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59
Makefile
59
Makefile
|
@ -43,7 +43,6 @@ dsk: index asmproboot asmlauncher extract
|
|||
# create _FileInformation.txt files for subdirectories
|
||||
#
|
||||
bin/buildfileinfo.sh res/ICONS "CA" "0000"
|
||||
bin/buildfileinfo.sh build/FX "06" "6000"
|
||||
cp src/prelaunch/_FileInformation.txt build/PRELAUNCH/
|
||||
#
|
||||
# add everything to the disk
|
||||
|
@ -58,21 +57,33 @@ dsk: index asmproboot asmlauncher extract
|
|||
for f in \
|
||||
res/TITLE.ANIMATED \
|
||||
res/ICONS \
|
||||
build/FX \
|
||||
build/PRELAUNCH; do \
|
||||
build/PRELAUNCH \
|
||||
build/X; do \
|
||||
rm -f "$$f"/.DS_Store; \
|
||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >>build/log; \
|
||||
done
|
||||
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" -C >>build/log
|
||||
for f in build/X/*; do \
|
||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" -C >>build/log; \
|
||||
done
|
||||
bin/changebootloader.sh build/"$(DISK)" build/proboothd
|
||||
|
||||
extract: preconditions md
|
||||
gamesconf: preconditions md
|
||||
#
|
||||
# create a version of GAMES.CONF without comments or blank lines or anything after display titles
|
||||
#
|
||||
[ -f build/index ] || (awk '!/^$$|^#/' < res/GAMES.CONF | awk -F'/' '{ print $$1 }' > build/GAMES.CONF)
|
||||
#
|
||||
# create a list of all game filenames, without metadata or display names, sorted by game filename
|
||||
#
|
||||
[ -f build/index ] || (awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED)
|
||||
|
||||
extract: preconditions md gamesconf
|
||||
$(PARALLEL) '$(CADIUS) EXTRACTVOLUME {} build/X/ >>build/log' ::: res/dsk/*.po
|
||||
rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
|
||||
for f in $$(grep '^....1' res/GAMES.CONF | awk '!/^$$|^#/' | awk -F, '/,/ { print $$2 }' | awk -F= '{ print $$1 }'); do mv build/X/"$$(basename $$f)"/"$$(basename $$f)"* build/X.INDEXED/; rm -rf build/X/"$$(basename $$f)"; done
|
||||
rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM* build/X/**/_FileInformation.txt
|
||||
for f in $$(grep '^....1' build/GAMES.CONF | awk '!/^$$|^#/' | awk -F, '/,/ { print $$2 }' | awk -F= '{ print $$1 }'); do mv build/X/"$$(basename $$f)"/"$$(basename $$f)"* build/X.INDEXED/; rm -rf build/X/"$$(basename $$f)"; done
|
||||
for d in build/X/*; do \
|
||||
for f in "$$d"/*; do \
|
||||
mv "$$f" build/X/"$$(basename $$f)"; \
|
||||
done; \
|
||||
rmdir "$$d"; \
|
||||
done
|
||||
(for f in build/X.INDEXED/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a -p build/TOTAL.DATA build/X.INDEXED > build/XSINGLE.IDX
|
||||
|
||||
index: preconditions md asmfx asmprelaunch asmdemo compress extract
|
||||
|
@ -88,14 +99,6 @@ index: preconditions md asmfx asmprelaunch asmdemo compress extract
|
|||
[ -f build/index ] || (bin/converthelp.sh res/CREDITS build/CREDITS)
|
||||
[ -f build/index ] || $(PARALLEL) 'bin/converthelp.sh "{}" "build/GAMEHELP/{/}"' ::: res/GAMEHELP/*
|
||||
#
|
||||
# create a version of GAMES.CONF without comments or blank lines
|
||||
#
|
||||
[ -f build/index ] || (awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF)
|
||||
#
|
||||
# create a list of all game filenames, without metadata or display names, sorted by game filename
|
||||
#
|
||||
[ -f build/index ] || (awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED)
|
||||
#
|
||||
# precompute indexed files for prelaunch
|
||||
# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
|
||||
# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
|
||||
|
@ -132,6 +135,12 @@ index: preconditions md asmfx asmprelaunch asmdemo compress extract
|
|||
[ -f build/index ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/FX.CONF > build/FX.IDX)
|
||||
[ -f build/index ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/DFX.CONF > build/DFX.IDX)
|
||||
[ -f build/index ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/SFX.CONF > build/SFX.IDX)
|
||||
[ -f build/index ] || ((for f in build/FXCODE/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FXCODE > build/FXCODE.IDX)
|
||||
#
|
||||
# precompute indexed files for coordinates files loaded by graphic effects
|
||||
# note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory
|
||||
#
|
||||
[ -f build/index ] || ((for f in build/FXDATA/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA build/FXDATA > build/FXDATA.IDX)
|
||||
#
|
||||
# precompute indexed files for HGR & DHGR action screenshots
|
||||
# note: these can not be padded because they are compressed and the decompressor needs the exact size
|
||||
|
@ -194,6 +203,8 @@ index: preconditions md asmfx asmprelaunch asmdemo compress extract
|
|||
[ -f build/index ] || bin/addfile.sh build/FX.IDX build/TOTAL.DATA > src/index/fx.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/DFX.IDX build/TOTAL.DATA > src/index/dfx.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/SFX.IDX build/TOTAL.DATA > src/index/sfx.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/FXCODE.IDX build/TOTAL.DATA > src/index/fxcode.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/FXDATA.IDX build/TOTAL.DATA > src/index/fxdata.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/GAMEHELP.IDX build/TOTAL.DATA > src/index/gamehelp.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/SLIDESHOW.IDX build/TOTAL.DATA > src/index/slideshow.idx.a
|
||||
[ -f build/index ] || bin/addfile.sh build/MINIATTRACT0.IDX build/TOTAL.DATA > src/index/miniattract0.idx.a
|
||||
|
@ -254,12 +265,12 @@ attract: compress
|
|||
bin/check-attract-mode.sh
|
||||
bin/generate-mini-attract-mode.sh
|
||||
|
||||
cache: preconditions md
|
||||
cache: preconditions md gamesconf
|
||||
$(PARALLEL) ::: \
|
||||
'awk -F= '"'"'/^00/ { print $$2 }'"'"' < res/GAMES.CONF | bin/buildcache.py > build/cache00.a' \
|
||||
'awk -F= '"'"'/^0/ { print $$2 }'"'"' < res/GAMES.CONF | bin/buildcache.py > build/cache01.a' \
|
||||
'awk -F= '"'"'/^.0/ { print $$2 }'"'"' < res/GAMES.CONF | bin/buildcache.py > build/cache10.a' \
|
||||
'awk -F= '"'"'!/^$$|^#|^\[/ { print $$2 }'"'"' < res/GAMES.CONF | bin/buildcache.py > build/cache11.a'
|
||||
'awk -F= '"'"'/^00/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache00.a' \
|
||||
'awk -F= '"'"'/^0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache01.a' \
|
||||
'awk -F= '"'"'/^.0/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache10.a' \
|
||||
'awk -F= '"'"'!/^$$|^#/ { print $$2 }'"'"' < build/GAMES.CONF | bin/buildcache.py > build/cache11.a'
|
||||
$(PARALLEL) ::: \
|
||||
'$(ACME) -o res/CACHE00.IDX build/cache00.a' \
|
||||
'$(ACME) -o res/CACHE01.IDX build/cache01.a' \
|
||||
|
@ -270,7 +281,7 @@ mount: dsk
|
|||
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
|
||||
|
||||
md:
|
||||
mkdir -p build/X build/X.INDEXED build/FX build/FX.INDEXED build/PRELAUNCH build/PRELAUNCH.INDEXED build/ATTRACT build/SS build/GAMEHELP build/DEMO
|
||||
mkdir -p build/X build/X.INDEXED build/FX.INDEXED build/FXDATA build/FXCODE build/PRELAUNCH build/PRELAUNCH.INDEXED build/ATTRACT build/SS build/GAMEHELP build/DEMO
|
||||
touch build/log
|
||||
|
||||
clean:
|
||||
|
|
|
@ -41,9 +41,7 @@ for (i = 0; i < entries.length; i++)
|
|||
{
|
||||
groups += "!byte " + (1 + 1 + entries[i].length + 5).toString() + "\n" + "!byte " + entries[i].length.toString() + "\n" + "!text \"" + entries[i] + "\"\n" + "!be24 " + fx_off.toString() + "\n"
|
||||
size = a.getfile(WScript.Arguments(3) + "\\" + entries[i]).size
|
||||
// if offset+size does not cross a block boundary, use the size
|
||||
// otherwise adjust size until it ends at the next block boundary to avoid a partial copy on the last block
|
||||
groups += "!le16 " + ((Math.floor(fx_off / 512) == Math.floor((fx_off + size) / 512)) ? size : (((fx_off + size + 511) & -512) - fx_off)).toString() + "\n"
|
||||
groups += "!le16 " + size + "\n"
|
||||
fx_off += size
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ fi
|
|||
|
||||
# make temp file with list of lines that contain keys
|
||||
records=$(mktemp)
|
||||
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
|
||||
tr -d "\r" | awk '!/^$|^#/' > "$records"
|
||||
|
||||
# make temp assembly source file that represents the binary OKVS data structure
|
||||
source=$(mktemp)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
||||
records=$(mktemp)
|
||||
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
|
||||
tr -d "\r" | awk '!/^$|^#/' > "$records"
|
||||
|
||||
# make temp assembly source file that represents the binary OKVS data structure
|
||||
source=$(mktemp)
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
||||
records=$(mktemp)
|
||||
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
|
||||
tr -d "\r" | awk '!/^$|^#/' > "$records"
|
||||
|
||||
# read logs of offsets & sizes for HGR and DHGR titles
|
||||
# that were generated by an earlier script
|
||||
|
|
|
@ -39,8 +39,8 @@ if (!a.fileexists(WScript.Arguments(1)) || a.getfile(WScript.Arguments(1)).datel
|
|||
bits = q.indexOf("," + name + "=") + 1
|
||||
name = q.substr(bits + name.length + 1)
|
||||
name = name.substr(0, name.indexOf("\n"))
|
||||
needsjoystick = q.substr(bits - 5, 1)
|
||||
needs128k = q.substr(bits - 4, 1)
|
||||
needsjoystick = q.substr(bits - 6, 1)
|
||||
needs128k = q.substr(bits - 5, 1)
|
||||
displayname = ((WScript.Arguments.length == 3) ? name : "")
|
||||
source.writeline("!byte " + (entries[i].length - ((val >= 0) ? 1 : 0) + displayname.length + 5))
|
||||
source.writeline("!byte " + ((val >= 0) ? val : entries[i].length))
|
||||
|
|
|
@ -21,7 +21,7 @@ games=$(cat "$1")
|
|||
|
||||
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
||||
records=$(mktemp)
|
||||
tr -d "\r" | awk '!/^$|^#|^\[/' > "$records"
|
||||
tr -d "\r" | awk '!/^$|^#/' > "$records"
|
||||
|
||||
# make temp assembly source file that represents the binary OKVS data structure
|
||||
source=$(mktemp)
|
||||
|
|
|
@ -50,13 +50,13 @@ cat res/GAMES.CONF |
|
|||
grep '^\!to' src/demo/*.a | cut -d'/' -f5-|cut -d'#' -f1 |
|
||||
grep -v "SPCARTOON" |
|
||||
while read f; do
|
||||
grep "$f=0" res/ATTRACT.CONF >/dev/null || echo "unused demo: $f";
|
||||
grep "^$f=0" res/ATTRACT.CONF >/dev/null || echo "unused demo: $f";
|
||||
done
|
||||
|
||||
# warn about unused slideshows
|
||||
cd res/SS
|
||||
for f in *.CONF; do
|
||||
grep "$f" ../ATTRACT.CONF >/dev/null || echo "unused slideshow: $f";
|
||||
grep "^$f=" ../ATTRACT.CONF >/dev/null || echo "unused slideshow: $f";
|
||||
done
|
||||
cd ../..
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#!/bin/sh
|
||||
|
||||
tr "\*\~\<\>\$\%" "\020\021\010\025\016\017" < "$1" | \
|
||||
tr -d "\r" | awk '!/^\[/ { printf "%c%s", length, $0 } END { printf "\xFF" }' > "$2"
|
||||
tr -d "\r" | awk '{ printf "%c%s", length, $0 } END { printf "\xFF" }' > "$2"
|
||||
|
|
13
bin/flatten.js
Normal file
13
bin/flatten.js
Normal file
|
@ -0,0 +1,13 @@
|
|||
a = new ActiveXObject("scripting.filesystemobject")
|
||||
x = new ActiveXObject("wscript.shell")
|
||||
|
||||
for (b = new Enumerator(a.GetFolder("build\\X").subfolders); !b.atEnd(); b.moveNext())
|
||||
{
|
||||
for (c = new Enumerator(b.item().subfolders); !c.atEnd(); c.moveNext())
|
||||
{
|
||||
x.run('cmd /c move build\\X\\' + b.item().name + '\\' + c.item().name + ' build\\X', 0, 1)
|
||||
}
|
||||
|
||||
x.run('cmd /c move build\\X\\' + b.item().name + '\\* build\\X', 0, 1)
|
||||
x.run('cmd /c rd build\\X\\' + b.item().name, 0, 1)
|
||||
}
|
|
@ -75,9 +75,6 @@ cat res/GAMES.CONF |
|
|||
echo "ARTWORK.SHR/POP.END=C" >> /tmp/g
|
||||
fi
|
||||
|
||||
# add eof
|
||||
echo -e "\n[eof]" >> /tmp/g
|
||||
|
||||
cat /tmp/g > res/ATTRACT/"$game"
|
||||
|
||||
# clean up
|
||||
|
|
|
@ -13,13 +13,6 @@ while (!b.atendofstream)
|
|||
d = d.substr(0, e)
|
||||
}
|
||||
|
||||
e = d.indexOf("[eof]")
|
||||
|
||||
if (e > -1)
|
||||
{
|
||||
break
|
||||
}
|
||||
|
||||
e = d.indexOf("=")
|
||||
|
||||
if (e == -1)
|
||||
|
@ -35,5 +28,4 @@ while (!b.atendofstream)
|
|||
}
|
||||
}
|
||||
|
||||
q.write(d + "\n")
|
||||
a.createtextfile("build\\GAMES.SORTED").write(c.sort().toString().replace(/,/g, "\n"))
|
||||
|
|
BIN
res/ACTION.GR/COLORIX
Normal file
BIN
res/ACTION.GR/COLORIX
Normal file
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BIN
res/ACTION.GR/SNAKEBYTE.REMIX
Normal file
BIN
res/ACTION.GR/SNAKEBYTE.REMIX
Normal file
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BIN
res/ACTION.HGR.UNCOMPRESSED/AERONAUTS
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/AERONAUTS
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/AERONAUTS2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/AERONAUTS2
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/ANTIAIR
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/ANTIAIR
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/ANTIAIR2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/ANTIAIR2
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
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BIN
res/ACTION.HGR.UNCOMPRESSED/FIDO
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/FIDO
Normal file
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BIN
res/ACTION.HGR.UNCOMPRESSED/HOPMAN
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/HOPMAN
Normal file
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BIN
res/ACTION.HGR.UNCOMPRESSED/HOPMAN2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/HOPMAN2
Normal file
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BIN
res/ACTION.HGR.UNCOMPRESSED/MUTANT.SW
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/MUTANT.SW
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/MUTANT.SW2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/MUTANT.SW2
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/PANIC.BUTTON
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/PANIC.BUTTON
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/PANIC.BUTTON2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/PANIC.BUTTON2
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/PICK.N.PILE
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/PICK.N.PILE
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/PICK.N.PILE2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/PICK.N.PILE2
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/ROCKY.HORROR
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/ROCKY.HORROR
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/ROCKY.HORROR2
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/ROCKY.HORROR2
Normal file
Binary file not shown.
BIN
res/ACTION.HGR.UNCOMPRESSED/RUN.FOR.MONEY
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/RUN.FOR.MONEY
Normal file
Binary file not shown.
1
res/ACTION.HGR.UNCOMPRESSED/TRON
Normal file
1
res/ACTION.HGR.UNCOMPRESSED/TRON
Normal file
File diff suppressed because one or more lines are too long
BIN
res/ACTION.HGR.UNCOMPRESSED/YEWDOW
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/YEWDOW
Normal file
Binary file not shown.
BIN
res/ACTION.HGR/AERONAUTS
Normal file
BIN
res/ACTION.HGR/AERONAUTS
Normal file
Binary file not shown.
BIN
res/ACTION.HGR/AERONAUTS2
Normal file
BIN
res/ACTION.HGR/AERONAUTS2
Normal file
Binary file not shown.
BIN
res/ACTION.HGR/ANTIAIR
Normal file
BIN
res/ACTION.HGR/ANTIAIR
Normal file
Binary file not shown.
BIN
res/ACTION.HGR/ANTIAIR2
Normal file
BIN
res/ACTION.HGR/ANTIAIR2
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user