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more screenshots
This commit is contained in:
parent
ae78424218
commit
ec52a7112a
@ -65,6 +65,10 @@ cat res/games.conf |
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echo "SPCARTOON.6=0" >> /tmp/g
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fi
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if [ "$game" == "PRINCEUNP" ]; then
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echo "ARTWORK.SHR/POP.END=9" >> /tmp/g
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fi
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# add eof
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echo "\n[eof]" >> /tmp/g
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BIN
res/action.hgr/HUNGRYBOY
Executable file
BIN
res/action.hgr/HUNGRYBOY
Executable file
Binary file not shown.
BIN
res/action.hgr/HUNGRYBOY2
Executable file
BIN
res/action.hgr/HUNGRYBOY2
Executable file
Binary file not shown.
BIN
res/action.hgr/MAD.BOMBER
Executable file
BIN
res/action.hgr/MAD.BOMBER
Executable file
Binary file not shown.
BIN
res/action.hgr/NORAD
Executable file
BIN
res/action.hgr/NORAD
Executable file
Binary file not shown.
BIN
res/action.hgr/NORAD2
Executable file
BIN
res/action.hgr/NORAD2
Executable file
Binary file not shown.
BIN
res/action.hgr/SHUFFLEBOARD
Executable file
BIN
res/action.hgr/SHUFFLEBOARD
Executable file
Binary file not shown.
BIN
res/action.hgr/SHUFFLEBOARD2
Executable file
BIN
res/action.hgr/SHUFFLEBOARD2
Executable file
Binary file not shown.
BIN
res/artwork.shr/POP.END
Executable file
BIN
res/artwork.shr/POP.END
Executable file
Binary file not shown.
@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
# 1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
# 2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONHIJ1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
# 2
FIREBIRD=0
# 5
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
# set 1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
# 1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONHIJ1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
# 2
FIREBIRD=0
# 5
[eof]
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@ -1 +1 @@
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#
# Attract mode for Hungry Boy
#
[eof]
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#
# Attract mode for Hungry Boy
#
ACTION.HGR/HUNGRYBOY2=7
ACTION.HGR/HUNGRYBOY=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Mad Bomber
#
[eof]
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#
# Attract mode for Mad Bomber
#
ACTION.HGR/MAD.BOMBER=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for NORAD
#
[eof]
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#
# Attract mode for NORAD
#
ACTION.HGR/NORAD2=7
ACTION.HGR/NORAD=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Prince of Persia
#
TITLE.DHGR/PRINCEUNP=8
ARTWORK.SHR/PRINCEUNP=9
ACTION.HGR/POPL01AGOTSWORD=7
ACTION.HGR/POPL01DCUTSCENE=7
ACTION.HGR/POPL02ADRINK=7
ACTION.HGR/POPL03DSKELETON=7
ACTION.HGR/POPL04CNEGATIVL=7
ACTION.HGR/POPL05BTHIEF=7
ACTION.HGR/POPL06ANOTHELPI=7
ACTION.HGR/POPL07CWHEEE=7
ACTION.HGR/POPL08AHOLDON=7
ACTION.HGR/POPL09BHARDPLAC=7
ACTION.HGR/POPL10BRUN=7
ACTION.HGR/POPL11AJUMP=7
ACTION.HGR/POPL12CENGARDE=7
ACTION.HGR/POPL13BMOUSE=7
[eof]
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#
# Attract mode for Prince of Persia
#
TITLE.DHGR/PRINCEUNP=8
ARTWORK.SHR/PRINCEUNP=9
ACTION.HGR/POPL01AGOTSWORD=7
ACTION.HGR/POPL01DCUTSCENE=7
ACTION.HGR/POPL02ADRINK=7
ACTION.HGR/POPL03DSKELETON=7
ACTION.HGR/POPL04CNEGATIVL=7
ACTION.HGR/POPL05BTHIEF=7
ACTION.HGR/POPL06ANOTHELPI=7
ACTION.HGR/POPL07CWHEEE=7
ACTION.HGR/POPL08AHOLDON=7
ACTION.HGR/POPL09BHARDPLAC=7
ACTION.HGR/POPL10BRUN=7
ACTION.HGR/POPL11AJUMP=7
ACTION.HGR/POPL12CENGARDE=7
ACTION.HGR/POPL13BMOUSE=7
ARTWORK.SHR/POP.END=9
[eof]
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@ -1 +1 @@
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#
# Attract mode for Shuffleboard
#
[eof]
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#
# Attract mode for Shuffleboard
#
ACTION.HGR/SHUFFLEBOARD2=7
ACTION.HGR/SHUFFLEBOARD=7
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK2=HARD.HAT.MACK
KARATEKA
JOUST2=JOUST
JUMPMAN
LADY.TUT
JUGGLER
HEAD.ON
JUNGLE.HUNT
JUGGLER2=JUGGLER
INTL.GRAN.PRIX
[eof]
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
HARD.HAT.MACK2=HARD.HAT.MACK
KARATEKA
JOUST2=JOUST
JUMPMAN
LADY.TUT
JUGGLER
HUNGRYBOY
JUNGLE.HUNT
JUGGLER2=JUGGLER
INTL.GRAN.PRIX
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
KID.NIKI
LODE137=LODE.RUNNER
IKARI.WARRIORS
LANCASTER
HADRON
LAZER.SILK
[eof]
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#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
KID.NIKI
LODE137=LODE.RUNNER
IKARI.WARRIORS
LANCASTER
HADRON
LAZER.SILK
HEAD.ON
HUNGRYBOY2=HUNGRYBOY
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L01=MR.DO
MINER.2049ER
MARIO.BROS3=MARIO.BROS
ORILEYS.MINE
MONTEZUMA
ORBITRON
MS.PACMAN
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
[eof]
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#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L01=MR.DO
MINER.2049ER
MARIO.BROS3=MARIO.BROS
NORAD
ORILEYS.MINE
MONTEZUMA
ORBITRON
MS.PACMAN
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L03=MR.DO
MARIO.BROS
MOON.PATROL
NIBBLER
NIGHTMARE
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
OUTPOST
MR.DO.L10=MR.DO
[eof]
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#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L03=MR.DO
MARIO.BROS
MOON.PATROL
NIBBLER
NIGHTMARE
NORAD2=NORAD
OUTPOST
MR.DO.L10=MR.DO
[eof]
|
1
res/ss/ACTIONMNO3.CONF
Normal file
1
res/ss/ACTIONMNO3.CONF
Normal file
@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "M","N","O"
#
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
MAD.BOMBER
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "S"
#
SNEAKERS
STELLAR.7
SHAMUS
SUICIDE
SPDWAY.CLASSIC2=SPDWAY.CLASSIC
STARGATE
SPY.HUNTER2=SPY.HUNTER
SNAKE.BYTE
SPYS.DEMISE
SNEAKERS4=SNEAKERS
[eof]
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#
# action shots slideshow of games that begin with "S"
#
SNEAKERS
STELLAR.7
SHAMUS
SPDWAY.CLASSIC2=SPDWAY.CLASSIC
STARGATE
SPY.HUNTER2=SPY.HUNTER
SNAKE.BYTE
SPYS.DEMISE
SNEAKERS4=SNEAKERS
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "S"
#
SNEAKERS5=SNEAKERS
SNOGGLE
SPDWAY.CLASSIC
STAR.BLAZER2=STAR.BLAZER
SAMMY.LIGHTFOOT
SPY.HUNTER
SABOTAGE
SWASHBUCKLER
SERPENTINE
SNACK.ATTACK
SPIDER.RAID
SHAMUS2=SHAMUS
[eof]
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#
# action shots slideshow of games that begin with "S"
#
SNEAKERS5=SNEAKERS
SNOGGLE
SWASHBUCKLER
SERPENTINE
SNACK.ATTACK
SPIDER.RAID
SHAMUS2=SHAMUS
SHUFFLEBOARD
[eof]
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1
res/ss/ACTIONS4.CONF
Normal file
1
res/ss/ACTIONS4.CONF
Normal file
@ -0,0 +1 @@
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#
# action shots slideshow of games that begin with "S"
#
SPDWAY.CLASSIC
STAR.BLAZER2=STAR.BLAZER
SAMMY.LIGHTFOOT
SPY.HUNTER
SABOTAGE
SHUFFLEBOARD2=SHUFFLEBOARD
SUICIDE
[eof]
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@ -1 +1 @@
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#
# super hi-res slideshow
#
ROBOCOP
LANCASTER
EGGS.IT
CYCLOD
[eof]
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#
# super hi-res slideshow
#
ROBOCOP
LANCASTER
EGGS.IT
CYCLOD
POP.END
[eof]
|
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