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add Vindicator captive demo
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
VINDICATOR=3
#PACMAN=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/PACMAN
Executable file
BIN
res/demo/PACMAN
Executable file
Binary file not shown.
BIN
res/demo/VINDICATOR
Executable file
BIN
res/demo/VINDICATOR
Executable file
Binary file not shown.
BIN
res/demo/VINDICATOR.1
Executable file
BIN
res/demo/VINDICATOR.1
Executable file
Binary file not shown.
@ -33,6 +33,7 @@ JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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PACMAN=Type(06),AuxType(3ECA),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PIEMAN=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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@ -65,3 +66,5 @@ SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
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WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3)
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VINDICATOR=Type(06),AuxType(0300),Access(C3)
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VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)
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7
res/notes/vindicator.txt
Normal file
7
res/notes/vindicator.txt
Normal file
@ -0,0 +1,7 @@
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$56D9: 2C10C0 -> 4C0001 to exit on keypress (context is 2C10C0A90148A00C)
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$441F: C0 -> D0 to disable sound (context is 2C30C0602021222324252627)
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$5E25: C0 -> D0 to disable sound (context is 2C30C0AACAD0FD88D0F660)
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$5DDC: C0 -> D0 to disable sound (context is 2C30C0A4108810E0608DF55D)
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$4902: 4C4740 -> 4C0001 to exit after demo cycle (context is 4C4740209842)
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no buttons
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