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add Captain Power to the collection
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@ -64,6 +64,7 @@
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0001,CB=Cannonball Blitz
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0001,CANYON.CLIMBER
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0000,CG=Captain Goodnight
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0001,CP=Captain Power
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0002,CS=Castle Smurfenstein
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0002,CW=Castle Wolfenstein
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1001,CC=Caverns of Callisto
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BIN
res/TITLE.HGR/CP
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BIN
res/TITLE.HGR/CP
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Binary file not shown.
@ -77,6 +77,7 @@ CONGO=Type(06),AuxType(4000),Access(C3)
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CONGO.BONGO=Type(06),AuxType(4000),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(4000),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(4000),Access(C3)
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CP=Type(06),AuxType(4000),Access(C3)
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CR=Type(06),AuxType(4000),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3)
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CRIME.WAVE=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/captain power PRODOS (san inc pack).po
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BIN
res/dsk/captain power PRODOS (san inc pack).po
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E7E3 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E7F7 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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15
src/prelaunch/captain.power.a
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15
src/prelaunch/captain.power.a
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@ -0,0 +1,15 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/CP",plain
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*=$106
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!source "src/prelaunch/common.a"
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+LC_REBOOT
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jmp $800
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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