>build/log
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/POOYAN
Executable file
BIN
res/demo/POOYAN
Executable file
Binary file not shown.
BIN
res/demo/POOYAN.1
Executable file
BIN
res/demo/POOYAN.1
Executable file
Binary file not shown.
@ -17,6 +17,8 @@ PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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POOYAN=Type(06),AuxType(0300),Access(C3)
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SNEAKERS=Type(06),AuxType(0800),Access(C3)
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SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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6
res/notes/pooyan.txt
Normal file
6
res/notes/pooyan.txt
Normal file
@ -0,0 +1,6 @@
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$6069: A452D0 -> 4C0001 to exit when user presses a key on title screen (context AD00C0103BA452D016C99B)
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$A008: C0 -> D0 to disable sound (context ACFE89AD30C0EEFF89D006)
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$A025: C0 -> D0 to disable sound (context ACFD89AD30C0EEFF89D006)
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$60C8: C99BF0 -> 4C0001 to exit when user presses a key (context 4C6160AD00C0101AC99BF0)
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$60EA: A001A9 -> 4C0001 to exit when user presses a button (context AD61C04D62C0102BA001A9)
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$7DB5: 4C0C60 -> 4C0001 to exit after demo cycle ends (context context C9FED0AA4C0C60)
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