Commit Graph

1114 Commits

Author SHA1 Message Date
4am
f081417d42 migrate RADIAL5 effect to external file, and some more cleanup 2020-11-14 23:54:39 -05:00
4am
8befda92c1 migrate RADIAL4 effect to external file, and some cleanup 2020-11-14 23:47:14 -05:00
4am
cf73196f63 add EOF marker before Coordinates so quadrants that loop backwards will exit properly 2020-11-14 23:40:32 -05:00
4am
59fd21d201 fix lengths 2020-11-14 23:28:45 -05:00
Peter Ferrie
1b3caa6415 hook up Radial.Data 2020-11-14 20:19:35 -08:00
Peter Ferrie
925c5af8b2 load radial2 data from external files and transform it at runtime 2020-11-14 19:18:44 -08:00
Peter Ferrie
63ca80cfef Revert "load radial2 data from external files and transform it at runtime"
This reverts commit f2dbdb6bff.
We have label collisions in a full build.
2020-11-14 16:07:19 -08:00
Peter Ferrie
f2dbdb6bff load radial2 data from external files and transform it at runtime 2020-11-14 15:48:38 -08:00
4am
b247ef8f41 shave some bytes 2020-11-14 02:02:12 -05:00
4am
951fb31fc3 shave some bytes 2020-11-14 01:29:11 -05:00
4am
2a9201b5aa shave some bytes 2020-11-13 21:41:50 -05:00
4am
3189ef9176 split hgr.common routines into separate macros and make effects declare which ones they use 2020-11-13 21:24:30 -05:00
4am
c455158253 replace two effects with better ones that reuse existing assets 2020-11-13 17:56:03 -05:00
4am
23e8e0f030 load precomputed.1bit data from external files and transform it at runtime 2020-11-13 17:40:48 -05:00
4am
4b481ca433 load ripple precomputed.2bit data from external files and transform it at runtime 2020-11-13 15:14:20 -05:00
4am
579577d66f load precomputed.2bit data from external files and transform it at runtime 2020-11-12 23:26:15 -05:00
4am
31c4f73ae6 load precomputed.3bit data from external files and transform it at runtime 2020-11-12 17:07:04 -05:00
4am
4354aa3148 create LOAD_FILE_AT macro 2020-11-11 14:40:34 -05:00
4am
9e74cb1b6d fix typo and clarify comment 2020-11-09 19:44:53 -05:00
Peter Ferrie
68bb9e0454 shave some bytes 2020-11-09 12:22:38 -08:00
Peter Ferrie
532ce58a16 shave some bytes, fix VIDHD speaker behaviour 2020-11-09 10:45:03 -08:00
Peter Ferrie
1b90260631 skip FASTChip on IIc 2020-11-05 19:25:44 -08:00
4am
9c3fb68170 add 48boxes.arrow effect 2020-10-28 12:04:36 -04:00
4am
569269ccb5 some comments 2020-10-26 17:59:06 -04:00
4am
b8f6fe13e4 add another 48boxes transition 2020-10-26 16:37:38 -04:00
4am
75e121183b one more 48boxes variant 2020-10-26 13:39:53 -04:00
4am
9ce2adba9a two more 48boxes transitions 2020-10-26 13:07:19 -04:00
Peter Ferrie
78e0f33717 computed branching instead of hard-coding 2020-10-26 09:58:33 -07:00
4am
309f9da867 add several 48boxes variations 2020-10-26 10:38:36 -04:00
4am
aad03349e5 shave some bytes 2020-10-26 10:37:53 -04:00
4am
e8c4291e4f Revert "."
This reverts commit 62feca4414.
2020-10-26 01:00:42 -04:00
4am
62feca4414 . 2020-10-26 00:59:17 -04:00
4am
6638671397 shave some cycles 2020-10-26 00:55:11 -04:00
4am
a9cd08e6b4 shave some bytes 2020-10-26 00:52:58 -04:00
4am
5596943ed5 shave exactly 1 byte 2020-10-26 00:45:45 -04:00
4am
e5a6c0ee2f shave some bytes 2020-10-26 00:38:16 -04:00
4am
272c5855ed shave some bytes 2020-10-26 00:10:09 -04:00
4am
4341c199ed shave some bytes 2020-10-25 22:38:52 -04:00
4am
e6c851db95 shave some bytes 2020-10-25 22:31:08 -04:00
4am
928c9dfd9f shave some bytes 2020-10-25 11:49:07 -04:00
4am
bea329652a shave some bytes 2020-10-25 00:31:47 -04:00
4am
4c2ac4453d shave some bytes 2020-10-25 00:09:35 -04:00
Peter Ferrie
98f5b14f1a shave some bytes 2020-10-24 20:44:19 -07:00
4am
d78a1c4807 shave some bytes 2020-10-24 19:19:57 -04:00
4am
316be9bb0b remove unused include 2020-10-24 18:47:18 -04:00
4am
fc7807e160 shave some bytes 2020-10-24 18:44:39 -04:00
4am
03af6bcabb add 48 boxes effect 2020-10-23 18:17:57 -04:00
4am
262589636e update copyright year 2020-10-23 18:16:18 -04:00
4am
9b43e4799d 4.0-beta.1 release 2020-10-21 12:12:03 -04:00
4am
866b33c951 Added up and down arrow glyphs for Up'N Down game help, which delights me 2020-09-29 15:34:56 -04:00
4am
b81a3b76b2 add flick transition 2020-09-12 12:58:03 -04:00
Peter Ferrie
c1d555c5df don't die from med kit 2020-09-11 14:30:46 -07:00
Peter Ferrie
b423cc2cdb support A2HSSC 2020-09-10 18:42:49 -07:00
4am
d4b23d2084 shave some bytes 2020-09-07 17:01:07 -04:00
4am
a249b986e9 shave some bytes 2020-09-07 16:56:40 -04:00
4am
3b0149f9e9 remove old checkerboard effects 2020-09-07 16:30:44 -04:00
4am
93784cb174 add checkerboard fizzle 2020-09-07 16:10:00 -04:00
4am
5d8c483073 build address table at runtime 2020-09-06 15:47:47 -04:00
4am
9dafce5ae8 ridiculously fast DHGR fizzle fade 2020-09-06 14:44:37 -04:00
4am
735d057736 shave 60481 cycles from all precomputed 1-bit HGR transitions (~3% faster) 2020-09-06 14:02:11 -04:00
4am
0f86f9671b small tweaks 2020-09-06 10:44:04 -04:00
4am
f081f94756 shave 61381 cycles from all precomputed 2-bit HGR transitions (~4% faster) 2020-09-05 22:06:35 -04:00
4am
9bb4524402 remove unused macro 2020-09-05 20:53:15 -04:00
4am
ecb173ba8a shave 92081 cycles from all precomputed 3-bit HGR transitions (~5% faster) 2020-09-05 19:11:29 -04:00
4am
9446d5b10e don't need to restore zero page
which simplifies things somewhat
2020-09-05 00:51:07 -04:00
4am
86d3dc4b72 some minor tweaks and comments 2020-09-04 23:44:38 -04:00
4am
3dfc71a25a slightly faster swapzp, and some comments 2020-09-04 19:25:05 -04:00
4am
39b643de50 slightly faster swapzp, and some comments 2020-09-04 19:11:30 -04:00
4am
3365ac8a37 ridiculously fast SHR fizzle 2020-09-04 17:27:04 -04:00
4am
5fca4ad4f2 add HGR 2-bit fizzle [thanks John B.] 2020-09-04 14:07:41 -04:00
4am
011643d61f add palette bit to all copymasks for smoother color transition 2020-09-04 14:01:52 -04:00
4am
cae193d5d0 Merge branch 'master' of https://github.com/a2-4am/4cade 2020-09-04 12:22:52 -04:00
4am
e5350d30a3 shave 623846 cycles [thanks John. B] 2020-09-04 12:22:43 -04:00
frankmilliron
f97baeb88e
fix Fastchip joystick detection on older firmware (#338) 2020-09-04 11:20:37 -04:00
4am
4585ea49a7 shave another 131070 cycles, build lookup tables 2020-09-04 10:21:59 -04:00
4am
e4a54d87c7 shave another 327679 cycles 2020-09-04 01:01:32 -04:00
4am
87dd4f4e4b shave another 262407 cycles 2020-09-04 00:20:56 -04:00
4am
35228e9183 shave another 131070 cycles 2020-09-03 22:10:38 -04:00
4am
50d69fab51 page-align lookup table to shave another 18688 cycles 2020-09-03 21:34:53 -04:00
4am
ab80cfa04b shave another 197109 cycles off HGR per-pixel fizzle fade
now 45% faster than yesterday
2020-09-03 19:38:38 -04:00
4am
a48216f841 18% faster DHGR fizzle fade 2020-09-03 18:54:54 -04:00
4am
5a90ba8555 15% faster SHR fizzle fade 2020-09-03 18:42:38 -04:00
4am
6ae0509874 42% faster HGR per-pixel fizzle fade 2020-09-03 14:16:54 -04:00
Peter Ferrie
59a2e88e68 fix partition 3+ regression 2020-08-31 18:01:36 -07:00
4am
78459d31a6 4.0-alpha.3 release 2020-08-28 13:39:13 -04:00
Peter Ferrie
b1a13c1cf7 fix MB CB2 init 2020-08-25 19:17:38 -07:00
Peter Ferrie
831775d9f5 fix Thexder 128k reset vector 2020-08-16 11:14:46 -07:00
4am
465d99fc63 Merge branch 'master' of https://github.com/a2-4am/4cade 2020-08-14 11:36:03 -04:00
4am
e5111c33ca add REDLINES transition effect 2020-08-14 11:35:55 -04:00
Peter Ferrie
41a650f0ab allow changing MB type in Berzap 2020-08-13 17:42:12 -07:00
Peter Ferrie
ad175e31e4 allow restarting GS/OS 2020-08-13 16:12:57 -07:00
Peter Ferrie
cdebd6d86d fix Situation Critial reset vector 2020-08-12 13:35:20 -07:00
frankmilliron
46d05fbac9
fix Black Magic on //c+ (#330)
Seems like starting a new game is wonky. after it shows the high score screen it messes up the graphics. not sure if that's my fix causing it or not, but both reset work, and every machine works currently.
2020-08-12 11:55:52 -04:00
Peter Ferrie
33d00fc978 fix CFFA3K issue on IIGS 2020-08-12 08:35:21 -07:00
Peter Ferrie
b35f51c3fe add Bouncing Kamungas reset vector 2020-08-11 13:10:11 -07:00
Peter Ferrie
36ecccaec1 fix The Last Gladiator reset vector 2020-08-11 12:51:53 -07:00
Peter Ferrie
f411819870 work around unpatchable CFFA firmware bug 2020-08-11 12:10:04 -07:00
4am
2929be8f2c shave a byte 2020-08-11 14:55:38 -04:00
Peter Ferrie
6f7f8f7aa5 fix random MB noise. Thanks Rob Justice 2020-08-11 08:47:47 -07:00
Peter Ferrie
dff485dec7 fix The Last Gladiator level 2
reset vector fix is future work
2020-08-10 16:39:57 -07:00