mirror of
https://github.com/a2-4am/4cade.git
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add assets for Beyond Castle Wolfenstein
fixes https://github.com/a2-4am/4cade/issues/13
This commit is contained in:
parent
a409d8e867
commit
fd8473ccbb
BIN
res/action.hgr/BEYOND.WOLFEN
Normal file
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res/action.hgr/BEYOND.WOLFEN
Normal file
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BIN
res/action.hgr/BEYOND.WOLFEN2
Normal file
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res/action.hgr/BEYOND.WOLFEN2
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BIN
res/action.hgr/BEYOND.WOLFEN3
Normal file
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res/action.hgr/BEYOND.WOLFEN3
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BIN
res/artwork.shr/BEYOND.WOLFEN
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res/artwork.shr/BEYOND.WOLFEN
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@ -1 +1 @@
|
||||
#
# Mega-Attract-Mode configuration file
#
# set 1
FAVORITES1.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
AB2.CONF=1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
AB3.CONF=1
ACTIONAB4.CONF=2
FIREBIRD=0
SHR17.CONF=5
# set 18
# 1
DIG.DUG=0
# 1
FALCONS=0
# 2
STAR.BLAZER=0
# 4
# 1
# 2
SPACE.EGGS=0
# 5
# working but unplaced
LABYRINTH=0
[eof]
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
|
||||
#
# Mega-Attract-Mode configuration file
#
# set 1
FAVORITES1.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
AB2.CONF=1
SPARE.CHANGE=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
AB3.CONF=1
ACTIONAB4.CONF=2
FIREBIRD=0
SHR17.CONF=5
# set 18
# 1
DIG.DUG=0
# 1
FALCONS=0
ACTIONT4.CONF=2
STAR.BLAZER=0
# 4
# 1
# 2
SPACE.EGGS=0
SHR18.CONF=5
# working but unplaced
LABYRINTH=0
[eof]
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
|
1
res/attract/BEYOND.WOLFEN
Normal file
1
res/attract/BEYOND.WOLFEN
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@ -0,0 +1 @@
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#
# Attract mode for Beyond Castle Wolfenstein
#
ARTWORK.SHR/BEYOND.WOLFEN=C
ACTION.HGR/BEYOND.WOLFEN2=A
ACTION.HGR/BEYOND.WOLFEN3=A
ACTION.HGR/BEYOND.WOLFEN=A
[eof]
|
File diff suppressed because one or more lines are too long
@ -1 +1 @@
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#
# slideshow of games that begin with "A","B"
#
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
ALIEN.TYPHOON
BALLBLAZER
BLACK.MAGIC
[eof]
|
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#
# slideshow of games that begin with "A","B"
#
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
ALIEN.TYPHOON
BALLBLAZER
BLACK.MAGIC
BEYOND.WOLFEN
[eof]
|
@ -1 +1 @@
|
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#
# action slideshow of games that begin with "A","B"
#
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
ARGOS
AXIS.ASSASSIN3=AXIS.ASSASSIN
BELLHOP
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.TYPHOON
[eof]
|
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#
# action slideshow of games that begin with "A","B"
#
BCS.QUEST
BOLO
AGENT.USA
ALCAZAR
BEYOND.WOLFEN3=BEYOND.WOLFEN
ARGOS
AXIS.ASSASSIN3=AXIS.ASSASSIN
BELLHOP
BATTLEZONE
BOUNCING.KMNGAS
ALIEN.TYPHOON
[eof]
|
@ -1 +1 @@
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#
# action slideshow of games that begin with "A","B"
#
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
BRAINTEASERBLVD
ALIEN.AMBUSH
BEER.RUN
BURGERTIMEL2=BURGERTIME
AXIS.ASSASSIN4=AXIS.ASSASSIN
BLACK.MAGIC2=BLACK.MAGIC
[eof]
|
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#
# action slideshow of games that begin with "A","B"
#
BUZZARD.BAIT
ALIEN.MUNCHIES
APPLE.PANIC
BRAINTEASERBLVD
ALIEN.AMBUSH
BEYOND.WOLFEN
BEER.RUN
BURGERTIMEL2=BURGERTIME
AXIS.ASSASSIN4=AXIS.ASSASSIN
BLACK.MAGIC2=BLACK.MAGIC
[eof]
|
@ -1 +1 @@
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#
# action slideshow of games that begin with "A","B"
#
BLISTER.BALL
AQUATRON
ALIEN.RAIN
AXIS.ASSASSIN5=AXIS.ASSASSIN
ALIEN.TYPHOON3=ALIEN.TYPHOON
BUDGETRILOGY
BURGERTIMEL1=BURGERTIME
BALLBLAZER
BLACK.MAGIC
BOUNCING.KMNGA2=BOUNCING.KMNGAS
[eof]
|
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#
# action slideshow of games that begin with "A","B"
#
BLISTER.BALL
AQUATRON
ALIEN.RAIN
AXIS.ASSASSIN5=AXIS.ASSASSIN
ALIEN.TYPHOON3=ALIEN.TYPHOON
BUDGETRILOGY
BURGERTIMEL1=BURGERTIME
BALLBLAZER
BLACK.MAGIC
BOUNCING.KMNGA2=BOUNCING.KMNGAS
BEYOND.WOLFEN2=BEYOND.WOLFEN
[eof]
|
@ -1 +1 @@
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY
TETRIS
UP.N.DOWN
THRESHOLD
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
TAG.TEAM
ZAXXON
THE.BILESTOAD2=THE.BILESTOAD
TUBEWAY
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
[eof]
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY
TETRIS
UP.N.DOWN
THRESHOLD
TWERPS2=TWERPS
VINDICATOR2=VINDICATOR
THE.BILESTOAD2=THE.BILESTOAD
TUBEWAY
TETRIS5=TETRIS
WAVY.NAVY5=WAVY.NAVY
[eof]
|
@ -1 +1 @@
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY3=WAVY.NAVY
TETRIS6=TETRIS
TRACK.AND.FIELD
TWERPS
ZAXXON2=ZAXXON
VINDICATOR
XEVIOUS2=XEVIOUS
THEXDER
TOMAHAWK
TAPPER
TETRIS3=TETRIS
WAVY.NAVY4=WAVY.NAVY
[eof]
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
WAVY.NAVY3=WAVY.NAVY
TETRIS6=TETRIS
TRACK.AND.FIELD
TWERPS
ZAXXON2=ZAXXON
VINDICATOR
XEVIOUS2=XEVIOUS
THEXDER
TETRIS3=TETRIS
WAVY.NAVY4=WAVY.NAVY
[eof]
|
@ -1 +1 @@
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TETRIS4=TETRIS
ZENITH
WARP.DESTROYER
THIEF
THEXDER2=THEXDER
THUNDERBOMBS
WAVY.NAVY2=WAVY.NAVY
TUNNEL.TERROR
TETRIS2=TETRIS
ZAXXON3=ZAXXON
XEVIOUS
THE.BILESTOAD
[eof]
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TETRIS4=TETRIS
ZENITH
WARP.DESTROYER
THIEF
THEXDER2=THEXDER
THUNDERBOMBS
WAVY.NAVY2=WAVY.NAVY
TUNNEL.TERROR
TETRIS2=TETRIS
ZAXXON3=ZAXXON
[eof]
|
1
res/ss/ACTIONT4.CONF
Normal file
1
res/ss/ACTIONT4.CONF
Normal file
@ -0,0 +1 @@
|
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#
# action shots slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
XEVIOUS
THE.BILESTOAD
TOMAHAWK
TAPPER
TAG.TEAM
ZAXXON
[eof]
|
@ -1 +1 @@
|
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#
# slideshow of titles not in other company-specific slideshows
#
CEILING.ZERO
BRAINTEASERBLVD
ALIEN.MUNCHIES
ALIEN.AMBUSH
LADY.TUT
VINDICATOR
SPACE.RAIDERS
RASTER.BLASTER
ALIEN.DOWNPOUR
BLISTER.BALL
[eof]
|
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#
# slideshow of titles not in other company-specific slideshows
#
CEILING.ZERO
BRAINTEASERBLVD
ALIEN.MUNCHIES
ALIEN.AMBUSH
LADY.TUT
VINDICATOR
SPACE.RAIDERS
RASTER.BLASTER
ALIEN.DOWNPOUR
BEYOND.WOLFEN
[eof]
|
@ -1 +1 @@
|
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#
# slideshow of titles not in other company-specific slideshows
#
NIBBLER
TUNNEL.TERROR
PHOTAR
QUADRANT.6112
KID.NIKI
GOLD.RUSH
WOLFENSTEIN
[eof]
|
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#
# slideshow of titles not in other company-specific slideshows
#
NIBBLER
TUNNEL.TERROR
PHOTAR
QUADRANT.6112
KID.NIKI
GOLD.RUSH
WOLFENSTEIN
BLISTER.BALL
[eof]
|
@ -1 +1 @@
|
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#
# super hi-res slideshow
#
RAMPAGE
PIPEDREAM
KID.NIKI
VICTORY.ROAD
[eof]
|
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#
# super hi-res slideshow
#
RAMPAGE
PIPEDREAM
KID.NIKI
VICTORY.ROAD
XEVIOUS
[eof]
|
@ -1 +1 @@
|
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#
# super hi-res slideshow
#
ALIEN.TYPHOON
BALLBLAZER
BLACK.MAGIC
FROGGER.II
RENEGADE
XEVIOUS
[eof]
|
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#
# super hi-res slideshow
#
ALIEN.TYPHOON
BALLBLAZER
BLACK.MAGIC
FROGGER.II
RENEGADE
[eof]
|
1
res/ss/SHR18.CONF
Normal file
1
res/ss/SHR18.CONF
Normal file
@ -0,0 +1 @@
|
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#
# super hi-res slideshow
#
BEYOND.WOLFEN
[eof]
|
BIN
res/title.hgr/BEYOND.WOLFEN
Normal file
BIN
res/title.hgr/BEYOND.WOLFEN
Normal file
Binary file not shown.
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Reference in New Issue
Block a user