DHGR.FIZZLE2BIT DHGR.RIPPLE DHGR.SOFT.DIAG DHGR.BUBBLES DHGR.RADIAL DHGR.SNOWFL.IN DHGR.SLOW.STAR DHGR.CORNER4 DHGR.REDLINES DHGR.RADIAL4 DHGR.TWOPASS.LR DHGR.CORNER4RIP DHGR.STAR DHGR.BAR.DISSLV DHGR.SLOW.STARI DHGR.RADIAL3 DHGR.DIAGONAL DHGR.SNOWFLAKE DHGR.RADIAL2 DHGR.IRIS DHGR.BUBBLES.IN DHGR.SLOWST.RIP DHGR.RADIAL5 DHGR.FIZZLE DHGR.IRIS.IN DHGR.RADIALWH DHGR.SWIRL DHGR.R.BY.PIXEL DHGR.SNOWFL.RIP DHGR.STARWH DHGR.CORNER4.IN DHGR.RADIAL3WH DHGR.RADIAL2WH DHGR.FIZZLEWH DHGR.RADIAL4WH DHGR.RADIAL5WH DHGR.FLICK [eof] # # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #