Commit Graph

14 Commits

Author SHA1 Message Date
frankmilliron
df52b51a51
fix Apple Invader sound on //gs (#525)
* fix Apple Invader sound on //gs

Uses LDA/BIT $C033 instead of $C030 for some reason.

* typo
2022-11-20 16:44:38 -05:00
Peter Ferrie
7f077a77a1 fix off-by-one in some FX 2022-11-19 19:31:10 -08:00
4am
0c7ea1a3ec new DHGR dither transition effects 2022-08-25 21:56:15 -04:00
4am
0fc86a65be shave some bytes 2020-11-24 21:25:41 -05:00
4am
96508fb725 shave some bytes 2020-11-24 21:18:55 -05:00
4am
6fb322532a unbreak other radial effects 2020-11-15 00:05:14 -05:00
4am
f081417d42 migrate RADIAL5 effect to external file, and some more cleanup 2020-11-14 23:54:39 -05:00
Peter Ferrie
63ca80cfef Revert "load radial2 data from external files and transform it at runtime"
This reverts commit f2dbdb6bff.
We have label collisions in a full build.
2020-11-14 16:07:19 -08:00
Peter Ferrie
f2dbdb6bff load radial2 data from external files and transform it at runtime 2020-11-14 15:48:38 -08:00
4am
735d057736 shave 60481 cycles from all precomputed 1-bit HGR transitions (~3% faster) 2020-09-06 14:02:11 -04:00
4am
0d5a07b9b0
Handle more than 256 games (#140) 2020-03-24 16:30:14 -04:00
4am
a1c339b9a3 some wipes 2019-11-23 13:45:21 -05:00
4am
6c2d1e1f5a refactor precomputed fx, add fx/ripple2 2018-11-04 11:09:37 -05:00
4am
d124019918 add fx/sunset, fx/radial2, fx/radial3, fx/radial4, fx/radial5 2018-11-04 10:18:30 -05:00