TWO DIFFERENT MODES #1 title screen / high scores screen $61F6 is after key is pressed $6201 is after button is pressed #2 demo player playing real levels $6056 starts attract mode (after title screen has been shown long enough) $69B8 checks for key (or button) $69CD is after key/button is detected [9 bytes available] $61F3 is after demo player has died, high score screen has been shown, jumps back to $6008 to display title screen again [3 bytes available] $61FB: F0 -> 24 to ignore (would otherwise enter editor) $61FD: F0 -> 24 to ignore (would otherwise show high scores) $6201: A2008696E886 -> AD88C04C00D0 to exit after user presses any key $69CD: 46AC46 -> 4C0162 to exit after user presses button $61F4: 0860 -> 0162 to exit after demo player dies