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53
bin/buildaction.js
Normal file
53
bin/buildaction.js
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@ -0,0 +1,53 @@
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a = new ActiveXObject("scripting.filesystemobject")
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if (!a.fileexists(WScript.Arguments(1)) || a.getfile(WScript.Arguments(1)).datelastmodified < a.getFile(WScript.Arguments(0)).datelastmodified)
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{
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b = a.opentextfile(WScript.Arguments(0))
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entries = []
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while (!b.atendofstream)
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{
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c = b.readline()
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d = c.indexOf("#")
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if (d >= 0)
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{
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c = c.substr(0, d)
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}
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if (c.indexOf("[eof]") >= 0)
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{
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break
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}
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if (c.length > 0)
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{
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entries.push(c)
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}
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}
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source = a.createtextfile("build\\okvs.tmp")
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source.writeline("*=0")
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source.writeline("!le16 " + entries.length + ", 0")
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q = a.opentextfile("build\\DISPLAY.CONF").readall().replace(/\r\n/g, "\n")
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for (i = 0; i < entries.length; i++)
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{
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val = entries[i].indexOf("=")
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name = ((val >= 0) ? entries[i].substr(val + 1) : entries[i])
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pos = q.indexOf("," + name) + 1
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name = q.substr(pos + name.length + 1)
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name = name.substr(0, name.indexOf("\n"))
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source.writeline("!byte " + (entries[i].length - ((val >= 0) ? 1 : 0) + name.length + 4))
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source.writeline("!byte " + ((val >= 0) ? val : entries[i].length))
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source.writeline("!text \"" + ((val >= 0) ? entries[i].substr(0, val) : entries[i]) + "\"")
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source.writeline("!byte " + ((val >= 0) ? (entries[i].length - (val + 1)) : 0))
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source.writeline("!text \"" + ((val >= 0) ? (entries[i].substr(val + 1)) : "") + "\"")
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source.writeline("!byte " + name.length)
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source.writeline("!text \"" + name + "\"")
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}
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source.close()
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new ActiveXObject("wscript.shell").run('cmd /c %acme% -o ' + WScript.Arguments(1) + ' build\\okvs.tmp', 0, 1)
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}
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2
bin/checkdate.js
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2
bin/checkdate.js
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@ -0,0 +1,2 @@
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a = new ActiveXObject("scripting.filesystemobject")
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WScript.quit(Math.abs(!a.fileexists(WScript.Arguments(0)) || a.getfile(WScript.Arguments(0)).datelastmodified < a.getFile(WScript.Arguments(1)).datelastmodified))
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18
winmake.bat
18
winmake.bat
@ -120,6 +120,8 @@ goto :EOF
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:index
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call :md
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call :asmfx
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call :asmprelaunch
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rem
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rem precompute binary data structure for mega-attract mode configuration file
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rem
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@ -128,9 +130,9 @@ rem
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rem precompute binary data structure and substitute special characters
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rem in game help and other all-text pages
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rem
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cscript /nologo bin\subst.js res\HELPTEXT build\HELPTEXT >>build\log
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cscript /nologo bin\subst.js res\CREDITS build\CREDITS >>build\log
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for %%q in (res\GAMEHELP\*) do cscript /nologo bin\subst.js %%q build\GAMEHELP\%%~nxq >>build\log
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cscript /nologo bin\converthelp.js res\HELPTEXT build\HELPTEXT >>build\log
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cscript /nologo bin\converthelp.js res\CREDITS build\CREDITS >>build\log
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for %%q in (res\GAMEHELP\*) do cscript /nologo bin\converthelp.js %%q build\GAMEHELP\%%~nxq >>build\log
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rem
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rem create distribution version of GAMES.CONF without comments or blank lines
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rem create a sorted list of game filenames, without metadata or display names
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@ -158,7 +160,15 @@ cscript /nologo bin\buildpre.js build\GAMEHELP build\GAMEHELP.IDX build\TOTAL.DA
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rem
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rem precompute indexed files for slideshows
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rem
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for %%q in (res\SS\*) do cscript /nologo bin\buildokvs.js %%q build\SS\%%~nxq >>build\log
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for %%q in (res\SS\*) do (
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set _ss=%%~nxq
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set _ss=!_ss:~0,3!
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if !_ss!==ACT (
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cscript /nologo bin\buildaction.js %%q build\SS\%%~nxq >>build\log
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) else (
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cscript /nologo bin\buildokvs.js %%q build\SS\%%~nxq >>build\log
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)
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)
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cscript /nologo bin\buildss.js build\SS build\SLIDESHOW.IDX build\TOTAL.DATA nul pad >>build\log
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for %%q in (res\ATTRACT\*) do cscript /nologo bin\buildokvs.js %%q build\ATTRACT\%%~nxq >>build\log
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cscript /nologo bin\buildss.js build\ATTRACT build\MINIATTRACT.IDX build\TOTAL.DATA nul pad >>build\log
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