;license:MIT ;(c) 2018-9 by 4am ; ; GR action slideshows ; ; Public functions ; - GRActionSlideshow ; - GRSingle ; !zone { GRActionSlideshow jsr .LoadGRTransition ; load transition effect code at $6000 jsr BlankGR ; switch GR mode with initial blank screen jsr okvs_iter ; cycle through all listed GR files !word gSlideshowStore !word .GRActionCallback ; address of callback (called on each file) jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit GRSingle jsr SetPath jsr BlankGR ; switch to GR mode with initial blank screen jsr LoadFile ; load GR screenshot at $6000 jsr .LoadGRTransition ; load transition effect code at $6400 +LDADDR $6400 jsr ExecuteTransitionAndWait jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit ;------------------------------------------------------------------------------ ; BlankGR ; clear and show GR page 1 without flickering ; ; in: none ; out: text page clobbered ;------------------------------------------------------------------------------ BlankGR ldx #$04 stx @loop+2 lda #0 tay @loop sta $FD00,y iny bne @loop inc @loop+2 dex bne @loop bit PAGE1 +GR_MODE rts ;------------------------------------------------------------------------------ ; .LoadGRTransition [private] ; ; in: none ; out: all registers and flags clobbered ; $6400..$BFFF/main contains transition effect code (probably not all ; of that, but no promises) ;------------------------------------------------------------------------------ .LoadGRTransition +LDADDR kGRFizzleFile +STAY @file +LOAD_FILE kFXDirectory, @file rts @file !word $FDFD kGRFizzleFile !byte @kSFXFizzleFile_e-*-1 !text "GR.FIZZLE" @kSFXFizzleFile_e ;------------------------------------------------------------------------------ ; .GRActionCallback [private] ; callback called by okvs_iter on gSlideshowStore ; to load and display a single GR action screenshot ; in: A/Y contains address of filename (name only, path is always /ACTION.GR/) ; X contains 0-based index of the current record in gSlideshowStore ; gGamesListStore must be initialized ; out: all registers and flags clobbered ; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data) ; $2000..$BFFF clobbered by graphics data and transition code ;------------------------------------------------------------------------------ .GRActionCallback +STAY SAVE lda KBD bpl + @actionExit rts + stx gCurrentlyVisibleSlideshowIndex ; try to get the human-readable name of this game from gGamesListStore ; or gSlideshowStore +LDAY SAVE ldx #$EA jsr GetGameDisplayName ; if game is not found (C will be set here), it means it can't be played on ; this machine due to memory or joystick requirements, so we don't display ; it in slideshows bcs @actionExit ; (we don't actually use the display name in the GR action slideshow, we ; just reuse the function for convenience) ; load GR screenshot at $6000 +LOAD_FILE kGRActionDirectory, SAVE +LDADDR $6400 jmp ExecuteTransitionAndWait }