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https://github.com/a2-4am/4cade.git
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add Mr. Cool captive demo
This commit is contained in:
parent
0bdfd94528
commit
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@ -33,8 +33,6 @@
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Apple Cider Spider
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Conan
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Gumball
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Karateka
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Serpentine [has graphical artifacts]
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Stellar 7
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Track N Field
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Tubeway ][
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@ -46,19 +44,16 @@ Bouncing Kamungas
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Buzzard Bait
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Canyon Climber
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Ceiling Zero
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Choplifter
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Drelbs
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Firebird
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Flip Out
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Formula 1 Racer
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Galaxian
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Hard Hat Mack
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High Rise
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Lady Tut
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Mr. Cool
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Nibbler
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O'Riley's Mine
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Pac-Man
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Ribbit
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Robotron 2084
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Snake Byte
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@ -67,6 +62,7 @@ Spider Raid
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Starblaster
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Stargate
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Succession
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The Goonies
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Thunder Bombs
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# done
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@ -76,23 +72,29 @@ Aquatron
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Bolo
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BurgerTime
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Championship Lode Runner
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Choplifter
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Dino Eggs
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Dung Beetles
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Gamma Goblins
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Hard Hat Mack
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Jungle Hunt
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Karateka
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Lode Runner
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Lost Tomb
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Pac-Man
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Pest Patrol
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Pie-Man
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Pitfall II
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Plasmania
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Pooyan
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Repton
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Sammy Lightfoot [priority]
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Sammy Lightfoot
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Serpentine
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Sneakers
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Spare Change
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Spy Hunter
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Spy's Demise
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Warp Destroyer
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Wavy Navy
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Vindicator
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/MR.COOL
Executable file
BIN
res/demo/MR.COOL
Executable file
Binary file not shown.
@ -39,6 +39,7 @@ LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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MR.COOL=Type(06),AuxType(3FE7),Access(C3)
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PACMAN=Type(06),AuxType(0F18),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PIEMAN=Type(06),AuxType(0300),Access(C3)
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33
res/notes/mr-cool.txt
Normal file
33
res/notes/mr-cool.txt
Normal file
@ -0,0 +1,33 @@
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$597F: AE10C0 -> 4C0001 to exit on keypress (context is AE10C0C983)
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$5A05: AD635E -> 4C0001 to exit on button press (context is AD61C010A2AD635E)
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$7F37: 8D9B5E -> 200601 to exit at end of demo cycle (context is A9058D9B5E203E7F60)
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$0106:
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STA $5E9B
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LDA $5C04
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CMP #$0C
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BEQ $0100
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RTS
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*3FE7L
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3FE7- A0 0A LDY #$0A
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3FE9- B9 F5 3F LDA $3FF5,Y
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3FEC- 99 06 01 STA $0106,Y
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3FEF- 88 DEY
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3FF0- 10 F7 BPL $3FE9
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3FF2- 4C 00 40 JMP $4000
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3FF5- 8D 9B 5E STA $5E9B
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3FF8- AD 04 5C LDA $5C04
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3FFB- C9 0C CMP #$0C
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3FFD- F0 F0 BEQ $3FEF
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3FFF- 60 RTS
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4000- 2C 00 69 BIT $6900
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4003- 20 00 85 JSR $8500
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4006- 20 1F 5F JSR $5F1F
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4009- A2 06 LDX #$06
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400B- A9 30 LDA #$30
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400D- 9D 9E 5E STA $5E9E,X
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4010- CA DEX
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4011- 10 FA BPL $400D
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4013- A2 03 LDX #$03
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