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add Warp Destroyer captive demo
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
LOST.TOMB=3
VINDICATOR=3
#PACMAN=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
#PACMAN=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/WARP.DESTROY.1
Executable file
BIN
res/demo/WARP.DESTROY.1
Executable file
Binary file not shown.
BIN
res/demo/WARP.DESTROYER
Executable file
BIN
res/demo/WARP.DESTROYER
Executable file
Binary file not shown.
@ -65,6 +65,8 @@ SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
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WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
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WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
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WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3)
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VINDICATOR=Type(06),AuxType(0300),Access(C3)
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@ -2,5 +2,5 @@ $65D6: C0 -> D0 to disable sound (context is AC30C0CAD0F660A9C0)
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$7AA6: AD00C0 -> A9CBEA to auto-select keyboard control (context is AD00C010A68D10C0C9CB)
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$8107: 8D10C0 -> 4C0001 to exit on keypress while writing out "Warp Destroyer" in script (context is 8D10C0A9008D4802ADFE80)
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$8157: 8D10C0 -> 4C0001 to exit on keypress while little ship flies in (context is 8D10C0C99DF059A9008D4802686860)
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$8398: 8D10C0 -> 4C0001 to exit on keypress on points screen (context is 8D10C0A0008D48026868686860)
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$8398: 8D10C0 -> 4C0001 to exit on keypress on points screen (context is 8D10C0A9008D48026868686860)
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$8051: 4C0380 -> 4C0001 to exit after demo cycle (context is 202B81208882204A8520E0844C0380)
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