add O'Riley's Mine captive demo

This commit is contained in:
4am 2018-12-22 14:24:01 -05:00
parent 9e90979d46
commit e4a2f23ff3
4 changed files with 22 additions and 1 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 #SPIDER.RAID=3 FLIP.OUT=3 #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # ORILEYS.MINE=3 FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 #SPIDER.RAID=3 FLIP.OUT=3 #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/ORILEYS.MINE Executable file

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@ -66,6 +66,7 @@ LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
LOST.TOMB=Type(06),AuxType(084D),Access(C3)
MR.COOL=Type(06),AuxType(3FE7),Access(C3)
NIBBLER=Type(06),AuxType(0900),Access(C3)
ORILEYS.MINE=Type(06),AuxType(08FD),Access(C3)
PACMAN=Type(06),AuxType(0F18),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
PIEMAN=Type(06),AuxType(0300),Access(C3)

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@ -0,0 +1,20 @@
$1966: C0 -> D0 to disable sound (context is AD30C0CAD0CFA50C)
$306D: 686868 -> 4C0001 to exit on keypress or button press (context is 686868686868A900850060)
$3D32: C0 -> D0 to disable sound (context is AD30C0E602D005)
$3D4C: C0 -> D0 to disable sound (context is AD30C0E602D005)
$95C7: 4CD595 -> 4C0001 to exit on button press (context is 208B9510034CD595)
$95CD: C9A0F004 -> 3006EAEA
$95D5: ADF205 -> 4C0001 to exit on keypress (context is AD00C0C9A0F004C61BD0CCADF205)
$94F8: AD57C0 -> 4C0001 to exit on keypress (context is AD57C0AD50C0A900203B06)
$872B: C0 -> D0 to disable sound (context is AD30C0AC1404B9BF10)
$1874: C0 -> D0 to disable sound (context is AD30C060A970850A)
$86B3: C0 -> D0 to disable sound (context is AD30C0201813AEFB05)
$17B7: C0 -> D0 to disable sound (context is AD30C060A506186908)
$189E: C0 -> D0 to disable sound (context is AD30C060A9008508)
$8975: C0 -> D0 to disable sound (context is AD30C04C6B89AEFD03)
$8816: C0 -> D0 to disable sound (context is 2C30C0A51B38E51C)
$188D: C0 -> D0 to disable sound (context is AD30C04C0380A900850A)
$90C2: C0 -> D0 to disable sound (context is 8D30C0A607CAD0FD)
$90CA: C0 -> D0 to disable sound (context is 8D30C0A607CAD0FD60)
$80F7: 8D10C0C9A0 -> 10054C0001 to exit on keypress (context is AD00C08D10C0C9A0F018)
$8324: 202095 -> 4C0001 to exit at end of demo cycle (context is 207E90202095A2FF9A)